/* AngelCode Scripting Library Copyright (c) 2003-2014 Andreas Jonsson This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. The original version of this library can be located at: http://www.angelcode.com/angelscript/ Andreas Jonsson andreas@angelcode.com */ // // as_callfunc.h // // These functions handle the actual calling of system functions // #ifndef AS_CALLFUNC_H #define AS_CALLFUNC_H #include "as_array.h" BEGIN_AS_NAMESPACE class asCContext; class asCScriptEngine; class asCScriptFunction; class asCObjectType; struct asSSystemFunctionInterface; int DetectCallingConvention(bool isMethod, const asSFuncPtr &ptr, int callConv, void *objForThiscall, asSSystemFunctionInterface *internal); int PrepareSystemFunctionGeneric(asCScriptFunction *func, asSSystemFunctionInterface *internal, asCScriptEngine *engine); int PrepareSystemFunction(asCScriptFunction *func, asSSystemFunctionInterface *internal, asCScriptEngine *engine); int CallSystemFunction(int id, asCContext *context); inline asPWORD FuncPtrToUInt(asFUNCTION_t func) { // A little trickery as the C++ standard doesn't allow direct // conversion between function pointer and data pointer union { asFUNCTION_t func; asPWORD idx; } u; u.func = func; return u.idx; } enum internalCallConv { ICC_GENERIC_FUNC, ICC_GENERIC_FUNC_RETURNINMEM, // never used ICC_CDECL, ICC_CDECL_RETURNINMEM, ICC_STDCALL, ICC_STDCALL_RETURNINMEM, ICC_THISCALL, ICC_THISCALL_RETURNINMEM, ICC_VIRTUAL_THISCALL, ICC_VIRTUAL_THISCALL_RETURNINMEM, ICC_CDECL_OBJLAST, ICC_CDECL_OBJLAST_RETURNINMEM, ICC_CDECL_OBJFIRST, ICC_CDECL_OBJFIRST_RETURNINMEM, ICC_GENERIC_METHOD, ICC_GENERIC_METHOD_RETURNINMEM, // never used ICC_THISCALL_OBJLAST, ICC_THISCALL_OBJLAST_RETURNINMEM, ICC_VIRTUAL_THISCALL_OBJLAST, ICC_VIRTUAL_THISCALL_OBJLAST_RETURNINMEM, ICC_THISCALL_OBJFIRST, ICC_THISCALL_OBJFIRST_RETURNINMEM, ICC_VIRTUAL_THISCALL_OBJFIRST, ICC_VIRTUAL_THISCALL_OBJFIRST_RETURNINMEM }; struct asSSystemFunctionInterface { asFUNCTION_t func; int baseOffset; internalCallConv callConv; int scriptReturnSize; bool hostReturnInMemory; bool hostReturnFloat; int hostReturnSize; int paramSize; bool takesObjByVal; asCArray paramAutoHandles; // TODO: Should be able to remove this array. Perhaps the flags can be stored together with the inOutFlags in asCScriptFunction? bool returnAutoHandle; void *objForThiscall; struct SClean { asCObjectType *ot; // argument type for clean up short op; // clean up operation: 0 = release, 1 = free, 2 = destruct then free short off; // argument offset on the stack }; asCArray cleanArgs; asSSystemFunctionInterface() {} asSSystemFunctionInterface(const asSSystemFunctionInterface &in) { *this = in; } asSSystemFunctionInterface &operator=(const asSSystemFunctionInterface &in) { func = in.func; baseOffset = in.baseOffset; callConv = in.callConv; scriptReturnSize = in.scriptReturnSize; hostReturnInMemory = in.hostReturnInMemory; hostReturnFloat = in.hostReturnFloat; hostReturnSize = in.hostReturnSize; paramSize = in.paramSize; takesObjByVal = in.takesObjByVal; paramAutoHandles = in.paramAutoHandles; returnAutoHandle = in.returnAutoHandle; objForThiscall = in.objForThiscall; cleanArgs = in.cleanArgs; return *this; } }; END_AS_NAMESPACE #endif