package udp import ( "context" "sync" "v2ray.com/core/app/dispatcher" "v2ray.com/core/app/log" "v2ray.com/core/common/buf" v2net "v2ray.com/core/common/net" "v2ray.com/core/transport/ray" ) type ResponseCallback func(payload *buf.Buffer) type Dispatcher struct { sync.RWMutex conns map[v2net.Destination]ray.InboundRay dispatcher dispatcher.Interface } func NewDispatcher(dispatcher dispatcher.Interface) *Dispatcher { return &Dispatcher{ conns: make(map[v2net.Destination]ray.InboundRay), dispatcher: dispatcher, } } func (v *Dispatcher) RemoveRay(dest v2net.Destination) { v.Lock() defer v.Unlock() if conn, found := v.conns[dest]; found { conn.InboundInput().Close() conn.InboundOutput().Close() delete(v.conns, dest) } } func (v *Dispatcher) getInboundRay(ctx context.Context, dest v2net.Destination) (ray.InboundRay, bool) { v.Lock() defer v.Unlock() if entry, found := v.conns[dest]; found { return entry, true } log.Trace(newError("establishing new connection for ", dest)) inboundRay, _ := v.dispatcher.Dispatch(ctx, dest) v.conns[dest] = inboundRay return inboundRay, false } func (v *Dispatcher) Dispatch(ctx context.Context, destination v2net.Destination, payload *buf.Buffer, callback ResponseCallback) { // TODO: Add user to destString log.Trace(newError("dispatch request to: ", destination).AtDebug()) inboundRay, existing := v.getInboundRay(ctx, destination) outputStream := inboundRay.InboundInput() if outputStream != nil { if err := outputStream.Write(payload); err != nil { v.RemoveRay(destination) } } if !existing { go func() { handleInput(inboundRay.InboundOutput(), callback) v.RemoveRay(destination) }() } } func handleInput(input ray.InputStream, callback ResponseCallback) { for { data, err := input.Read() if err != nil { break } callback(data) } }