package socks import ( "context" "io" "runtime" "time" "v2ray.com/core/app" "v2ray.com/core/app/dispatcher" "v2ray.com/core/app/log" "v2ray.com/core/common" "v2ray.com/core/common/buf" "v2ray.com/core/common/net" "v2ray.com/core/common/protocol" "v2ray.com/core/common/signal" "v2ray.com/core/proxy" "v2ray.com/core/transport/internet" "v2ray.com/core/transport/internet/udp" ) // Server is a SOCKS 5 proxy server type Server struct { config *ServerConfig } // NewServer creates a new Server object. func NewServer(ctx context.Context, config *ServerConfig) (*Server, error) { space := app.SpaceFromContext(ctx) if space == nil { return nil, newError("no space in context").AtWarning() } s := &Server{ config: config, } return s, nil } func (s *Server) Network() net.NetworkList { list := net.NetworkList{ Network: []net.Network{net.Network_TCP}, } if s.config.UdpEnabled { list.Network = append(list.Network, net.Network_UDP) } return list } func (s *Server) Process(ctx context.Context, network net.Network, conn internet.Connection, dispatcher dispatcher.Interface) error { switch network { case net.Network_TCP: return s.processTCP(ctx, conn, dispatcher) case net.Network_UDP: return s.handleUDPPayload(ctx, conn, dispatcher) default: return newError("unknown network: ", network) } } func (s *Server) processTCP(ctx context.Context, conn internet.Connection, dispatcher dispatcher.Interface) error { conn.SetReadDeadline(time.Now().Add(time.Second * 8)) reader := buf.NewBufferedReader(conn) inboundDest, ok := proxy.InboundEntryPointFromContext(ctx) if !ok { return newError("inbound entry point not specified") } session := &ServerSession{ config: s.config, port: inboundDest.Port, } request, err := session.Handshake(reader, conn) if err != nil { if source, ok := proxy.SourceFromContext(ctx); ok { log.Access(source, "", log.AccessRejected, err) } return newError("failed to read request").Base(err) } conn.SetReadDeadline(time.Time{}) if request.Command == protocol.RequestCommandTCP { dest := request.Destination() log.Trace(newError("TCP Connect request to ", dest)) if source, ok := proxy.SourceFromContext(ctx); ok { log.Access(source, dest, log.AccessAccepted, "") } return s.transport(ctx, reader, conn, dest, dispatcher) } if request.Command == protocol.RequestCommandUDP { return s.handleUDP() } return nil } func (*Server) handleUDP() error { // The TCP connection closes after v method returns. We need to wait until // the client closes it. // TODO: get notified from UDP part time.Sleep(5 * time.Minute) return nil } func (v *Server) transport(ctx context.Context, reader io.Reader, writer io.Writer, dest net.Destination, dispatcher dispatcher.Interface) error { timeout := time.Second * time.Duration(v.config.Timeout) if timeout == 0 { timeout = time.Minute * 2 } ctx, timer := signal.CancelAfterInactivity(ctx, timeout) ray, err := dispatcher.Dispatch(ctx, dest) if err != nil { return err } input := ray.InboundInput() output := ray.InboundOutput() requestDone := signal.ExecuteAsync(func() error { defer input.Close() v2reader := buf.NewReader(reader) if err := buf.Copy(v2reader, input, buf.UpdateActivity(timer)); err != nil { return newError("failed to transport all TCP request").Base(err) } return nil }) responseDone := signal.ExecuteAsync(func() error { v2writer := buf.NewWriter(writer) if err := buf.Copy(output, v2writer, buf.UpdateActivity(timer)); err != nil { return newError("failed to transport all TCP response").Base(err) } return nil }) if err := signal.ErrorOrFinish2(ctx, requestDone, responseDone); err != nil { input.CloseError() output.CloseError() return newError("connection ends").Base(err) } runtime.KeepAlive(timer) return nil } func (v *Server) handleUDPPayload(ctx context.Context, conn internet.Connection, dispatcher dispatcher.Interface) error { udpServer := udp.NewDispatcher(dispatcher) if source, ok := proxy.SourceFromContext(ctx); ok { log.Trace(newError("client UDP connection from ", source)) } reader := buf.NewReader(conn) for { mpayload, err := reader.Read() if err != nil { return err } for _, payload := range mpayload { request, data, err := DecodeUDPPacket(payload.Bytes()) if err != nil { log.Trace(newError("failed to parse UDP request").Base(err)) continue } if len(data) == 0 { continue } log.Trace(newError("send packet to ", request.Destination(), " with ", len(data), " bytes").AtDebug()) if source, ok := proxy.SourceFromContext(ctx); ok { log.Access(source, request.Destination, log.AccessAccepted, "") } dataBuf := buf.New() dataBuf.Append(data) udpServer.Dispatch(ctx, request.Destination(), dataBuf, func(payload *buf.Buffer) { defer payload.Release() log.Trace(newError("writing back UDP response with ", payload.Len(), " bytes").AtDebug()) udpMessage := EncodeUDPPacket(request, payload.Bytes()) defer udpMessage.Release() conn.Write(udpMessage.Bytes()) }) } } } func init() { common.Must(common.RegisterConfig((*ServerConfig)(nil), func(ctx context.Context, config interface{}) (interface{}, error) { return NewServer(ctx, config.(*ServerConfig)) })) }