// Package point is a shell of V2Ray to run on various of systems. // Point server is a full functionality proxying system. It consists of an inbound and an outbound // connection, as well as any number of inbound and outbound detours. It provides a way internally // to route network packets. package point import ( "github.com/v2ray/v2ray-core/app" "github.com/v2ray/v2ray-core/app/controller" "github.com/v2ray/v2ray-core/app/router" "github.com/v2ray/v2ray-core/common/log" v2net "github.com/v2ray/v2ray-core/common/net" "github.com/v2ray/v2ray-core/common/retry" "github.com/v2ray/v2ray-core/proxy" proxyrepo "github.com/v2ray/v2ray-core/proxy/repo" "github.com/v2ray/v2ray-core/transport/ray" ) // Point shell of V2Ray. type Point struct { port v2net.Port ich proxy.InboundConnectionHandler och proxy.OutboundConnectionHandler idh []*InboundDetourHandler odh map[string]proxy.OutboundConnectionHandler router router.Router space *controller.SpaceController } // NewPoint returns a new Point server based on given configuration. // The server is not started at this point. func NewPoint(pConfig PointConfig) (*Point, error) { var vpoint = new(Point) vpoint.port = pConfig.Port() if pConfig.LogConfig() != nil { logConfig := pConfig.LogConfig() if len(logConfig.AccessLog()) > 0 { err := log.InitAccessLogger(logConfig.AccessLog()) if err != nil { return nil, err } } if len(logConfig.ErrorLog()) > 0 { err := log.InitErrorLogger(logConfig.ErrorLog()) if err != nil { return nil, err } } log.SetLogLevel(logConfig.LogLevel()) } vpoint.space = controller.New() vpoint.space.Bind(vpoint) ichConfig := pConfig.InboundConfig().Settings() ich, err := proxyrepo.CreateInboundConnectionHandler(pConfig.InboundConfig().Protocol(), vpoint.space.ForContext("vpoint-default-inbound"), ichConfig) if err != nil { log.Error("Failed to create inbound connection handler: %v", err) return nil, err } vpoint.ich = ich ochConfig := pConfig.OutboundConfig().Settings() och, err := proxyrepo.CreateOutboundConnectionHandler(pConfig.OutboundConfig().Protocol(), vpoint.space.ForContext("vpoint-default-outbound"), ochConfig) if err != nil { log.Error("Failed to create outbound connection handler: %v", err) return nil, err } vpoint.och = och detours := pConfig.InboundDetours() if len(detours) > 0 { vpoint.idh = make([]*InboundDetourHandler, len(detours)) for idx, detourConfig := range detours { detourHandler := &InboundDetourHandler{ space: vpoint.space.ForContext(detourConfig.Tag()), config: detourConfig, } err := detourHandler.Initialize() if err != nil { return nil, err } vpoint.idh[idx] = detourHandler } } outboundDetours := pConfig.OutboundDetours() if len(outboundDetours) > 0 { vpoint.odh = make(map[string]proxy.OutboundConnectionHandler) for _, detourConfig := range outboundDetours { detourHandler, err := proxyrepo.CreateOutboundConnectionHandler(detourConfig.Protocol(), vpoint.space.ForContext(detourConfig.Tag()), detourConfig.Settings()) if err != nil { log.Error("Failed to create detour outbound connection handler: %v", err) return nil, err } vpoint.odh[detourConfig.Tag()] = detourHandler } } routerConfig := pConfig.RouterConfig() if routerConfig != nil { r, err := router.CreateRouter(routerConfig.Strategy(), routerConfig.Settings()) if err != nil { log.Error("Failed to create router: %v", err) return nil, BadConfiguration } vpoint.router = r } return vpoint, nil } func (this *Point) Close() { this.ich.Close() for _, idh := range this.idh { idh.Close() } } // Start starts the Point server, and return any error during the process. // In the case of any errors, the state of the server is unpredicatable. func (this *Point) Start() error { if this.port <= 0 { log.Error("Invalid port %d", this.port) return BadConfiguration } err := retry.Timed(100 /* times */, 100 /* ms */).On(func() error { err := this.ich.Listen(this.port) if err != nil { return err } log.Warning("Point server started on port %d", this.port) return nil }) if err != nil { return err } for _, detourHandler := range this.idh { err := detourHandler.Start() if err != nil { return err } } return nil } // Dispatches a Packet to an OutboundConnection. // The packet will be passed through the router (if configured), and then sent to an outbound // connection with matching tag. func (this *Point) DispatchToOutbound(context app.Context, packet v2net.Packet) ray.InboundRay { direct := ray.NewRay() dest := packet.Destination() dispatcher := this.och if this.router != nil { tag, err := this.router.TakeDetour(dest) if err == nil { handler, found := this.odh[tag] if found { dispatcher = handler } } } go this.FilterPacketAndDispatch(packet, direct, dispatcher) return direct } func (this *Point) FilterPacketAndDispatch(packet v2net.Packet, link ray.OutboundRay, dispatcher proxy.OutboundConnectionHandler) { // Filter empty packets chunk := packet.Chunk() moreChunks := packet.MoreChunks() changed := false for chunk == nil && moreChunks { changed = true chunk, moreChunks = <-link.OutboundInput() } if chunk == nil && !moreChunks { close(link.OutboundOutput()) return } if changed { packet = v2net.NewPacket(packet.Destination(), chunk, moreChunks) } dispatcher.Dispatch(packet, link) }