// Copyright (C) 2008-2012 Christian Stehno, Colin MacDonald // No rights reserved: this software is in the public domain. #include "testUtils.h" using namespace irr; using namespace core; static bool manyTextures(video::E_DRIVER_TYPE driverType) { IrrlichtDevice *device = createDevice(driverType, dimension2d(160, 120), 32); if (!device) return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs video::IVideoDriver* driver = device->getVideoDriver(); scene::ISceneManager * smgr = device->getSceneManager(); stabilizeScreenBackground(driver); logTestString("Testing driver %ls\n", driver->getName()); (void)smgr->addCameraSceneNode(); scene::SMeshBufferLightMap* mesh = new scene::SMeshBufferLightMap; mesh->Vertices.reallocate(4); mesh->Indices.reallocate(6); mesh->Vertices.push_back(video::S3DVertex2TCoords(-50,50,80,irr::video::SColor(255,100,100,100),0,1,0,1)); mesh->Vertices.push_back(video::S3DVertex2TCoords(50,50,80,irr::video::SColor(255,100,100,100),1,1,1,1)); mesh->Vertices.push_back(video::S3DVertex2TCoords(50,-50,80,irr::video::SColor(255,100,100,100),1,0,1,0)); mesh->Vertices.push_back(video::S3DVertex2TCoords(-50,-50,80,irr::video::SColor(255,100,100,100),0,0,0,0)); mesh->Indices.push_back(0); mesh->Indices.push_back(1); mesh->Indices.push_back(2); mesh->Indices.push_back(2); mesh->Indices.push_back(3); mesh->Indices.push_back(0); video::SMaterial& mat = mesh->getMaterial(); mat.Lighting = false; mat.setTexture(0,driver->getTexture("../media/fire.bmp")); mat.setTexture(1,driver->getTexture("../media/fire.bmp")); mat.setTexture(2,driver->getTexture("../media/fire.bmp")); mat.setTexture(3,driver->getTexture("../media/fire.bmp")); mesh->setDirty(); driver->beginScene(true, true, video::SColor(255,100,101,140)); // set camera smgr->drawAll(); // draw meshbuffer driver->setMaterial(mat); driver->drawMeshBuffer(mesh); driver->endScene(); mesh->drop(); bool result = takeScreenshotAndCompareAgainstReference(driver, "-multiTexture.png", 99.31f); device->closeDevice(); device->run(); device->drop(); return result; } //! Tests interleaved loading and rendering of textures /** The test loads a texture, renders it using draw2dimage, loads another texture and renders the first one again. Due to the texture cache this can lead to rendering of the second texture in second place. */ static bool renderAndLoad(video::E_DRIVER_TYPE driverType) { IrrlichtDevice *device = createDevice( driverType, dimension2d(160, 120), 32); if (!device) return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs video::IVideoDriver* driver = device->getVideoDriver(); scene::ISceneManager * smgr = device->getSceneManager(); stabilizeScreenBackground(driver); logTestString("Testing driver %ls\n", driver->getName()); video::ITexture* tex1 = driver->getTexture("../media/wall.bmp"); (void)smgr->addCameraSceneNode(); driver->beginScene(true, true, video::SColor(255,100,101,140)); driver->draw2DImage(tex1, position2di(0,0)); driver->endScene(); driver->getTexture("../media/tools.png"); driver->beginScene(true, true, video::SColor(255,100,101,140)); driver->draw2DImage(tex1, position2di(0,0)); driver->endScene(); bool result = takeScreenshotAndCompareAgainstReference(driver, "-textureRenderStates.png", 99.85f); device->closeDevice(); device->run(); device->drop(); return result; } // This test would cause a crash if it does not work // in 1.5.1 and 1.6 an illegal access in the OpenGL driver caused this static bool renderAndRemove(video::E_DRIVER_TYPE driverType) { IrrlichtDevice *device = createDevice( driverType, dimension2d(160, 120), 32); if (!device) return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs video::IVideoDriver* driver = device->getVideoDriver(); scene::ISceneManager * smgr = device->getSceneManager(); stabilizeScreenBackground(driver); logTestString("Testing driver %ls\n", driver->getName()); driver->beginScene (true, true, video::SColor(255, 0, 255, 0)); smgr->drawAll(); driver->endScene(); smgr->addCameraSceneNode(); video::ITexture* texture = driver->getTexture ("media/tools.png"); scene::ISceneNode * img = smgr->addCubeSceneNode(); img->setMaterialTexture(0, texture); driver->beginScene (true, true, video::SColor (255, 0, 255, 0)); smgr->drawAll(); driver->endScene(); smgr->clear(); // Remove anything that used the texture driver->removeTexture(texture); driver->beginScene(true, true, video::SColor(255,100,101,140)); smgr->drawAll(); driver->endScene(); smgr->addCameraSceneNode(); texture = driver->getTexture("media/tools.png"); img = smgr->addCubeSceneNode(); img->setMaterialTexture(0, texture); driver->beginScene (true, true, irr::video::SColor (255, 0, 255, 0)); smgr->drawAll(); driver->endScene(); device->closeDevice(); device->run(); device->drop(); return true; } static bool testTextureMatrixInMixedScenes(video::E_DRIVER_TYPE driverType) { irr::IrrlichtDevice* device = createDevice(driverType, dimension2du(160,120)); if (!device) return true; video::IVideoDriver* driver = device->getVideoDriver(); scene::ISceneManager* sceneManager = device->getSceneManager(); gui::IGUIEnvironment* gui = device->getGUIEnvironment(); if (!driver->queryFeature(video::EVDF_TEXTURE_MATRIX)) { device->closeDevice(); device->run(); device->drop(); return true; } stabilizeScreenBackground(driver); logTestString("Testing driver %ls\n", driver->getName()); scene::ICameraSceneNode* camera = sceneManager->addCameraSceneNode(); camera->setPosition(vector3df(0,10,0)); gui::IGUIStaticText* stext = gui->addStaticText(L" ABCDEFGHIJKLMNOPQRSTUVWXYZ 0123456789 ", rect(5,100,150,125),false,false,0,false); stext->setBackgroundColor(video::SColor(255,128,0,0)); stext->setOverrideColor(video::SColor(255,255,255,255)); gui->addEditBox(L"Test edit box", rect(5,50,150,75)); gui->addCheckBox(true, rect(5, 20, 150, 45),0,-1,L"Test CheckBox"); video::SMaterial mat; mat.MaterialType = video::EMT_SOLID; mat.setFlag(video::EMF_LIGHTING, false); // problem doesn't occur if the scale defaults: (1.f,1.f). mat.getTextureMatrix(0).setTextureScale(2.0,2.0); scene::IAnimatedMesh* pmesh = sceneManager->addHillPlaneMesh("testMesh",dimension2d(50,50),dimension2d(6,6),&mat); sceneManager->addAnimatedMeshSceneNode(pmesh); driver->beginScene(true, true, video::SColor(255,100,101,140)); sceneManager->drawAll(); gui->drawAll(); driver->endScene(); bool result = takeScreenshotAndCompareAgainstReference(driver, "-textureMatrixInMixedScenes.png", 99.33f); device->closeDevice(); device->run(); device->drop(); return result; } // animated texture matrix test. static bool textureMatrix(video::E_DRIVER_TYPE driverType) { irr::IrrlichtDevice* device = createDevice(driverType, dimension2du(160,120)); if (!device) return true; video::IVideoDriver* driver = device->getVideoDriver(); scene::ISceneManager* sceneManager = device->getSceneManager(); if (!driver->queryFeature(video::EVDF_TEXTURE_MATRIX)) { device->closeDevice(); device->run(); device->drop(); return true; } stabilizeScreenBackground(driver); logTestString("Testing driver %ls\n", driver->getName()); scene::ICameraSceneNode* camera = sceneManager->addCameraSceneNode(); camera->setPosition(vector3df(0,0,-10)); // set up plane mesh to face the camera scene::IMesh* mesh = sceneManager->getGeometryCreator()->createPlaneMesh(dimension2df(150,150), core::dimension2du(1,1),0,core::dimension2df(1,1)); scene::IMeshSceneNode* node = sceneManager->addMeshSceneNode(mesh, 0, -1, vector3df(0, 0, 