package alloc import ( "time" ) // Buffer is a recyclable allocation of a byte array. Buffer.Release() recycles // the buffer into an internal buffer pool, in order to recreate a buffer more // quickly. type Buffer struct { head []byte pool *bufferPool Value []byte } // Release recycles the buffer into an internal buffer pool. func (b *Buffer) Release() { b.pool.free(b) b.head = nil b.Value = nil b.pool = nil } // Clear clears the content of the buffer, results an empty buffer with // Len() = 0. func (b *Buffer) Clear() *Buffer { b.Value = b.head[:0] return b } // AppendBytes appends one or more bytes to the end of the buffer. func (b *Buffer) AppendBytes(bytes ...byte) *Buffer { b.Value = append(b.Value, bytes...) return b } // Append appends a byte array to the end of the buffer. func (b *Buffer) Append(data []byte) *Buffer { b.Value = append(b.Value, data...) return b } func (b *Buffer) Bytes() []byte { return b.Value } // Slice cuts the buffer at the given position. func (b *Buffer) Slice(from, to int) *Buffer { b.Value = b.Value[from:to] return b } // SliceFrom cuts the buffer at the given position. func (b *Buffer) SliceFrom(from int) *Buffer { b.Value = b.Value[from:] return b } // Len returns the length of the buffer content. func (b *Buffer) Len() int { return len(b.Value) } // IsFull returns true if the buffer has no more room to grow. func (b *Buffer) IsFull() bool { return len(b.Value) == cap(b.Value) } // Write implements Write method in io.Writer. func (b *Buffer) Write(data []byte) (int, error) { b.Append(data) return len(data), nil } type bufferPool struct { chain chan []byte bufferSize int buffers2Keep int } func newBufferPool(bufferSize, buffers2Keep, poolSize int) *bufferPool { pool := &bufferPool{ chain: make(chan []byte, poolSize), bufferSize: bufferSize, buffers2Keep: buffers2Keep, } for i := 0; i < buffers2Keep; i++ { pool.chain <- make([]byte, bufferSize) } go pool.cleanup(time.Tick(1 * time.Second)) return pool } func (p *bufferPool) allocate() *Buffer { var b []byte select { case b = <-p.chain: default: b = make([]byte, p.bufferSize) } return &Buffer{ head: b, pool: p, Value: b, } } func (p *bufferPool) free(buffer *Buffer) { select { case p.chain <- buffer.head: default: } } func (p *bufferPool) cleanup(tick <-chan time.Time) { for range tick { pSize := len(p.chain) if pSize > p.buffers2Keep { <-p.chain continue } for delta := p.buffers2Keep - pSize; delta > 0; delta-- { select { case p.chain <- make([]byte, p.bufferSize): default: } } } } var smallPool = newBufferPool(1024, 64, 512) var mediumPool = newBufferPool(8*1024, 256, 2048) var largePool = newBufferPool(64*1024, 128, 1024) // NewSmallBuffer creates a Buffer with 1K bytes of arbitrary content. func NewSmallBuffer() *Buffer { return smallPool.allocate() } // NewBuffer creates a Buffer with 8K bytes of arbitrary content. func NewBuffer() *Buffer { return mediumPool.allocate() } // NewLargeBuffer creates a Buffer with 64K bytes of arbitrary content. func NewLargeBuffer() *Buffer { return largePool.allocate() }