# root CMakeLists for the SuperTuxKart project project(SuperTuxKart) set(PROJECT_VERSION "0.9.1") cmake_minimum_required(VERSION 2.8.4) if(NOT (CMAKE_MAJOR_VERSION VERSION_LESS 3)) cmake_policy(SET CMP0043 OLD) endif() set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake") include(BuildTypeSTKRelease) if (NOT CMAKE_BUILD_TYPE) message(STATUS "No build type selected, default to STKRelease") set(CMAKE_BUILD_TYPE "STKRelease") endif() option(USE_FRIBIDI "Support for right-to-left languages" ON) option(CHECK_ASSETS "Check if assets are installed in ../stk-assets" ON) option(USE_SYSTEM_ANGELSCRIPT "Use system angelscript instead of built-in angelscript. If you enable this option, make sure to use a compatible version." OFF) option(ENABLE_NETWORK_MULTIPLAYER "Enable network multiplayer. This will replace the online profile GUI in the main menu with the network multiplayer GUI" OFF) if (UNIX AND NOT APPLE) option(USE_GLES2 "Use OpenGL ES2 renderer" OFF) endif() if(MSVC AND (MSVC_VERSION LESS 1900)) # Normally hide the option to build wiiuse on VS, since it depends # on the installation of the Windows DDK (Driver Developer Kit), # which also needs an absolute path :( option(WIIUSE_BUILD "Build wiiuse lib (only for developers)" OFF) mark_as_advanced(WIIUSE_BUILD) else() set(WIIUSE_BUILD ON) endif() if(MINGW OR CYGWIN) option(USE_WIIUSE "Support for wiimote input devices" OFF) else() option(USE_WIIUSE "Support for wiimote input devices" ON) endif() if(UNIX AND NOT APPLE) option(USE_XRANDR "Use xrandr instead of vidmode" ON) option(USE_ASAN "Build with Leak/Address sanitizer" OFF) option(USE_LIBBFD "Use libbfd for crash reporting and leak check" OFF) endif() set(STK_SOURCE_DIR "src") set(STK_DATA_DIR "${PROJECT_SOURCE_DIR}/data") set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/bin") # Define install paths set(STK_INSTALL_BINARY_DIR "bin" CACHE STRING "Install executable to this directory, absolute or relative to CMAKE_INSTALL_PREFIX") set(STK_INSTALL_DATA_DIR "share/supertuxkart" CACHE STRING "Install data folder to this directory, absolute or relative to CMAKE_INSTALL_PREFIX") # These variables enable MSVC to find libraries located in "dependencies" if(WIN32) set(ENV{PATH} "$ENV{PATH};${PROJECT_SOURCE_DIR}/dependencies/include") set(ENV{LIB} ${PROJECT_SOURCE_DIR}/dependencies/lib) set(ENV{OPENALDIR} ${PROJECT_SOURCE_DIR}/dependencies) add_definitions(-D_IRR_STATIC_LIB_) endif() if(USE_GLES2) add_definitions(-DUSE_GLES2) endif() # Build the Bullet physics library add_subdirectory("${PROJECT_SOURCE_DIR}/lib/bullet") include_directories("${PROJECT_SOURCE_DIR}/lib/bullet/src") # Build the ENet UDP network library add_subdirectory("${PROJECT_SOURCE_DIR}/lib/enet") include_directories("${PROJECT_SOURCE_DIR}/lib/enet/include") # Build glew library if(NOT USE_GLES2) add_definitions(-DGLEW_NO_GLU) add_subdirectory("${PROJECT_SOURCE_DIR}/lib/glew") include_directories("${PROJECT_SOURCE_DIR}/lib/glew/include") endif() if((WIN32 AND NOT MINGW) OR APPLE) if (NOT APPLE) # Build zlib library add_subdirectory("${PROJECT_SOURCE_DIR}/lib/zlib") include_directories("${PROJECT_SOURCE_DIR}/lib/zlib") set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/zlib" "${PROJECT_BINARY_DIR}/lib/zlib/") set(ZLIB_LIBRARY zlibstatic) endif() # Build png library set (SKIP_INSTALL_ALL TRUE) set (PNG_STATIC TRUE) set (PNG_TESTS FALSE) set (PNG_SHARED FALSE) add_subdirectory("${PROJECT_SOURCE_DIR}/lib/libpng") include_directories("${PROJECT_SOURCE_DIR}/lib/libpng") #build