93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2008-2015 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_RUBBER_BAND_HPP
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#define HEADER_RUBBER_BAND_HPP
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#include "utils/no_copy.hpp"
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#include "utils/vec3.hpp"
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#include <cinttypes>
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#include <memory>
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namespace SP
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{
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class SPDynamicDrawCall;
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}
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namespace irr
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{
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namespace scene
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{
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class IMeshSceneNode;
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}
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}
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class AbstractKart;
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class Plunger;
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/** This class is used together with the pluger to display a rubber band from
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* the shooting kart to the plunger.
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* \ingroup items
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*/
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class RubberBand : public NoCopy
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{
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public:
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enum RubberBandTo
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{
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RB_TO_PLUNGER = 0, /**< Rubber band is attached to plunger. */
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RB_TO_KART, /**< Rubber band is attached to a kart hit. */
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RB_TO_TRACK /**< Rubber band is attached to track. */
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};
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private:
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/** If rubber band is attached to track, the coordinates. */
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Vec3 m_hit_position;
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/** The plunger the rubber band is attached to. */
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Plunger *m_plunger;
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/** The kart who shot this plunger. */
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AbstractKart *m_owner;
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RubberBandTo m_attached_state;
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/** The dynamic draw call of the rubber band. */
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std::shared_ptr<SP::SPDynamicDrawCall> m_dy_dc;
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irr::scene::IMeshSceneNode* m_node;
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/** The kart a plunger might have hit. */
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AbstractKart *m_hit_kart;
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/** Stores the end of the rubber band (i.e. the side attached to the
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* plunger. */
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Vec3 m_end_position;
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void checkForHit(const Vec3 &k, const Vec3 &p);
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void updatePosition();
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public:
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RubberBand(Plunger *plunger, AbstractKart *kart);
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~RubberBand();
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void reset();
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void updateGraphics(float dt);
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void update(int ticks);
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void hit(AbstractKart *kart_hit, const Vec3 *track_xyz=NULL);
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uint8_t get8BitState() const;
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void set8BitState(uint8_t bit_state);
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void remove();
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}; // RubberBand
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#endif
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