82 lines
3.0 KiB
C++
82 lines
3.0 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2007-2015 Joerg Henrichs
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//
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// Physics improvements and linear intersection algorithm by
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// Copyright (C) 2009-2015 David Mikos.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_MISSILE_HPP
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#define HEADER_MISSILE_HPP
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#include <irrString.h>
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using namespace irr;
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#include "items/flyable.hpp"
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class AbstractKart;
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class PhysicalObject;
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class RubberBand;
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class XMLNode;
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/**
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* \ingroup items
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*/
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class Plunger : public Flyable
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{
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private:
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/** The rubber band attached to a plunger. */
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RubberBand *m_rubber_band;
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/** Ticks to keep the plunger alive while the rubber band is working. */
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int16_t m_keep_alive;
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btVector3 m_initial_velocity;
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bool m_reverse_mode, m_has_locally_played_sound, m_moved_to_infinity;
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public:
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Plunger(AbstractKart *kart);
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~Plunger();
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static void init(const XMLNode &node, scene::IMesh* missile);
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virtual bool updateAndDelete(int ticks) OVERRIDE;
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virtual void hitTrack () OVERRIDE;
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virtual bool hit (AbstractKart *kart, PhysicalObject *obj=NULL)
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OVERRIDE;
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// ------------------------------------------------------------------------
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void updateGraphics(float dt) OVERRIDE;
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// ------------------------------------------------------------------------
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/** Sets the keep-alive value. Setting it to 0 will remove the plunger
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* at the next update - which is used if the rubber band snaps.
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*/
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void setKeepAlive(int16_t ticks) { m_keep_alive = ticks; }
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// ------------------------------------------------------------------------
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/** No hit effect when it ends. */
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virtual HitEffect *getHitEffect() const OVERRIDE { return NULL; }
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// ------------------------------------------------------------------------
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virtual BareNetworkString* saveState(std::vector<std::string>* ru)
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OVERRIDE;
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// ------------------------------------------------------------------------
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virtual void restoreState(BareNetworkString *buffer, int count) OVERRIDE;
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// ------------------------------------------------------------------------
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virtual void onFireFlyable() OVERRIDE;
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// ------------------------------------------------------------------------
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virtual void onDeleteFlyable() OVERRIDE;
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}; // Plunger
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#endif
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