jpeg library add_subdirectory("${PROJECT_SOURCE_DIR}/lib/jpeglib") include_directories("${PROJECT_SOURCE_DIR}/lib/jpeglib") set(PNG_PNG_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/libpng/") set(PNG_LIBRARY png15_static) set(JPEG_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lib/jpeglib/") set(JPEG_LIBRARY jpeglib) endif() # Build the irrlicht library add_subdirectory("${PROJECT_SOURCE_DIR}/lib/irrlicht") include_directories("${PROJECT_SOURCE_DIR}/lib/irrlicht/include") # Build the Wiiuse library # Note: wiiuse MUST be declared after irrlicht, since otherwise # (at least on VS) irrlicht will find wiiuse io.h file because # of the added include directory. if(USE_WIIUSE) if(WIIUSE_BUILD) add_subdirectory("${PROJECT_SOURCE_DIR}/lib/wiiuse") endif() include_directories("${PROJECT_SOURCE_DIR}/lib/wiiuse") endif() # Set include paths include_directories(${STK_SOURCE_DIR}) if(APPLE) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -arch x86_64") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -arch x86_64 -F/Library/Frameworks") elseif(MSVC) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") # Enable multi-processor compilation (faster) endif() # Build the angelscript library if not in system if(USE_SYSTEM_ANGELSCRIPT) find_package(Angelscript) if(ANGELSCRIPT_FOUND) include_directories(${Angelscript_INCLUDE_DIRS}) else() message(FATAL_ERROR "Angelscript not found. " "Either install angelscript or use built-in version using " "-DUSE_SYSTEM_ANGELSCRIPT=0") endif() else() add_subdirectory("${PROJECT_SOURCE_DIR}/lib/angelscript/projects/cmake") include_directories("${PROJECT_SOURCE_DIR}/lib/angelscript/include") set(Angelscript_LIBRARIES angelscript) endif() # OpenAL if(APPLE) # In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has # unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases : # the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting # CMake pick the library it wants essentially means I can't build. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -framework OpenAL") set(OPENAL_LIBRARY) else() find_package(OpenAL REQUIRED) include_directories(${OPENAL_INCLUDE_DIR}) endif() # OggVorbis if(APPLE) # In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has # unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases : # the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting # CMake pick the library it wants essentially means I can't build. set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} -I/Library/Frameworks/Ogg.framework/Versions/A/Headers -I/Library/Frameworks/Vorbis.framework/Versions/A/Headers") else() find_package(OggVorbis REQUIRED) include_directories(${OGGVORBIS_INCLUDE_DIRS}) endif() # Freetype find_package(Freetype) if(FREETYPE_FOUND) include_directories(${FREETYPE_INCLUDE_DIRS}) else() message(FATAL_ERROR "Freetype not found. " "Freetype is required to display characters in SuperTuxKart. ") endif() # Fribidi if(USE_FRIBIDI) find_package(Fribidi) if(FRIBIDI_FOUND) include_directories(${FRIBIDI_INCLUDE_DIRS}) else() message(FATAL_ERROR "Fribidi not found. " "Either install fribidi or disable bidi support with -DUSE_FRIBIDI=0 " "(if you don't use a right-to-left language then you don't need this).") endif() endif() # OpenMP find_package(OpenMP) if (OPENMP_FOUND) set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}") endif() # OpenGL if(NOT USE_GLES2) find_package(OpenGL REQUIRED) include_directories(${OPENGL_INCLUDE_DIR}) endif() if(UNIX AND NOT APPLE) find_package(X11 