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stk-code_catmod/src/items/powerup_manager.hpp
2018-11-26 11:55:43 +08:00

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8.2 KiB
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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006-2015 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_POWERUPMANAGER_HPP
#define HEADER_POWERUPMANAGER_HPP
#include "utils/leak_check.hpp"
#include "utils/no_copy.hpp"
#include "utils/types.hpp"
#include "btBulletDynamicsCommon.h"
#include <atomic>
#include <map>
#include <string>
#include <vector>
class Material;
class XMLNode;
namespace irr
{
namespace scene { class IMesh; }
}
/**
* \ingroup items
*/
/** This class manages all powerups. It reads in powerup.xml to get the data,
* initialise the static member of some flyables (i.e. powerup.xml contains
* info about cakes, plunger etc which needs to be stored), and maintains
* the 'weights' (used in randomly chosing which item was collected) for all
* items depending on position. The latter is done so that as the first player
* you get less advantageous items (but no useless ones either), while as the
* last you get more useful ones.
*
* The weights distribution is described in the powerup.xml file in more
* detail. All weights are stored in the m_all_weights data structure,
* which maps the race mode (race, battle, ...) to a list of WeightsData
* instances. Each WeightsData instance stores the data for one specific
* number of karts. E.g. m_all_weights['race'] contains 5 WeightsData
* instances for 1, 5, 9, 14, and 20 karts.
* At race start a new instance of WeightsData is created in
* m_current_item_weights. It contains the interpolated values for the
* number of karts in the current race (e.g. if the race is with 6 karts
* if will use 3/4 the weights for 5 karts, and 1/4 the weights for 9 karts.
* Then m_current_item_weights will create a weight distribution for each
* possible rank in the race (1 to 6 in the example above). This is the
* interpolation of the values within one WeightsData. Atm there are also
* 5 entries in that list (though it does not have to be the same number
* as above - i.e. the 1, 5, 9, 14, 20 weights list). Similarly the actual
* distribution used for a kart with a specific rank is based on dividing
* the available ranks (so 6 karts --> 6 ranks). With the 5 specified values
* the first entry is used for rank 1, the last entry for rank 6, and ranks
* 2-5 will be interpolated based on an equal distance: in a race with 6
* karts for example, the 2nd weight list is used for rank 2.25, the 3nd
* for rank 3.5, the 4th for rank 4.75 (and the first and last for rank 1
* and 6). It does not matter that the ranks are non integer: the actual
* weights used for say rank 2, will then be interplated between the weights
* of rank 1 and 2.25 (e.g. 0.8*weights_for 2.25 + 0.2*weights_for 1).
*/
class PowerupManager : public NoCopy
{
public:
LEAK_CHECK();
private:
// ------------------------------------------------------------------------
/** This object stores all the weights for one particular number of
* karts. I.e. it has a list of all the weights within the number of karts.
*/
class WeightsData
{
private:
/** The number of karts for which this entry is to be used. */
unsigned int m_num_karts;
/** Stores for each of the sections the weights from the XML file. */
std::vector < std::vector<int> > m_weights_for_section;
/** This field is only populated for the WeightData class that
* is used during a race. It contains for each rank the summed
* weights for easy lookup during a race. */
std::vector < std::vector<unsigned> > m_summed_weights_for_rank;
public:
// The friend declaration gives the PowerupManager access to the
// internals, which is ONLY used for testing!!
friend PowerupManager;
WeightsData() { m_num_karts = 0; }
void reset();
void readData(int num_karts, const XMLNode *node);
void interpolate(WeightsData *prev, WeightsData *next, int num_karts);
void convertRankToSection(int rank, int *prev, int *next,
float *weight);
void precomputeWeights();
int getRandomItem(int rank, uint64_t random_number);
// --------------------------------------------------------------------
/** Sets the number of karts. */
void setNumKarts(int num_karts) { m_num_karts = num_karts; }
// --------------------------------------------------------------------
/** Returns for how many karts this entry is meant for. */
int getNumKarts() const { return m_num_karts; }
}; // class WeightsData
// ------------------------------------------------------------------------
/** The first key is the race type: race, battle, soccer etc.
* The key then contains a mapping from the kart numbers to the
* WeightsData object that stores all data for the give kart number.
*/
std::map<std::string, std::vector<WeightsData*> > m_all_weights;
public:
// The anvil and parachute must be at the end of the enum, and the
// zipper just before them (see Powerup::hitBonusBox).
enum PowerupType {POWERUP_NOTHING,
POWERUP_FIRST,
POWERUP_BUBBLEGUM = POWERUP_FIRST,
POWERUP_CAKE,
POWERUP_BOWLING, POWERUP_ZIPPER, POWERUP_PLUNGER,
POWERUP_SWITCH, POWERUP_SWATTER, POWERUP_RUBBERBALL,
POWERUP_PARACHUTE,
POWERUP_ANVIL, //powerup.cpp assumes these two come last
POWERUP_LAST=POWERUP_ANVIL,
POWERUP_MAX
};
private:
/** The icon for each powerup. */
Material* m_all_icons [POWERUP_MAX];
/** The mesh for each model (if the powerup has a model), e.g. a switch
has none. */
irr::scene::IMesh *m_all_meshes[POWERUP_MAX];
/** The weight distribution to be used for the current race. */
WeightsData m_current_item_weights;
PowerupType getPowerupType(const std::string &name) const;
/** Seed for random powerup, for local game it will use a random number,
* for network games it will use the start time from server. */
std::atomic<uint64_t> m_random_seed;
public:
static void unitTesting();
PowerupManager ();
~PowerupManager ();
void loadPowerupsModels ();
void loadWeights(const XMLNode *node, const std::string &category);
void unloadPowerups ();
void computeWeightsForRace(int num_karts);
void loadPowerup (PowerupType type, const XMLNode &node);
PowerupManager::PowerupType
getRandomPowerup(unsigned int pos, unsigned int *n,
uint64_t random_number);
// ------------------------------------------------------------------------
/** Returns the icon(material) for a powerup. */
Material* getIcon(int type) const {return m_all_icons [type];}
// ------------------------------------------------------------------------
/** Returns the mesh for a certain powerup.
* \param type Mesh type for which the model is returned. */
irr::scene::IMesh *getMesh(int type) const {return m_all_meshes[type];}
// ------------------------------------------------------------------------
uint64_t getRandomSeed() const { return m_random_seed.load(); }
// ------------------------------------------------------------------------
void setRandomSeed(uint64_t seed) { m_random_seed.store(seed); }
}; // class PowerupManager
extern PowerupManager* powerup_manager;
#endif