""" Account The Account represents the game "account" and each login has only one Account object. An Account is what chats on default channels but has no other in-game-world existence. Rather the Account puppets Objects (such as Characters) in order to actually participate in the game world. Guest Guest accounts are simple low-level accounts that are created/deleted on the fly and allows users to test the game without the commitment of a full registration. Guest accounts are deactivated by default; to activate them, add the following line to your settings file: GUEST_ENABLED = True You will also need to modify the connection screen to reflect the possibility to connect with a guest account. The setting file accepts several more options for customizing the Guest account system. """ from evennia import DefaultAccount, DefaultGuest class Account(DefaultAccount): """ This class describes the actual OOC account (i.e. the user connecting to the MUD). It does NOT have visual appearance in the game world (that is handled by the character which is connected to this). Comm channels are attended/joined using this object. It can be useful e.g. for storing configuration options for your game, but should generally not hold any character-related info (that's best handled on the character level). Can be set using BASE_ACCOUNT_TYPECLASS. * available properties key (string) - name of account name (string)- wrapper for user.username aliases (list of strings) - aliases to the object. Will be saved to database as AliasDB entries but returned as strings. dbref (int, read-only) - unique #id-number. Also "id" can be used. date_created (string) - time stamp of object creation permissions (list of strings) - list of permission strings user (User, read-only) - django User authorization object obj (Object) - game object controlled by account. 'character' can also be used. sessions (list of Sessions) - sessions connected to this account is_superuser (bool, read-only) - if the connected user is a superuser * Handlers locks - lock-handler: use locks.add() to add new lock strings db - attribute-handler: store/retrieve database attributes on this self.db.myattr=val, val=self.db.myattr ndb - non-persistent attribute handler: same as db but does not create a database entry when storing data scripts - script-handler. Add new scripts to object with scripts.add() cmdset - cmdset-handler. Use cmdset.add() to add new cmdsets to object nicks - nick-handler. New nicks with nicks.add(). * Helper methods msg(text=None, **kwargs) execute_cmd(raw_string, session=None) search(ostring, global_search=False, attribute_name=None, use_nicks=False, location=None, ignore_errors=False, account=False) is_typeclass(typeclass, exact=False) swap_typeclass(new_typeclass, clean_attributes=False, no_default=True) access(accessing_obj, access_type='read', default=False) check_permstring(permstring) * Hook methods (when re-implementation, remember methods need to have self as first arg) basetype_setup() at_account_creation() - note that the following hooks are also found on Objects and are usually handled on the character level: at_init() at_cmdset_get(**kwargs) at_first_login() at_post_login(session=None) at_disconnect() at_message_receive() at_message_send() at_server_reload() at_server_shutdown() """ pass class Guest(DefaultGuest): """ This class is used for guest logins. Unlike Accounts, Guests and their characters are deleted after disconnection. """ pass