Files
stk-code_catmod/src/items/attachment_plugin.hpp
Alayan 491c3dee34 Fix updateAndTestFinished to use time2ticks
Also remove the useless function parameter
2023-11-10 19:45:03 +01:00

69 lines
2.4 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2011-2015 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_ATTACHMENT_PLUGIN_HPP
#define HEADER_ATTACHMENT_PLUGIN_HPP
#include "vector3d.h"
class AbstractKart;
class Attachment;
class BareNetworkString;
/**
* \ingroup items
* This is the base class for a plugin into an attachment. Plugins are
* used to handle attachment specific data so that the attachment class
* that is used in every kart isn't overloaded. It could be done by
* inheriting from Attachment, but then every time an attachment is
* changed, we could delete and create a new SceneNode. To avoid this
* overhead, we use plugins to encapsulate additional code for some
* plugins.
*/
class AttachmentPlugin
{
protected:
/** Kart the attachment is attached to. */
AbstractKart* m_kart;
Attachment* m_attachment;
public:
/** Constructor for a plugin. */
AttachmentPlugin(AbstractKart *kart, Attachment* attachment)
{
m_kart = kart;
m_attachment = attachment;
}
virtual ~AttachmentPlugin() {}
virtual void updateGraphics(float dt) = 0;
// ------------------------------------------------------------------------
/** Updates a plugin. This is called once each time frame. If the
* function returns true, the attachment is discarded. */
virtual bool updateAndTestFinished() = 0;
// ------------------------------------------------------------------------
virtual void restoreState(BareNetworkString *buffer) {}
// ------------------------------------------------------------------------
virtual void saveState(BareNetworkString *buffer) const {}
}; // AttachmentPlugin
#endif