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stk-code_catmod/src/items/rubber_band.hpp

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2.6 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2008-2015 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_RUBBER_BAND_HPP
#define HEADER_RUBBER_BAND_HPP
#include "utils/no_copy.hpp"
#include "utils/vec3.hpp"
#include <cinttypes>
#include <memory>
namespace SP
{
class SPDynamicDrawCall;
}
namespace irr
{
namespace scene
{
class IMeshSceneNode;
}
}
class AbstractKart;
class Plunger;
/** This class is used together with the pluger to display a rubber band from
* the shooting kart to the plunger.
* \ingroup items
*/
class RubberBand : public NoCopy
{
public:
enum RubberBandTo
{
RB_TO_PLUNGER = 0, /**< Rubber band is attached to plunger. */
RB_TO_KART, /**< Rubber band is attached to a kart hit. */
RB_TO_TRACK /**< Rubber band is attached to track. */
};
private:
/** If rubber band is attached to track, the coordinates. */
Vec3 m_hit_position;
/** The plunger the rubber band is attached to. */
Plunger *m_plunger;
/** The kart who shot this plunger. */
AbstractKart *m_owner;
RubberBandTo m_attached_state;
/** The dynamic draw call of the rubber band. */
std::shared_ptr<SP::SPDynamicDrawCall> m_dy_dc;
irr::scene::IMeshSceneNode* m_node;
/** The kart a plunger might have hit. */
AbstractKart *m_hit_kart;
/** Stores the end of the rubber band (i.e. the side attached to the
* plunger. */
Vec3 m_end_position;
void checkForHit(const Vec3 &k, const Vec3 &p);
void updatePosition();
public:
RubberBand(Plunger *plunger, AbstractKart *kart);
~RubberBand();
void reset();
void updateGraphics(float dt);
void update(int ticks);
void hit(AbstractKart *kart_hit, const Vec3 *track_xyz=NULL);
uint8_t get8BitState() const;
void set8BitState(uint8_t bit_state);
void remove();
}; // RubberBand
#endif