package socks import ( "errors" "io" "sync" "time" "github.com/v2ray/v2ray-core/app/dispatcher" "github.com/v2ray/v2ray-core/common/alloc" v2io "github.com/v2ray/v2ray-core/common/io" "github.com/v2ray/v2ray-core/common/log" v2net "github.com/v2ray/v2ray-core/common/net" "github.com/v2ray/v2ray-core/proxy" "github.com/v2ray/v2ray-core/proxy/socks/protocol" "github.com/v2ray/v2ray-core/transport/hub" ) var ( ErrorUnsupportedSocksCommand = errors.New("Unsupported socks command.") ErrorUnsupportedAuthMethod = errors.New("Unsupported auth method.") ) // SocksServer is a SOCKS 5 proxy server type SocksServer struct { tcpMutex sync.RWMutex udpMutex sync.RWMutex accepting bool packetDispatcher dispatcher.PacketDispatcher config *Config tcpListener *hub.TCPHub udpHub *hub.UDPHub udpAddress v2net.Destination udpServer *hub.UDPServer listeningPort v2net.Port } func NewSocksServer(config *Config, packetDispatcher dispatcher.PacketDispatcher) *SocksServer { return &SocksServer{ config: config, packetDispatcher: packetDispatcher, } } func (this *SocksServer) Port() v2net.Port { return this.listeningPort } func (this *SocksServer) Close() { this.accepting = false if this.tcpListener != nil { this.tcpMutex.Lock() this.tcpListener.Close() this.tcpListener = nil this.tcpMutex.Unlock() } if this.udpHub != nil { this.udpMutex.Lock() this.udpHub.Close() this.udpHub = nil this.udpMutex.Unlock() } } func (this *SocksServer) Listen(port v2net.Port) error { if this.accepting { if this.listeningPort == port { return nil } else { return proxy.ErrorAlreadyListening } } this.listeningPort = port listener, err := hub.ListenTCP(port, this.HandleConnection) if err != nil { log.Error("Socks: failed to listen on port ", port, ": ", err) return err } this.accepting = true this.tcpMutex.Lock() this.tcpListener = listener this.tcpMutex.Unlock() if this.config.UDPEnabled { this.ListenUDP(port) } return nil } func (this *SocksServer) HandleConnection(connection *hub.TCPConn) { defer connection.Close() reader := v2net.NewTimeOutReader(120, connection) auth, auth4, err := protocol.ReadAuthentication(reader) if err != nil && err != protocol.Socks4Downgrade { log.Error("Socks: failed to read authentication: ", err) return } if err != nil && err == protocol.Socks4Downgrade { this.handleSocks4(reader, connection, auth4) } else { this.handleSocks5(reader, connection, auth) } } func (this *SocksServer) handleSocks5(reader *v2net.TimeOutReader, writer io.Writer, auth protocol.Socks5AuthenticationRequest) error { expectedAuthMethod := protocol.AuthNotRequired if this.config.AuthType == AuthTypePassword { expectedAuthMethod = protocol.AuthUserPass } if !auth.HasAuthMethod(expectedAuthMethod) { authResponse := protocol.NewAuthenticationResponse(protocol.AuthNoMatchingMethod) err := protocol.WriteAuthentication(writer, authResponse) if err != nil { log.Error("Socks: failed to write authentication: ", err) return err } log.Warning("Socks: client doesn't support any allowed auth methods.") return ErrorUnsupportedAuthMethod } authResponse := protocol.NewAuthenticationResponse(expectedAuthMethod) err := protocol.WriteAuthentication(writer, authResponse) if err != nil { log.Error("Socks: failed to write authentication: ", err) return err } if this.config.AuthType == AuthTypePassword { upRequest, err := protocol.ReadUserPassRequest(reader) if err != nil { log.Error("Socks: failed to read username and password: ", err) return err } status := byte(0) if !this.config.HasAccount(upRequest.Username(), upRequest.Password()) { status = byte(0xFF) } upResponse := protocol.NewSocks5UserPassResponse(status) err = protocol.WriteUserPassResponse(writer, upResponse) if err != nil { log.Error("Socks: failed to write user pass response: ", err) return err } if status != byte(0) { log.Warning("Socks: Invalid