// $Id$ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2011 Joerg Henrichs, Marianne Gagnon // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "graphics/particle_emitter.hpp" #include "graphics/material.hpp" #include "graphics/material_manager.hpp" #include "graphics/particle_kind.hpp" #include "graphics/irr_driver.hpp" #include "io/file_manager.hpp" #include "utils/constants.hpp" ParticleEmitter::ParticleEmitter(ParticleKind* type, core::vector3df position, scene::ISceneNode* parent) { m_node = irr_driver->addParticleNode(); m_particle_type = type; Material* material = type->getMaterial(); const float minSize = type->getMinSize(); const float maxSize = type->getMaxSize(); const int lifeTimeMin = type->getMinLifetime(); const int lifeTimeMax = type->getMaxLifetime(); assert(material->getTexture() != NULL); assert(maxSize >= minSize); assert(lifeTimeMax >= lifeTimeMin); #ifdef DEBUG std::string debug_name = std::string("particles(") + material->getTexture()->getName().getPath().c_str() + ")"; m_node->setName(debug_name.c_str()); #endif if (parent != NULL) { m_node->setParent(parent); } // Note: the smoke system is NOT child of the kart, since bullet // gives the position of the wheels on the ground in world coordinates. // So it's easier not to move the particle system with the kart, and set // the position directly from the wheel coordinates. m_node->setPosition(position); material->setMaterialProperties(&(m_node->getMaterial(0))); m_node->setMaterialTexture(0, material->getTexture()); // FIXME: does the maxAngle param work at all?? // FIXME: the min and max color params don't appear to work m_emitter = m_node->createPointEmitter(core::vector3df(0.0f, 0.0f, 0.0f), // velocity in m/ms type->getMinRate(), type->getMaxRate(), type->getMinColor(), type->getMaxColor(), lifeTimeMin, lifeTimeMax, 0 /* angle */ ); m_emitter->setMinStartSize(core::dimension2df(minSize, minSize)); m_emitter->setMaxStartSize(core::dimension2df(maxSize, maxSize)); m_node->setEmitter(m_emitter); // this grabs the emitter m_emitter->drop(); // so we can drop our references // FIXME: this is ridiculous, the fadeout time should be equal to the lifetime, except that the // lifetime is random... scene::IParticleFadeOutAffector *af = m_node->createFadeOutParticleAffector(video::SColor(0, 0, 0, 0), type->getFadeoutTime()); m_node->addAffector(af); af->drop(); } // KartParticleSystem //----------------------------------------------------------------------------- /** Destructor, removes */ ParticleEmitter::~ParticleEmitter() { irr_driver->removeNode(m_node); } // ~ParticleEmitter //----------------------------------------------------------------------------- void ParticleEmitter::update() { // No particles to emit, no need to change the speed if (m_emitter->getMinParticlesPerSecond() == 0) return; const float spreading = m_particle_type->getSpreadFactor(); // There seems to be no way to randomise the velocity for particles, // so we have to do this manually, by changing the default velocity. // Irrlicht expects velocity (called 'direction') in m/ms!! Vec3 dir(cos(DEGREE_TO_RAD*(rand()%180))*spreading, sin(DEGREE_TO_RAD*(rand()%100))*spreading, sin(DEGREE_TO_RAD*(rand()%180))*spreading); m_emitter->setDirection(dir.toIrrVector()); } // update //----------------------------------------------------------------------------- void ParticleEmitter::setCreationRate(float f) { m_emitter->setMinParticlesPerSecond(int(f)); m_emitter->setMaxParticlesPerSecond(int(f)); } // setCreationRate //----------------------------------------------------------------------------- void ParticleEmitter::setPosition(core::vector3df pos) { m_node->setPosition(pos); }