REQUIRED) include_directories(${X11_INCLUDE_DIR}) if(USE_XRANDR) find_package(Xrandr REQUIRED) if(NOT XRANDR_FOUND) message(FATAL_ERROR "XRANDR not found.") endif() else() find_library(IRRLICHT_XF86VM_LIBRARY Xxf86vm) mark_as_advanced(IRRLICHT_XF86VM_LIBRARY) endif() if(USE_LIBBFD) find_package(Libbfd) if(LIBBFD_FOUND) add_definitions(-DENABLE_LIBBFD) include_directories(${LIBBFD_INCLUDE_DIRS}) else() set(USE_LIBBFD OFF CACHE BOOL "Use libbfd for crash reporting and leak check" FORCE) message(WARNING "Libbfd not found, disable integrated stack trace.") endif() endif() endif() # Set some compiler options if(UNIX OR MINGW) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++0x") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-unused-function") endif() if(MINGW AND CMAKE_BUILD_TYPE MATCHES Release) SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--subsystem,windows") endif() # Netwowk Multiplayer if(ENABLE_NETWORK_MULTIPLAYER) add_definitions(-DENABLE_NETWORK_MULTIPLAYER_SCREEN) endif() if(WIN32) # By default windows.h has macros defined for min and max that screw up everything add_definitions(-DNOMINMAX) # And shut up about unsafe stuff add_definitions(-D_CRT_SECURE_NO_WARNINGS) # Avoid timespec structure redeclaration on Visual Studio 2015 if (NOT (MSVC_VERSION LESS 1900)) add_definitions(-DHAVE_STRUCT_TIMESPEC) endif() endif() if(MSVC) # VS will automatically add NDEBUG for release mode, but only _DEBUG in debug mode. # Since STK uses DEBUG, this is added for debug compilation only: set_property(DIRECTORY PROPERTY COMPILE_DEFINITIONS_DEBUG DEBUG) else() # All non VS generators used create only a single compile mode, so # compile flags can be simplye be added if(CMAKE_BUILD_TYPE MATCHES Debug) add_definitions(-DDEBUG) else() add_definitions(-DNDEBUG) endif() endif() # TODO: remove this switch add_definitions(-DHAVE_OGGVORBIS) if(WIN32) configure_file("${STK_SOURCE_DIR}/../tools/windows_installer/icon_rc.template" "${PROJECT_BINARY_DIR}/tmp/icon.rc") endif() # Provides list of source and header files (STK_SOURCES and STK_HEADERS) include(sources.cmake) # Generate source groups useful for MSVC project explorer include(cmake/SourceGroupFunctions.cmake) source_group_hierarchy(STK_SOURCES STK_HEADERS) if(APPLE) # icon files to copy in the bundle set(OSX_ICON_FILES ${PROJECT_SOURCE_DIR}/data/supertuxkart.icns) set_source_files_properties(${OSX_ICON_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) set(STK_SOURCES ${STK_SOURCES} ${OSX_ICON_FILES}) # build the executable and create an app bundle add_executable(supertuxkart MACOSX_BUNDLE ${STK_SOURCES}) find_library(IOKIT_LIBRARY IOKit) find_library(QUICKTIME_LIBRARY QuickTime) find_library(CARBON_LIBRARY Carbon) find_library(AUDIOUNIT_LIBRARY AudioUnit) find_library(COCOA_LIBRARY Cocoa) target_link_libraries(supertuxkart ${IOKIT_LIBRARY} ${QUICKTIME_LIBRARY} ${CARBON_LIBRARY} ${AUDIOUNIT_LIBRARY} ${COCOA_LIBRARY}) # configure CMake to use a custom Info.plist set_target_properties(supertuxkart PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/data/SuperTuxKart-Info.plist) if(CMAKE_GENERATOR MATCHES "Xcode") add_custom_command(TARGET supertuxkart POST_BUILD COMMAND ln -f -s ${PROJECT_SOURCE_DIR}/data ${CMAKE_BINARY_DIR}/bin/\${CONFIGURATION}/supertuxkart.app/Contents/Resources) else() add_custom_command(TARGET supertuxkart POST_BUILD COMMAND ln -f -s ${PROJECT_SOURCE_DIR}/data ${CMAKE_BINARY_DIR}/bin/supertuxkart.app/Contents/Resources) endif() else() if(MSVC) set(PTHREAD_NAMES