user account: ", upRequest.AuthDetail()) return proxy.ErrorInvalidAuthentication } } request, err := protocol.ReadRequest(reader) if err != nil { log.Error("Socks: failed to read request: ", err) return err } if request.Command == protocol.CmdUdpAssociate && this.config.UDPEnabled { return this.handleUDP(reader, writer) } if request.Command == protocol.CmdBind || request.Command == protocol.CmdUdpAssociate { response := protocol.NewSocks5Response() response.Error = protocol.ErrorCommandNotSupported response.Port = v2net.Port(0) response.SetIPv4([]byte{0, 0, 0, 0}) responseBuffer := alloc.NewSmallBuffer().Clear() response.Write(responseBuffer) _, err = writer.Write(responseBuffer.Value) responseBuffer.Release() if err != nil { log.Error("Socks: failed to write response: ", err) return err } log.Warning("Socks: Unsupported socks command ", request.Command) return ErrorUnsupportedSocksCommand } response := protocol.NewSocks5Response() response.Error = protocol.ErrorSuccess // Some SOCKS software requires a value other than dest. Let's fake one: response.Port = v2net.Port(1717) response.SetIPv4([]byte{0, 0, 0, 0}) responseBuffer := alloc.NewSmallBuffer().Clear() response.Write(responseBuffer) _, err = writer.Write(responseBuffer.Value) responseBuffer.Release() if err != nil { log.Error("Socks: failed to write response: ", err) return err } dest := request.Destination() log.Info("Socks: TCP Connect request to ", dest) packet := v2net.NewPacket(dest, nil, true) this.transport(reader, writer, packet) return nil } func (this *SocksServer) handleUDP(reader *v2net.TimeOutReader, writer io.Writer) error { response := protocol.NewSocks5Response() response.Error = protocol.ErrorSuccess udpAddr := this.udpAddress response.Port = udpAddr.Port() switch { case udpAddr.Address().IsIPv4(): response.SetIPv4(udpAddr.Address().IP()) case udpAddr.Address().IsIPv6(): response.SetIPv6(udpAddr.Address().IP()) case udpAddr.Address().IsDomain(): response.SetDomain(udpAddr.Address().Domain()) } responseBuffer := alloc.NewSmallBuffer().Clear() response.Write(responseBuffer) _, err := writer.Write(responseBuffer.Value) responseBuffer.Release() if err != nil { log.Error("Socks: failed to write response: ", err) return err } reader.SetTimeOut(300) /* 5 minutes */ v2io.ReadFrom(reader, nil) // Just in case of anything left in the socket // The TCP connection closes after this method returns. We need to wait until // the client closes it. // TODO: get notified from UDP part <-time.After(5 * time.Minute) return nil } func (this *SocksServer) handleSocks4(reader io.Reader, writer io.Writer, auth protocol.Socks4AuthenticationRequest) error { result := protocol.Socks4RequestGranted if auth.Command == protocol.CmdBind { result = protocol.Socks4RequestRejected } socks4Response := protocol.NewSocks4AuthenticationResponse(result, auth.Port, auth.IP[:]) responseBuffer := alloc.NewSmallBuffer().Clear() socks4Response.Write(responseBuffer) writer.Write(responseBuffer.Value) responseBuffer.Release() if result == protocol.Socks4RequestRejected { log.Warning("Socks: Unsupported socks 4 command ", auth.Command) return ErrorUnsupportedSocksCommand } dest := v2net.TCPDestination(v2net.IPAddress(auth.IP[:]), auth.Port) packet := v2net.NewPacket(dest, nil, true) this.transport(reader, writer, packet) return nil } func (this *SocksServer) transport(reader io.Reader, writer io.Writer, firstPacket v2net.Packet) { ray := this.packetDispatcher.DispatchToOutbound(firstPacket) input := ray.InboundInput() output := ray.InboundOutput() var inputFinish, outputFinish sync.Mutex inputFinish.Lock() outputFinish.Lock() go func() { v2io.RawReaderToChan(input, reader) inputFinish.Unlock() close(input) }() go func() { v2io.ChanToRawWriter(writer, output) outputFinish.Unlock() }() outputFinish.Lock() }