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stk-code_catmod/src/items/network_item_manager.hpp

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C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2018 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_NETWORK_ITEM_MANAGER_HPP
#define HEADER_NETWORK_ITEM_MANAGER_HPP
#include "items/item_event_info.hpp"
#include "items/item_manager.hpp"
#include "network/rewinder.hpp"
#include "utils/cpp2011.hpp"
#include "utils/synchronised.hpp"
#include <map>
#include <memory>
#include <mutex>
class STKPeer;
/** \ingroup items
* The network item manager is responsible for handling all network related
* item manager tasks - synchronisation between clients and servers. It
* maintains one 'confirmed' state on the clients, based on the latest
* server update. The server sends updates that only contains the delta
* between the last confirmed and the current server state. Eash client
* confirms to the server which deltas it has received. Once all clients
* have received a delta, the server will remove it from the list of
* deltas.
*/
class NetworkItemManager : public Rewinder, public ItemManager
{
private:
/** A client stores a 'confirmed' item event state, which is based on the
* server data. This is used in case of rewind. */
std::vector<ItemState*> m_confirmed_state;
/** The switch ticks value at the lime of the last confirmed state. */
int m_confirmed_switch_ticks;
/** Time at which m_confirmed_state was taken. */
int m_confirmed_state_time;
/** Allow remove or add peer live. */
std::mutex m_live_players_mutex;
/** Stores on the server the latest confirmed tick from each client. */
std::map<std::weak_ptr<STKPeer>, int32_t,
std::owner_less<std::weak_ptr<STKPeer> > > m_last_confirmed_item_ticks;
/** List of all items events. */
Synchronised< std::vector<ItemEventInfo> > m_item_events;
void forwardTime(int ticks);
public:
static bool m_network_item_debugging;
NetworkItemManager();
virtual ~NetworkItemManager();
virtual void reset() OVERRIDE;
virtual void setItemConfirmationTime(std::weak_ptr<STKPeer> peer,
int ticks) OVERRIDE;
virtual void collectedItem(ItemState *item, AbstractKart *kart) OVERRIDE;
virtual void switchItems() OVERRIDE;
virtual Item* dropNewItem(ItemState::ItemType type,
const AbstractKart *kart,
const Vec3 *server_xyz = NULL,
const Vec3 *server_normal = NULL) OVERRIDE;
virtual BareNetworkString* saveState(std::vector<std::string>* ru)
OVERRIDE;
virtual void restoreState(BareNetworkString *buffer, int count) OVERRIDE;
// ------------------------------------------------------------------------
virtual void rewindToEvent(BareNetworkString *bns) OVERRIDE {};
// ------------------------------------------------------------------------
virtual void saveTransform() OVERRIDE {};
// ------------------------------------------------------------------------
virtual void computeError() OVERRIDE {};
// ------------------------------------------------------------------------
virtual void undoState(BareNetworkString *buffer) OVERRIDE {};
// ------------------------------------------------------------------------
virtual void undoEvent(BareNetworkString*) OVERRIDE {};
// ------------------------------------------------------------------------
void addLiveJoinPeer(std::weak_ptr<STKPeer> peer)
{
std::lock_guard<std::mutex> lock(m_live_players_mutex);
m_last_confirmed_item_ticks[peer] = 0;
}
// ------------------------------------------------------------------------
void erasePeerInGame(std::weak_ptr<STKPeer> peer)
{
std::lock_guard<std::mutex> lock(m_live_players_mutex);
m_last_confirmed_item_ticks.erase(peer);
}
// ------------------------------------------------------------------------
void saveCompleteState(BareNetworkString* buffer) const;
// ------------------------------------------------------------------------
void restoreCompleteState(const BareNetworkString& buffer);
// ------------------------------------------------------------------------
void initServer();
}; // NetworkItemManager
#endif