pthreadVC2) elseif(MINGW) set(PTHREAD_NAMES "winpthread-1" "libwinpthread-1" "pthreadGC2") endif() find_library(PTHREAD_LIBRARY NAMES pthread ${PTHREAD_NAMES} PATHS ${PROJECT_SOURCE_DIR}/dependencies/lib) mark_as_advanced(PTHREAD_LIBRARY) # Set data dir (absolute or relative to CMAKE_INSTALL_PREFIX) if(NOT STK_INSTALL_DATA_DIR_ABSOLUTE) get_filename_component(STK_INSTALL_DATA_DIR_ABSOLUTE ${STK_INSTALL_DATA_DIR} ABSOLUTE) if(${STK_INSTALL_DATA_DIR_ABSOLUTE} STREQUAL ${STK_INSTALL_DATA_DIR}) add_definitions(-DSUPERTUXKART_DATADIR=\"${STK_INSTALL_DATA_DIR_ABSOLUTE}\") else() add_definitions(-DSUPERTUXKART_DATADIR=\"${CMAKE_INSTALL_PREFIX}/${STK_INSTALL_DATA_DIR}\") endif() else() add_definitions(-DSUPERTUXKART_DATADIR=\"${STK_INSTALL_DATA_DIR_ABSOLUTE}\") endif() # Build the final executable add_executable(supertuxkart ${STK_SOURCES} ${STK_RESOURCES} ${STK_HEADERS}) target_link_libraries(supertuxkart ${PTHREAD_LIBRARY}) endif() # CURL if(WIN32) target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/dependencies/lib/libcurldll.a) else() find_package(CURL REQUIRED) include_directories(${CURL_INCLUDE_DIRS}) endif() # Common library dependencies target_link_libraries(supertuxkart bulletdynamics bulletcollision bulletmath enet stkirrlicht ${Angelscript_LIBRARIES} ${CURL_LIBRARIES} ${OGGVORBIS_LIBRARIES} ${OPENAL_LIBRARY} ${FREETYPE_LIBRARIES} ) if(NOT USE_GLES2) target_link_libraries(supertuxkart ${OPENGL_LIBRARIES} glew) else() target_link_libraries(supertuxkart EGL GLESv2) endif() if(UNIX AND NOT APPLE) target_link_libraries(supertuxkart ${X11_LIBRARIES}) if(USE_XRANDR) target_link_libraries(supertuxkart ${XRANDR_LIBRARIES}) else() target_link_libraries(supertuxkart ${IRRLICHT_XF86VM_LIBRARY}) endif() if(USE_LIBBFD) target_link_libraries(supertuxkart ${LIBBFD_LIBRARIES}) endif() if(USE_ASAN) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address -fno-omit-frame-pointer") target_link_libraries(supertuxkart "-fsanitize=address") endif() endif() # FreeBSD does not search in /usr/local/lib, but at least Freetype is installed there :( if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD") SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/local/lib") endif() if(APPLE) # In theory it would be cleaner to let CMake detect the right dependencies. In practice, this means that if a OSX user has # unix-style installs of Vorbis/Ogg/OpenAL/etc. they will be picked up over our frameworks. This is blocking when I make releases : # the mac I use to make STK releases does have other installs of vorbis/ogg/etc. which aren't compatible with STK, so letting # CMake pick the library it wants essentially means I can't build. set_target_properties(supertuxkart PROPERTIES LINK_FLAGS "-arch x86_64 -F/Library/Frameworks -framework OpenAL -framework Ogg -framework Vorbis") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I/Library/Frameworks/OpenAL.framework/Versions/A/Headers") endif() if(USE_FRIBIDI) target_link_libraries(supertuxkart ${FRIBIDI_LIBRARIES}) add_definitions(-DENABLE_BIDI) endif() # Wiiuse # ------ if(USE_WIIUSE) if(APPLE) find_library(BLUETOOTH_LIBRARY NAMES IOBluetooth PATHS /Developer/Library/Frameworks/IOBluetooth.framework) target_link_libraries(supertuxkart wiiuse ${BLUETOOTH_LIBRARY}) elseif(WIN32) add_definitions(-DWIIUSE_STATIC) if(WIIUSE_BUILD) target_link_libraries(supertuxkart wiiuse) else() target_link_libraries(supertuxkart ${PROJECT_SOURCE_DIR}/dependencies/lib/wiiuse.lib) endif() else() target_link_libraries(supertuxkart