package protocol import ( "sync" "time" "v2ray.com/core/common/dice" v2net "v2ray.com/core/common/net" ) type ValidationStrategy interface { IsValid() bool Invalidate() } type AlwaysValidStrategy struct{} func AlwaysValid() ValidationStrategy { return AlwaysValidStrategy{} } func (this AlwaysValidStrategy) IsValid() bool { return true } func (this AlwaysValidStrategy) Invalidate() {} type TimeoutValidStrategy struct { until time.Time } func BeforeTime(t time.Time) ValidationStrategy { return &TimeoutValidStrategy{ until: t, } } func (this *TimeoutValidStrategy) IsValid() bool { return this.until.After(time.Now()) } func (this *TimeoutValidStrategy) Invalidate() { this.until = time.Time{} } type ServerSpec struct { sync.RWMutex dest v2net.Destination users []*User valid ValidationStrategy } func NewServerSpec(dest v2net.Destination, valid ValidationStrategy, users ...*User) *ServerSpec { return &ServerSpec{ dest: dest, users: users, valid: valid, } } func (this *ServerSpec) Destination() v2net.Destination { return this.dest } func (this *ServerSpec) HasUser(user *User) bool { this.RLock() defer this.RUnlock() account := user.Account for _, u := range this.users { if u.Account.Equals(account) { return true } } return false } func (this *ServerSpec) AddUser(user *User) { if this.HasUser(user) { return } this.Lock() defer this.Unlock() this.users = append(this.users, user) } func (this *ServerSpec) PickUser() *User { userCount := len(this.users) return this.users[dice.Roll(userCount)] } func (this *ServerSpec) IsValid() bool { return this.valid.IsValid() } func (this *ServerSpec) Invalidate() { this.valid.Invalidate() }