package scenarios import ( "os" "os/exec" "path/filepath" "runtime" "time" _ "v2ray.com/core/app/router/rules" "v2ray.com/core/common/log" // The following are necessary as they register handlers in their init functions. _ "v2ray.com/core/proxy/blackhole" _ "v2ray.com/core/proxy/dokodemo" _ "v2ray.com/core/proxy/freedom" _ "v2ray.com/core/proxy/http" _ "v2ray.com/core/proxy/shadowsocks" _ "v2ray.com/core/proxy/socks" _ "v2ray.com/core/proxy/vmess/inbound" _ "v2ray.com/core/proxy/vmess/outbound" ) var ( runningServers = make([]*exec.Cmd, 0, 10) ) func GetTestBinaryPath() string { file := filepath.Join(os.Getenv("GOPATH"), "out", "v2ray", "v2ray.test") if runtime.GOOS == "windows" { file += ".exe" } return file } func GetSourcePath() string { return filepath.Join("github.com", "v2ray", "v2ray-core", "shell", "point", "main") } func TestFile(filename string) string { return filepath.Join(os.Getenv("GOPATH"), "src", "github.com", "v2ray", "v2ray-core", "testing", "scenarios", "data", filename) } func InitializeServerSetOnce(testcase string) error { if err := InitializeServerServer(testcase); err != nil { return err } if err := InitializeServerClient(testcase); err != nil { return err } return nil } func InitializeServerServer(testcase string) error { return InitializeServer(TestFile(testcase + "_server.json")) } func InitializeServerClient(testcase string) error { return InitializeServer(TestFile(testcase + "_client.json")) } func InitializeServer(configFile string) error { err := BuildV2Ray() if err != nil { return err } proc := RunV2Ray(configFile) err = proc.Start() if err != nil { return err } time.Sleep(time.Second) runningServers = append(runningServers, proc) return nil } func CloseAllServers() { log.Info("Closing all servers.") for _, server := range runningServers { server.Process.Signal(os.Interrupt) server.Process.Wait() } runningServers = make([]*exec.Cmd, 0, 10) log.Info("All server closed.") }