wiiuse bluetooth) endif() add_definitions(-DENABLE_WIIUSE) endif() if(MSVC OR MINGW) target_link_libraries(supertuxkart iphlpapi.lib) add_custom_command(TARGET supertuxkart POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory "${PROJECT_SOURCE_DIR}/dependencies/dll" $) add_custom_target(stkshaders SOURCES ${STK_SHADERS}) endif() if(MINGW) find_library(LIBGCC NAMES "libgcc_s_dw2-1.dll" "libgcc_s_sjlj-1.dll" "libgcc_s_seh-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH}) if(LIBGCC) file(COPY ${LIBGCC} DESTINATION ${CMAKE_BINARY_DIR}/bin/) endif() find_library(LIBSTDCPP NAMES "libstdc++-6.dll" PATHS ${CMAKE_FIND_ROOT_PATH}) if(LIBSTDCPP) file(COPY ${LIBSTDCPP} DESTINATION ${CMAKE_BINARY_DIR}/bin/) endif() find_library(LIBOPENMP NAMES "libgomp-1.dll" PATHS ${CMAKE_FIND_ROOT_PATH}) if(LIBOPENMP) file(COPY ${LIBOPENMP} DESTINATION ${CMAKE_BINARY_DIR}/bin/) endif() find_library(LIBPTHREAD NAMES "winpthread-1.dll" "libwinpthread-1.dll" "pthreadGC2.dll" PATHS ${CMAKE_FIND_ROOT_PATH}) if(LIBPTHREAD) file(COPY ${LIBPTHREAD} DESTINATION ${CMAKE_BINARY_DIR}/bin/) endif() endif() # ==== Checking if data folder exists ==== if(NOT IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data) message( FATAL_ERROR "${CMAKE_CURRENT_SOURCE_DIR}/data folder doesn't exist" ) endif() # ==== Checking if stk-assets folder exists ==== if(CHECK_ASSETS) if((IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/karts) AND (IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/library) AND (IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/music) AND (IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/sfx) AND (IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/textures) AND (IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data/tracks)) message(STATUS "Assets found in data directory") elseif(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/../stk-assets) set(STK_ASSETS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../stk-assets/) message(STATUS "Assets found") elseif(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/../supertuxkart-assets) set(STK_ASSETS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../supertuxkart-assets/) message(STATUS "Assets found") else() set (CUR_DIR ${CMAKE_CURRENT_SOURCE_DIR}) get_filename_component(PARENT_DIR ${CUR_DIR} PATH) message( FATAL_ERROR "${PARENT_DIR}/stk-assets folder doesn't exist. " "Please download the stk-assets, or disable this test with -DCHECK_ASSETS=off." ) endif() endif() # ==== Install target ==== install(TARGETS supertuxkart RUNTIME DESTINATION ${STK_INSTALL_BINARY_DIR} BUNDLE DESTINATION .) install(DIRECTORY ${STK_DATA_DIR} DESTINATION ${STK_INSTALL_DATA_DIR} PATTERN ".svn" EXCLUDE PATTERN ".git" EXCLUDE) if(STK_ASSETS_DIR AND CHECK_ASSETS) install(DIRECTORY ${STK_ASSETS_DIR} DESTINATION ${STK_INSTALL_DATA_DIR}/data PATTERN ".svn" EXCLUDE PATTERN ".git" EXCLUDE) endif() install(FILES ${STK_DATA_DIR}/supertuxkart.desktop DESTINATION share/applications) install(FILES data/supertuxkart_32.png DESTINATION share/icons/hicolor/32x32/apps RENAME supertuxkart.png) install(FILES data/supertuxkart_128.png DESTINATION share/icons/hicolor/128x128/apps RENAME supertuxkart.png) install(FILES data/supertuxkart_32.png data/supertuxkart_128.png DESTINATION share/pixmaps) install(FILES data/supertuxkart.appdata.xml DESTINATION share/appdata) if(MINGW) install(DIRECTORY ${CMAKE_BINARY_DIR}/bin/ DESTINATION ${STK_INSTALL_BINARY_DIR} FILES_MATCHING PATTERN "*.dll") endif()