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https://github.com/v2fly/v2ray-core.git
synced 2026-09-10 16:15:31 -04:00
Add network type to destination to be ready for UDP connection
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@@ -19,7 +19,7 @@ func (handler *InboundConnectionHandler) Listen(port uint16) error {
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return nil
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}
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func (handler *InboundConnectionHandler) Communicate(dest v2net.Address) error {
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func (handler *InboundConnectionHandler) Communicate(dest *v2net.Destination) error {
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ray := handler.Server.NewInboundConnectionAccepted(dest)
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input := ray.InboundInput()
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@@ -10,7 +10,7 @@ import (
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type OutboundConnectionHandler struct {
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Data2Send *bytes.Buffer
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Data2Return []byte
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Destination v2net.Address
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Destination *v2net.Destination
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}
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func (handler *OutboundConnectionHandler) Start(ray core.OutboundRay) error {
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@@ -32,7 +32,7 @@ func (handler *OutboundConnectionHandler) Start(ray core.OutboundRay) error {
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return nil
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}
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func (handler *OutboundConnectionHandler) Create(point *core.Point, config []byte, dest v2net.Address) (core.OutboundConnectionHandler, error) {
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func (handler *OutboundConnectionHandler) Create(point *core.Point, config []byte, dest *v2net.Destination) (core.OutboundConnectionHandler, error) {
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handler.Destination = dest
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return handler, nil
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}
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