// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2010-2015 Glenn De Jonghe // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "states_screens/online_profile_servers.hpp" #include "audio/sfx_manager.hpp" #include "config/player_manager.hpp" #include "guiengine/engine.hpp" #include "guiengine/scalable_font.hpp" #include "guiengine/screen.hpp" #include "guiengine/widget.hpp" #include "network/network_config.hpp" #include "network/protocol_manager.hpp" #include "network/protocols/connect_to_server.hpp" #include "network/protocols/request_connection.hpp" #include "network/servers_manager.hpp" #include "states_screens/state_manager.hpp" #include "states_screens/create_server_screen.hpp" #include "states_screens/networking_lobby.hpp" #include "states_screens/server_selection.hpp" #include "utils/translation.hpp" #include #include #include using namespace GUIEngine; using namespace irr::core; using namespace irr::gui; using namespace Online; DEFINE_SCREEN_SINGLETON( OnlineProfileServers ); // ----------------------------------------------------------------------------- OnlineProfileServers::OnlineProfileServers() : OnlineProfileBase("online/profile_servers.stkgui") { } // OnlineProfileServers // ----------------------------------------------------------------------------- void OnlineProfileServers::loadedFromFile() { OnlineProfileBase::loadedFromFile(); } // loadedFromFile // ----------------------------------------------------------------------------- void OnlineProfileServers::init() { OnlineProfileBase::init(); m_profile_tabs->select( m_servers_tab->m_properties[PROP_ID], PLAYER_ID_GAME_MASTER ); m_servers_tab->setFocusForPlayer(PLAYER_ID_GAME_MASTER); // OnlineScreen::getInstance()->push(); } // init // ----------------------------------------------------------------------------- void OnlineProfileServers::eventCallback(Widget* widget, const std::string& name, const int playerID) { OnlineProfileBase::eventCallback( widget, name, playerID); if (name == "lan") { RibbonWidget* ribbon = dynamic_cast(widget); std::string selection = ribbon->getSelectionIDString(PLAYER_ID_GAME_MASTER); if (selection == "create_lan_server") { NetworkConfig::get()->setIsLAN(); NetworkConfig::get()->setIsServer(true); CreateServerScreen::getInstance()->push(); // TODO: create lan server } else if (selection == "find_lan_server") { NetworkConfig::get()->setIsLAN(); NetworkConfig::get()->setIsServer(false); ServerSelection::getInstance()->push(); } } else if (name == "wan") { RibbonWidget* ribbon = dynamic_cast(widget); std::string selection = ribbon->getSelectionIDString(PLAYER_ID_GAME_MASTER); if (selection == "find_wan_server") { NetworkConfig::get()->setIsWAN(); NetworkConfig::get()->setIsServer(false); ServerSelection::getInstance()->push(); } else if (selection == "create_wan_server") { NetworkConfig::get()->setIsWAN(); NetworkConfig::get()->setIsServer(true); CreateServerScreen::getInstance()->push(); } else if (selection == "quick_wan_play") { doQuickPlay(); } } } // eventCallback // ---------------------------------------------------------------------------- void OnlineProfileServers::doQuickPlay() { // Refresh server list. HTTPRequest* refresh_request = ServersManager::get()->getRefreshRequest(false); if (refresh_request != NULL) // consider request done { refresh_request->executeNow(); delete refresh_request; } else { Log::error("OnlineScreen", "Could not get the server list."); return; } // select first one const Server *server = ServersManager::get()->getQuickPlay(); if(!server) { Log::error("OnlineProfileServers", "Can not find quick play server."); return; } // do a join request XMLRequest *join_request = new RequestConnection::ServerJoinRequest(); if (!join_request) { SFXManager::get()->quickSound("anvil"); return; } PlayerManager::setUserDetails(join_request, "request-connection", Online::API::SERVER_PATH); join_request->addParameter("server_id", server->getServerId()); join_request->executeNow(); if (join_request->isSuccess()) { delete join_request; NetworkingLobby::getInstance()->push(); ConnectToServer *cts = new ConnectToServer(server->getServerId(), server->getHostId()); ProtocolManager::getInstance()->requestStart(cts); } else { SFXManager::get()->quickSound("anvil"); } } // doQuickPlay // ----------------------------------------------------------------------------