/* AngelCode Scripting Library Copyright (c) 2003-2012 Andreas Jonsson This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. The original version of this library can be located at: http://www.angelcode.com/angelscript/ Andreas Jonsson andreas@angelcode.com */ // // as_property.h // // A class for storing object property information // #ifndef AS_PROPERTY_H #define AS_PROPERTY_H #include "as_string.h" #include "as_datatype.h" #include "as_atomic.h" #include "as_scriptfunction.h" #include "as_symboltable.h" BEGIN_AS_NAMESPACE struct asSNameSpace; class asCObjectProperty { public: asCObjectProperty() {accessMask = 0xFFFFFFFF;} asCString name; asCDataType type; int byteOffset; bool isPrivate; asDWORD accessMask; }; class asCGlobalProperty { public: asCGlobalProperty(); ~asCGlobalProperty(); void AddRef(); void Release(); int GetRefCount(); void *GetAddressOfValue(); void AllocateMemory(); void SetRegisteredAddress(void *p); void *GetRegisteredAddress() const; asCString name; asCDataType type; asUINT id; asSNameSpace *nameSpace; void SetInitFunc(asCScriptFunction *initFunc); asCScriptFunction *GetInitFunc(); static void RegisterGCBehaviours(asCScriptEngine *engine); //protected: void SetGCFlag(); bool GetGCFlag(); void EnumReferences(asIScriptEngine *); void ReleaseAllHandles(asIScriptEngine *); void Orphan(asCModule *module); // This is only stored for registered properties, and keeps the pointer given by the application void *realAddress; bool memoryAllocated; void *memory; asQWORD storage; asCScriptFunction *initFunc; asDWORD accessMask; // The global property structure is reference counted, so that the // engine can keep track of how many references to the property there are. asCAtomic refCount; bool gcFlag; }; class asCCompGlobPropType : public asIFilter { public: const asCDataType &m_type; asCCompGlobPropType(const asCDataType &type) : m_type(type) {} bool operator()(const void *p) const { const asCGlobalProperty* prop = reinterpret_cast(p); return prop->type == m_type; } private: // The assignment operator is required for MSVC9, otherwise it will complain that it is not possible to auto generate the operator asCCompGlobPropType &operator=(const asCCompGlobPropType &) {return *this;} }; END_AS_NAMESPACE #endif