// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CGUIStaticText.h" #ifdef _IRR_COMPILE_WITH_GUI_ #include "IGUISkin.h" #include "IGUIEnvironment.h" #include "IGUIFont.h" #include "IVideoDriver.h" #include "rect.h" namespace irr { namespace gui { //! constructor CGUIStaticText::CGUIStaticText(const core::stringw& text, bool border, IGUIEnvironment* environment, IGUIElement* parent, s32 id, const core::rect& rectangle, bool background) : IGUIStaticText(environment, parent, id, rectangle), HAlign(EGUIA_UPPERLEFT), VAlign(EGUIA_UPPERLEFT), Border(border), OverrideColorEnabled(false), OverrideBGColorEnabled(false), WordWrap(false), Background(background), RestrainTextInside(true), OverrideColor(video::SColor(101,255,255,255)), BGColor(video::SColor(101,210,210,210)), OverrideFont(0), LastBreakFont(0), m_use_glyph_layouts_only(false) { #ifdef _DEBUG setDebugName("CGUIStaticText"); #endif Text = text; if (environment && environment->getSkin()) { BGColor = environment->getSkin()->getColor(gui::EGDC_3D_FACE); } } //! destructor CGUIStaticText::~CGUIStaticText() { if (OverrideFont) OverrideFont->drop(); } //! draws the element and its children void CGUIStaticText::draw() { if (!IsVisible) return; IGUISkin* skin = Environment->getSkin(); if (!skin) return; video::IVideoDriver* driver = Environment->getVideoDriver(); core::rect frameRect(AbsoluteRect); // draw background if (Background) { if ( !OverrideBGColorEnabled ) // skin-colors can change BGColor = skin->getColor(gui::EGDC_3D_FACE); driver->draw2DRectangle(BGColor, frameRect, &AbsoluteClippingRect); } // draw the border if (Border) { skin->draw3DSunkenPane(this, 0, true, false, frameRect, &AbsoluteClippingRect); frameRect.UpperLeftCorner.X += skin->getSize(EGDS_TEXT_DISTANCE_X); } // draw the text layout if (!m_glyph_layouts.empty()) { IGUIFont* font = getActiveFont(); if (font) { if (font != LastBreakFont) breakText(); core::rect r = frameRect; auto dim = getGlyphLayoutsDimension(m_glyph_layouts, font->getHeightPerLine(), font->getInverseShaping(), font->getScale()); s32 totalHeight = dim.Height; if (VAlign == EGUIA_CENTER) { r.UpperLeftCorner.Y = r.getCenter().Y - (totalHeight / 2); } else if (VAlign == EGUIA_LOWERRIGHT) { r.UpperLeftCorner.Y = r.LowerRightCorner.Y - totalHeight; } if (HAlign == EGUIA_LOWERRIGHT) { r.UpperLeftCorner.X = frameRect.LowerRightCorner.X - dim.Width; } font->draw(m_glyph_layouts, r, OverrideColorEnabled ? OverrideColor : skin->getColor(isEnabled() ? EGDC_BUTTON_TEXT : EGDC_GRAY_TEXT), HAlign == EGUIA_CENTER, false, (RestrainTextInside ? &AbsoluteClippingRect : NULL)); } } IGUIElement::draw(); } //! Sets another skin independent font. void CGUIStaticText::setOverrideFont(IGUIFont* font) { if (OverrideFont == font) return; if (OverrideFont) OverrideFont->drop(); OverrideFont = font; if (OverrideFont) OverrideFont->grab(); breakText(); } //! Gets the override font (if any) IGUIFont * CGUIStaticText::getOverrideFont() const { return OverrideFont; } //! Get the font which is used right now for drawing IGUIFont* CGUIStaticText::getActiveFont() const { if ( OverrideFont ) return OverrideFont; IGUISkin* skin = Environment->getSkin(); if (skin) return skin->getFont(); return 0; } //! Sets another color for the text. void CGUIStaticText::setOverrideColor(video::SColor color) { OverrideColor = color; OverrideColorEnabled = true; } //! Sets another color for the text. void CGUIStaticText::setBackgroundColor(video::SColor color) { BGColor = color; OverrideBGColorEnabled = true; Background = true; } //! Sets whether to draw the background void CGUIStaticText::setDrawBackground(bool draw) { Background = draw; } //! Gets the background color video::SColor CGUIStaticText::getBackgroundColor() const { return BGColor; } //! Checks if background drawing is enabled bool CGUIStaticText::isDrawBackgroundEnabled() const { _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX; return Background; } //! Sets whether to draw the border void CGUIStaticText::setDrawBorder(bool draw) { Border = draw; } //! Checks if border drawing is enabled bool CGUIStaticText::isDrawBorderEnabled() const { _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX; return