// // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2010-2014 Joerg Henrichs // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PLAYER_MANAGER_HPP #define HEADER_PLAYER_MANAGER_HPP #include "achievements/achievement.hpp" #include "achievements/achievements_status.hpp" #include "config/player_profile.hpp" #include "utils/no_copy.hpp" #include "utils/ptr_vector.hpp" #include #include // NULL class AchievementsStatus; namespace Online { class CurrentUser; class HTTPRequest; class OnlineProfile; class XMLRequest; } class PlayerProfile; /** A special class that manages all local player accounts. It reads all player * accounts from the players.xml file in the user config directory. For each * player an instance of PlayerProfile is created, which keeps track of * story mode progress, achievements and other data. It also keeps track of * the currently logged in player. * It includes several handy static functions which avoid long call * sequences, e.g.: * PlayerManager::getCurrentOnlineId() * which is just: * PlayerManager::get()->getCurrentUser()->getID(); */ class PlayerManager : public NoCopy { private: static PlayerManager* m_player_manager; PtrVector m_all_players; /** A pointer to the current player. */ PlayerProfile* m_current_player; /** Saves the XML tree from players.xml for use in the 2nd * loading stage (initRemainingData). */ const XMLNode *m_player_data; void load(); PlayerManager(); ~PlayerManager(); public: static void create(); // ------------------------------------------------------------------------ /** Static singleton get function. */ static PlayerManager* get() { assert(m_player_manager); return m_player_manager; } // get // ------------------------------------------------------------------------ static void destroy() { assert(m_player_manager); delete m_player_manager; m_player_manager = NULL; } // destroy void save(); void initRemainingData(); unsigned int getUniqueId() const; void addDefaultPlayer(); PlayerProfile* addNewPlayer(const irr::core::stringw& name); void createGuestPlayers(int n); void deletePlayer(PlayerProfile *player); void setCurrentPlayer(PlayerProfile *player); const PlayerProfile *getPlayerById(unsigned int id); void enforceCurrentPlayer(); unsigned int getNumNonGuestPlayers() const; static void setUserDetails(Online::HTTPRequest *request, const std::string &action, const std::string &php_name = ""); static unsigned int getCurrentOnlineId(); static bool isCurrentLoggedIn(); static Online::OnlineProfile* getCurrentOnlineProfile(); static PlayerProfile::OnlineState getCurrentOnlineState(); static const irr::core::stringw& getCurrentOnlineUserName(); static void requestOnlinePoll(); static void resumeSavedSession(); static void onSTKQuit(); static void requestSignOut(); static Online::XMLRequest *requestSignIn(const irr::core::stringw &username, const irr::core::stringw &password); // ------------------------------------------------------------------------ /** Returns the current player. */ static PlayerProfile* getCurrentPlayer() { return get()->m_current_player; } // getCurrentPlayer // ------------------------------------------------------------------------ PlayerProfile *getPlayer(const irr::core::stringw &name); // ------------------------------------------------------------------------ /** Returns the number of players in the config file.*/ unsigned int getNumPlayers() const { return m_all_players.size(); } // ------------------------------------------------------------------------ /** Returns a player with a given unique id. */ const PlayerProfile *getPlayer(unsigned int n) const { return &m_all_players[n]; } // getPlayer // ------------------------------------------------------------------------ /** Returns a player with a given unique id. */ PlayerProfile *getPlayer(unsigned int n) { return &m_all_players[n];} // ------------------------------------------------------------------------ /** A handy shortcut funtion. */ static AchievementsStatus* getCurrentAchievementsStatus() { return PlayerManager::getCurrentPlayer()->getAchievementsStatus(); } // getCurrentAchievementsStatus // ------------------------------------------------------------------------ /** A handy shortcut to increase points for an achievement key of the * current player. */ static void increaseAchievement(unsigned int index, const std::string &key, int increase = 1) { Achievement *a = getCurrentAchievementsStatus()->getAchievement(index); if (!a) { Log::fatal("PlayerManager", "Achievement '%d' not found.", index); } a->increase(key, increase); } // increaseAchievement // ------------------------------------------------------------------------ }; // PlayerManager #endif