84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2018 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "items/item_event_info.hpp"
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#include "network/network_config.hpp"
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#include "network/network_string.hpp"
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#include "network/protocols/game_protocol.hpp"
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#include "network/rewind_manager.hpp"
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#include "network/stk_host.hpp"
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/** Loads an event from a server message. It helps encapsulate the encoding
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* of events from and into a message buffer.
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* \param buffer A network string with the event data.
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* \param count The number of bytes read will be subtracted from this value.
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*/
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ItemEventInfo::ItemEventInfo(BareNetworkString *buffer, int *count)
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{
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m_ticks_till_return = 0;
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m_type = (EventType)buffer->getUInt8();
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m_ticks = buffer->getTime();
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*count -= 5;
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if (m_type != IEI_SWITCH)
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{
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m_kart_id = buffer->getInt8();
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m_index = buffer->getUInt16();
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*count -= 3;
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if (m_type == IEI_NEW)
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{
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m_xyz = buffer->getVec3();
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m_normal = buffer->getVec3();
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*count -= 24;
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}
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else // IEI_COLLECT
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{
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m_ticks_till_return = buffer->getUInt16();
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*count -= 2;
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}
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} // is not switch
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else // switch
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{
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m_index = -1;
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m_kart_id = -1;
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}
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} // ItemEventInfo(BareNetworkString, int *count)
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//-----------------------------------------------------------------------------
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/** Stores this event into a network string.
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* \param buffer The network string to which the data should be appended.
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*/
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void ItemEventInfo::saveState(BareNetworkString *buffer)
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{
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assert(NetworkConfig::get()->isServer());
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buffer->addUInt8(m_type).addTime(m_ticks);
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if (m_type != IEI_SWITCH)
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{
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// Only new item and collecting items need the index and kart id:
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buffer->addUInt8(m_kart_id).addUInt16(m_index);
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if (m_type == IEI_NEW)
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{
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buffer->add(m_xyz);
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buffer->add(m_normal);
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}
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else if (m_type == IEI_COLLECT)
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buffer->addUInt16(m_ticks_till_return);
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}
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} // saveState
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