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lower default buffer size to 10M
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@ -40,7 +40,7 @@ func (v *directRay) InboundOutput() InputStream {
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return v.Output
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return v.Output
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}
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}
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var streamSizeLimit uint64 = 20 * 1024 * 1024
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var streamSizeLimit uint64 = 10 * 1024 * 1024
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func init() {
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func init() {
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const raySizeEnvKey = "v2ray.ray.buffer.size"
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const raySizeEnvKey = "v2ray.ray.buffer.size"
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