package core import ( v2net "github.com/v2ray/v2ray-core/common/net" "github.com/v2ray/v2ray-core/log" ) var ( inboundFactories = make(map[string]InboundConnectionHandlerFactory) outboundFactories = make(map[string]OutboundConnectionHandlerFactory) ) func RegisterInboundConnectionHandlerFactory(name string, factory InboundConnectionHandlerFactory) error { // TODO check name inboundFactories[name] = factory return nil } func RegisterOutboundConnectionHandlerFactory(name string, factory OutboundConnectionHandlerFactory) error { // TODO check name outboundFactories[name] = factory return nil } // Point is an single server in V2Ray system. type Point struct { port uint16 ichFactory InboundConnectionHandlerFactory ichConfig []byte ochFactory OutboundConnectionHandlerFactory ochConfig []byte } // NewPoint returns a new Point server based on given configuration. // The server is not started at this point. func NewPoint(config PointConfig) (*Point, error) { var vpoint = new(Point) vpoint.port = config.Port() ichFactory, ok := inboundFactories[config.InboundConfig().Protocol()] if !ok { panic(log.Error("Unknown inbound connection handler factory %s", config.InboundConfig().Protocol())) } vpoint.ichFactory = ichFactory vpoint.ichConfig = config.InboundConfig().Content() ochFactory, ok := outboundFactories[config.OutboundConfig().Protocol()] if !ok { panic(log.Error("Unknown outbound connection handler factory %s", config.OutboundConfig().Protocol)) } vpoint.ochFactory = ochFactory vpoint.ochConfig = config.OutboundConfig().Content() return vpoint, nil } type InboundConnectionHandlerFactory interface { Create(vp *Point, config []byte) (InboundConnectionHandler, error) } type InboundConnectionHandler interface { Listen(port uint16) error } type OutboundConnectionHandlerFactory interface { Create(VP *Point, config []byte, dest v2net.Address) (OutboundConnectionHandler, error) } type OutboundConnectionHandler interface { Start(ray OutboundRay) error } // Start starts the Point server, and return any error during the process. // In the case of any errors, the state of the server is unpredicatable. func (vp *Point) Start() error { if vp.port <= 0 { return log.Error("Invalid port %d", vp.port) } inboundConnectionHandler, err := vp.ichFactory.Create(vp, vp.ichConfig) if err != nil { return err } err = inboundConnectionHandler.Listen(vp.port) return nil } func (vp *Point) NewInboundConnectionAccepted(destination v2net.Address) InboundRay { ray := NewRay() // TODO: handle error och, _ := vp.ochFactory.Create(vp, vp.ochConfig, destination) _ = och.Start(ray) return ray }