Don't forget to read the file COMPILE.ALL as well as this one. If you're only interested in playing the game, an IBM executable-only version is available for anonymous ftp from monu1.cc.monash.edu.au [130.194.1.101] in /pub/omega This executable was compiled with djgpp. As such, omega should compile pretty much "out of the box" under djgpp - there's even a makefile for djgpp in the src directory, makefile.dj. If you don't use that makefile, the one thing you should do is #define DJGPP somewhere, either with -DDJGPP as a command line option to gcc, or in defs.h. The only other strangeness is the way I got colour - by hacking the curses library that is available with djgpp (aecur102.zip). This was probably a Bad Thing to do, but it simplified things greatly. Below is the patch from the original to the modified version - you can simply pipe this file through 'patch' (which will ignore all this stuff at the top) or patch a version of curses manually, referring to the patch below. Basically, a function is being added to the end of the file 'curses.c' - the plus signs against the left margin below indicate which lines have been added. *** contrib/curses/src/curses.c Tue Nov 5 05:56:52 1991 --- curses.c Thu Feb 10 22:49:28 1994 *************** *** 278,280 **** --- 278,287 ---- } return OK; } + + wattrset(win, attrib) + WINDOW *win; + int attrib; + { + win->attrib = attrib; + }