Files
stk-code_catmod/src/items/plunger.hpp
2019-02-26 15:55:24 +08:00

82 lines
3.0 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2007-2015 Joerg Henrichs
//
// Physics improvements and linear intersection algorithm by
// Copyright (C) 2009-2015 David Mikos.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_MISSILE_HPP
#define HEADER_MISSILE_HPP
#include <irrString.h>
using namespace irr;
#include "items/flyable.hpp"
class AbstractKart;
class PhysicalObject;
class RubberBand;
class XMLNode;
/**
* \ingroup items
*/
class Plunger : public Flyable
{
private:
/** The rubber band attached to a plunger. */
RubberBand *m_rubber_band;
/** Ticks to keep the plunger alive while the rubber band is working. */
int16_t m_keep_alive;
btVector3 m_initial_velocity;
bool m_reverse_mode, m_has_locally_played_sound, m_moved_to_infinity;
public:
Plunger(AbstractKart *kart);
~Plunger();
static void init(const XMLNode &node, scene::IMesh* missile);
virtual bool updateAndDelete(int ticks) OVERRIDE;
virtual void hitTrack () OVERRIDE;
virtual bool hit (AbstractKart *kart, PhysicalObject *obj=NULL)
OVERRIDE;
// ------------------------------------------------------------------------
void updateGraphics(float dt) OVERRIDE;
// ------------------------------------------------------------------------
/** Sets the keep-alive value. Setting it to 0 will remove the plunger
* at the next update - which is used if the rubber band snaps.
*/
void setKeepAlive(int16_t ticks) { m_keep_alive = ticks; }
// ------------------------------------------------------------------------
/** No hit effect when it ends. */
virtual HitEffect *getHitEffect() const OVERRIDE { return NULL; }
// ------------------------------------------------------------------------
virtual BareNetworkString* saveState(std::vector<std::string>* ru)
OVERRIDE;
// ------------------------------------------------------------------------
virtual void restoreState(BareNetworkString *buffer, int count) OVERRIDE;
// ------------------------------------------------------------------------
virtual void onFireFlyable() OVERRIDE;
// ------------------------------------------------------------------------
virtual void onDeleteFlyable() OVERRIDE;
}; // Plunger
#endif