package alloc import ( "io" "sync" ) const ( DefaultOffset = 16 ) func Release(buffer *Buffer) { if buffer != nil { buffer.Release() } } func Len(buffer *Buffer) int { if buffer == nil { return 0 } return buffer.Len() } // Buffer is a recyclable allocation of a byte array. Buffer.Release() recycles // the buffer into an internal buffer pool, in order to recreate a buffer more // quickly. type Buffer struct { head []byte pool *bufferPool Value []byte offset int } // Release recycles the buffer into an internal buffer pool. func (b *Buffer) Release() { b.pool.free(b) b.head = nil b.Value = nil b.pool = nil } // Clear clears the content of the buffer, results an empty buffer with // Len() = 0. func (b *Buffer) Clear() *Buffer { b.offset = DefaultOffset b.Value = b.head[b.offset:b.offset] return b } // AppendBytes appends one or more bytes to the end of the buffer. func (b *Buffer) AppendBytes(bytes ...byte) *Buffer { b.Value = append(b.Value, bytes...) return b } // Append appends a byte array to the end of the buffer. func (b *Buffer) Append(data []byte) *Buffer { b.Value = append(b.Value, data...) return b } // Prepend prepends bytes in front of the buffer. Caller must ensure total bytes prepended is // no more than 16 bytes. func (b *Buffer) Prepend(data []byte) *Buffer { b.SliceBack(len(data)) copy(b.Value, data) return b } func (b *Buffer) Bytes() []byte { return b.Value } // Slice cuts the buffer at the given position. func (b *Buffer) Slice(from, to int) *Buffer { b.Value = b.Value[from:to] return b } // SliceFrom cuts the buffer at the given position. func (b *Buffer) SliceFrom(from int) *Buffer { b.Value = b.Value[from:] return b } func (b *Buffer) SliceBack(offset int) *Buffer { newoffset := b.offset - offset if newoffset < 0 { newoffset = 0 } b.Value = b.head[newoffset : b.offset+len(b.Value)] b.offset = newoffset return b } // Len returns the length of the buffer content. func (b *Buffer) Len() int { return len(b.Value) } // IsFull returns true if the buffer has no more room to grow. func (b *Buffer) IsFull() bool { return len(b.Value) == cap(b.Value) } // Write implements Write method in io.Writer. func (b *Buffer) Write(data []byte) (int, error) { b.Append(data) return len(data), nil } func (b *Buffer) Read(data []byte) (int, error) { if b.Len() == 0 { return 0, io.EOF } nBytes := copy(data, b.Value) if nBytes == b.Len() { b.Value = b.Value[:0] } else { b.Value = b.Value[nBytes:] } return nBytes, nil } type bufferPool struct { chain chan []byte allocator *sync.Pool } func newBufferPool(bufferSize, poolSize int) *bufferPool { pool := &bufferPool{ chain: make(chan []byte, poolSize), allocator: &sync.Pool{ New: func() interface{} { return make([]byte, bufferSize) }, }, } for i := 0; i < poolSize; i++ { pool.chain <- make([]byte, bufferSize) } return pool } func (p *bufferPool) allocate() *Buffer { var b []byte select { case b = <-p.chain: default: b = p.allocator.Get().([]byte) } return &Buffer{ head: b, pool: p, Value: b[DefaultOffset:], offset: DefaultOffset, } } func (p *bufferPool) free(buffer *Buffer) { select { case p.chain <- buffer.head: default: p.allocator.Put(buffer.head) } } var smallPool = newBufferPool(1024, 256) var mediumPool = newBufferPool(8*1024, 512) var largePool = newBufferPool(64*1024, 128) // NewSmallBuffer creates a Buffer with 1K bytes of arbitrary content. func NewSmallBuffer() *Buffer { return smallPool.allocate() } // NewBuffer creates a Buffer with 8K bytes of arbitrary content. func NewBuffer() *Buffer { return mediumPool.allocate() } // NewLargeBuffer creates a Buffer with 64K bytes of arbitrary content. func NewLargeBuffer() *Buffer { return largePool.allocate() }