Border; } void CGUIStaticText::setTextRestrainedInside(bool restrainTextInside) { RestrainTextInside = restrainTextInside; } bool CGUIStaticText::isTextRestrainedInside() const { return RestrainTextInside; } void CGUIStaticText::setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) { HAlign = horizontal; VAlign = vertical; } video::SColor CGUIStaticText::getOverrideColor() const { return OverrideColor; } //! Sets if the static text should use the overide color or the //! color in the gui skin. void CGUIStaticText::enableOverrideColor(bool enable) { OverrideColorEnabled = enable; } bool CGUIStaticText::isOverrideColorEnabled() const { _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX; return OverrideColorEnabled; } //! Enables or disables word wrap for using the static text as //! multiline text control. void CGUIStaticText::setWordWrap(bool enable) { WordWrap = enable; breakText(); } bool CGUIStaticText::isWordWrapEnabled() const { _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX; return WordWrap; } //! Breaks the single text line. void CGUIStaticText::breakText() { m_glyph_layouts.clear(); IGUISkin* skin = Environment->getSkin(); IGUIFont* font = getActiveFont(); if (!font) return; LastBreakFont = font; f32 elWidth = (f32)RelativeRect.getWidth(); if (Border) elWidth -= 2*skin->getSize(EGDS_TEXT_DISTANCE_X); if (!m_use_glyph_layouts_only) font->initGlyphLayouts(Text, m_glyph_layouts); if (WordWrap) breakGlyphLayouts(m_glyph_layouts, elWidth, font->getInverseShaping(), font->getScale()); } //! Sets the new caption of this element. void CGUIStaticText::setText(const core::stringw& text) { if (text == Text) return; IGUIElement::setText(text); breakText(); } void CGUIStaticText::updateAbsolutePosition() { IGUIElement::updateAbsolutePosition(); breakText(); } //! Returns the height of the text in pixels when it is drawn. s32 CGUIStaticText::getTextHeight() const { IGUIFont* font = getActiveFont(); if (!font) return 0; auto dim = getGlyphLayoutsDimension(m_glyph_layouts, font->getHeightPerLine(), font->getInverseShaping(), font->getScale()); return dim.Height; } s32 CGUIStaticText::getTextWidth() const { IGUIFont * font = getActiveFont(); if (!font) return 0; auto dim = getGlyphLayoutsDimension(m_glyph_layouts, font->getHeightPerLine(), font->getInverseShaping(), font->getScale()); return dim.Width; } //! Writes attributes of the element. //! Implement this to expose the attributes of your element for //! scripting languages, editors, debuggers or xml serialization purposes. void CGUIStaticText::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const { IGUIStaticText::serializeAttributes(out,options); out->addBool ("Border", Border); out->addBool ("OverrideColorEnabled",OverrideColorEnabled); out->addBool ("OverrideBGColorEnabled",OverrideBGColorEnabled); out->addBool ("WordWrap", WordWrap); out->addBool ("Background", Background); out->addBool ("RestrainTextInside", RestrainTextInside); out->addColor ("OverrideColor", OverrideColor); out->addColor ("BGColor", BGColor); out->addEnum ("HTextAlign", HAlign, GUIAlignmentNames); out->addEnum ("VTextAlign", VAlign, GUIAlignmentNames); // out->addFont ("OverrideFont", OverrideFont); } //! Reads attributes of the element void CGUIStaticText::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) { IGUIStaticText::deserializeAttributes(in,options); Border = in->getAttributeAsBool("Border"); enableOverrideColor(in->getAttributeAsBool("OverrideColorEnabled")); OverrideBGColorEnabled = in->getAttributeAsBool("OverrideBGColorEnabled"); setWordWrap(in->getAttributeAsBool("WordWrap")); Background = in->getAttributeAsBool("Background"); RestrainTextInside = in->getAttributeAsBool("RestrainTextInside"); OverrideColor = in->getAttributeAsColor("OverrideColor"); BGColor = in->getAttributeAsColor("BGColor"); setTextAlignment( (EGUI_ALIGNMENT) in->getAttributeAsEnumeration("HTextAlign", GUIAlignmentNames), (EGUI_ALIGNMENT) in->getAttributeAsEnumeration("VTextAlign", GUIAlignmentNames)); // OverrideFont = in->getAttributeAsFont("OverrideFont"); } } // end namespace gui } // end namespace irr #endif // _IRR_COMPILE_WITH_GUI_