150), vector3df(-90, 0, 0)); if (mesh) mesh->drop(); // set the hillplane material texture & save a reference // to the texture matrix. video::SMaterial& material = node->getMaterial(0); video::ITexture* tex = driver->getTexture("../media/water.jpg"); material.setTexture(0,tex); material.setFlag(video::EMF_LIGHTING,false); matrix4& textureMatrix = material.TextureLayer[0].getTextureMatrix(); const vector2df rcenter, scale(1.f, 1.f); vector2df trans; trans.X += 0.0005f; textureMatrix.buildTextureTransform(0.f, rcenter, trans, scale); driver->beginScene(true, true, video::SColor(255,100,101,140)); sceneManager->drawAll(); driver->endScene(); bool result = takeScreenshotAndCompareAgainstReference(driver, "-textureMatrix.png"); trans.X += 0.45f; textureMatrix.buildTextureTransform(0.f, rcenter, trans, scale); driver->beginScene(true, true, video::SColor(255,100,101,140)); sceneManager->drawAll(); driver->endScene(); result &= takeScreenshotAndCompareAgainstReference(driver, "-textureMatrix2.png"); device->closeDevice(); device->run(); device->drop(); return result; } bool danglingTexturePointer() { // A demo of the OpenGL "white texture" bug in Irrlicht // Author: Matt Giuca // (Vaguely based on the Irrlicht 2D graphics tutorial) // I have found that in some situations, when using the OpenGL driver, some // textures appear white. // This is caused by deleting a texture while it is active (the last texture // read or written to), and then loading a new texture at the same memory // location. The new texture will not be loaded properly. // This demo triggers the bug (though there is some probability that it won't // be triggered; just run it again until it shows a white square instead of // the Irrlicht logo). // This is only a problem in the OpenGL driver irr::IrrlichtDevice* device = irr::createDevice(irr::video::EDT_OPENGL, irr::core::dimension2d(160, 120)); if (!device) return true; irr::video::IVideoDriver* driver = device->getVideoDriver(); stabilizeScreenBackground(driver); // Load a texture from a file // This binds and uploads to OpenGL texture #2. irr::video::ITexture* logo2 = driver->getTexture("../media/irrlichtlogo2.png"); // Remove the texture from the driver (delete it from hardware) // This leaves CurrentTexture pointing at logo2 driver->removeTexture(logo2); // Load another texture from a file // There is a good probability that logo3 will be allocated the same // memory address as logo2. If that happens, // COpenGLDriver::setActiveTexture will not bother to call glBindTextures // (thinking that logo3 is the same texture as logo2). // Therefore, the logo3 texture will be uploaded to texture #0, not #2. irr::video::ITexture* logo3 = driver->getTexture("../media/irrlichtlogo3.png"); device->run(); { driver->beginScene(true, true, irr::video::SColor(255,100,101,140)); // This is required to trigger the white appearance (this unbinds the // texture, forcing draw2DImage to rebind the logo3 texture (#2)). driver->setMaterial(irr::video::SMaterial()); // Since logo3 was uploaded to #0, not #2, this will bind texture #2, // which has never been written to. OpenGL considers an empty texture // to be white. driver->draw2DImage(logo3, irr::core::position2d(20, 20)); driver->endScene(); } const bool result = takeScreenshotAndCompareAgainstReference(driver, "-texturePointer.png"); device->closeDevice(); device->run(); device->drop(); return result; } bool textureRenderStates(void) { bool result = true; TestWithAllDrivers(renderAndLoad); TestWithAllDrivers(renderAndRemove); TestWithAllDrivers(testTextureMatrixInMixedScenes); TestWithAllDrivers(manyTextures); TestWithAllDrivers(textureMatrix); result &= danglingTexturePointer(); return result; }