package protocol

import (
	"sync"
	"time"

	"github.com/v2ray/v2ray-core/common/dice"
	v2net "github.com/v2ray/v2ray-core/common/net"
)

type ValidationStrategy interface {
	IsValid() bool
	Invalidate()
}

type AlwaysValidStrategy struct{}

func AlwaysValid() ValidationStrategy {
	return AlwaysValidStrategy{}
}

func (this AlwaysValidStrategy) IsValid() bool {
	return true
}

func (this AlwaysValidStrategy) Invalidate() {}

type TimeoutValidStrategy struct {
	until time.Time
}

func BeforeTime(t time.Time) ValidationStrategy {
	return &TimeoutValidStrategy{
		until: t,
	}
}

func (this *TimeoutValidStrategy) IsValid() bool {
	return this.until.After(time.Now())
}

func (this *TimeoutValidStrategy) Invalidate() {
	this.until = time.Time{}
}

type ServerSpec struct {
	sync.RWMutex
	dest  v2net.Destination
	users []*User
	valid ValidationStrategy
}

func NewServerSpec(dest v2net.Destination, valid ValidationStrategy, users ...*User) *ServerSpec {
	return &ServerSpec{
		dest:  dest,
		users: users,
		valid: valid,
	}
}

func (this *ServerSpec) Destination() v2net.Destination {
	return this.dest
}

func (this *ServerSpec) HasUser(user *User) bool {
	this.RLock()
	defer this.RUnlock()

	account := user.Account
	for _, u := range this.users {
		if u.Account.Equals(account) {
			return true
		}
	}
	return false
}

func (this *ServerSpec) AddUser(user *User) {
	if this.HasUser(user) {
		return
	}

	this.Lock()
	defer this.Unlock()

	this.users = append(this.users, user)
}

func (this *ServerSpec) PickUser() *User {
	userCount := len(this.users)
	return this.users[dice.Roll(userCount)]
}

func (this *ServerSpec) IsValid() bool {
	return this.valid.IsValid()
}

func (this *ServerSpec) Invalidate() {
	this.valid.Invalidate()
}