Files
stk-code_catmod/src/items/projectile_manager.hpp
2020-08-21 19:43:17 +02:00

109 lines
4.3 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006-2015 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_PROJECTILEMANAGER_HPP
#define HEADER_PROJECTILEMANAGER_HPP
#include <map>
#include <memory>
#include <unordered_set>
#include <vector>
namespace irr
{
namespace scene { class IMesh; }
}
#include "items/powerup_manager.hpp"
#include "utils/no_copy.hpp"
class AbstractKart;
class Flyable;
class HitEffect;
class Rewinder;
class Track;
class Vec3;
/**
* \ingroup items
*/
class ProjectileManager : public NoCopy
{
private:
typedef std::vector<HitEffect*> HitEffects;
/** The list of all active projectiles, i.e. projectiles which are
* currently moving on the track. */
std::map<std::string, std::shared_ptr<Flyable> > m_active_projectiles;
/** All active hit effects, i.e. hit effects which are currently
* being shown or have a sfx playing. */
HitEffects m_active_hit_effects;
std::string getUniqueIdentity(AbstractKart* kart,
PowerupManager::PowerupType type);
void updateServer(int ticks);
public:
// ----------------------------------------------------------------------------------------
static ProjectileManager* get();
// ----------------------------------------------------------------------------------------
static void create();
// ----------------------------------------------------------------------------------------
static void destroy();
// ----------------------------------------------------------------------------------------
static void clear();
// ----------------------------------------------------------------------------------------
ProjectileManager() {}
~ProjectileManager() {}
void loadData ();
void cleanup ();
void update (int ticks);
void updateGraphics (float dt);
void removeTextures ();
bool projectileIsClose(const AbstractKart * const kart,
float radius);
int getNearbyProjectileCount(const AbstractKart * const kart,
float radius, PowerupManager::PowerupType type,
bool exclude_owned=false);
// ------------------------------------------------------------------------
/** Adds a special hit effect to be shown.
* \param hit_effect The hit effect to be added. */
void addHitEffect(HitEffect *hit_effect)
{ m_active_hit_effects.push_back(hit_effect); }
// ------------------------------------------------------------------------
std::shared_ptr<Rewinder>
addRewinderFromNetworkState(const std::string& uid);
// ------------------------------------------------------------------------
std::shared_ptr<Flyable> newProjectile(AbstractKart *kart,
PowerupManager::PowerupType type);
// ------------------------------------------------------------------------
std::vector<Vec3> getBasketballPositions();
// ------------------------------------------------------------------------
void addByUID(const std::string& uid, std::shared_ptr<Flyable> f)
{ m_active_projectiles[uid] = f; }
// ------------------------------------------------------------------------
void removeByUID(const std::string& uid)
{ m_active_projectiles.erase(uid); }
};
#endif
/* EOF */