/* * wiiuse * * Written By: * Michael Laforest < para > * Email: < thepara (--AT--) g m a i l [--DOT--] com > * * Copyright 2006-2007 * * This file is part of wiiuse. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * $Header$ * */ /** * @file * * @brief Example using the wiiuse API. * * This file is an example of how to use the wiiuse library. */ #include /* for printf */ #include "wiiuse.h" /* for wiimote_t, classic_ctrl_t, etc */ #ifndef WIIUSE_WIN32 #include /* for usleep */ #endif #define MAX_WIIMOTES 4 /** * @brief Callback that handles an event. * * @param wm Pointer to a wiimote_t structure. * * This function is called automatically by the wiiuse library when an * event occurs on the specified wiimote. */ void handle_event(struct wiimote_t* wm) { printf("\n\n--- EVENT [id %i] ---\n", wm->unid); /* if a button is pressed, report it */ if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) { printf("A pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) { printf("B pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) { printf("UP pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) { printf("DOWN pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) { printf("LEFT pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) { printf("RIGHT pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) { printf("MINUS pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) { printf("PLUS pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) { printf("ONE pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) { printf("TWO pressed\n"); } if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) { printf("HOME pressed\n"); } /* * Pressing minus will tell the wiimote we are no longer interested in movement. * This is useful because it saves battery power. */ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) { wiiuse_motion_sensing(wm, 0); } /* * Pressing plus will tell the wiimote we are interested in movement. */ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) { wiiuse_motion_sensing(wm, 1); } /* * Pressing B will toggle the rumble * * if B is pressed but is not held, toggle the rumble */ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_B)) { wiiuse_toggle_rumble(wm); } if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_UP)) { wiiuse_set_ir(wm, 1); } if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) { wiiuse_set_ir(wm, 0); } /* * Motion+ support */ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_ONE)) { if (WIIUSE_USING_EXP(wm)) { wiiuse_set_motion_plus(wm, 2); // nunchuck pass-through } else { wiiuse_set_motion_plus(wm, 1); // standalone } } if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_TWO)) { wiiuse_set_motion_plus(wm, 0); // off } /* if the accelerometer is turned on then print angles */ if (WIIUSE_USING_ACC(wm)) { printf("wiimote roll = %f [%f]\n", wm->orient.roll, wm->orient.a_roll); printf("wiimote pitch = %f [%f]\n", wm->orient.pitch, wm->orient.a_pitch); printf("wiimote yaw = %f\n", wm->orient.yaw); } /* * If IR tracking is enabled then print the coordinates * on the virtual screen that the wiimote is pointing to. * * Also make sure that we see at least 1 dot. */ if (WIIUSE_USING_IR(wm)) { int i = 0; /* go through each of the 4 possible IR sources */ for (; i < 4; ++i) { /* check if the source is visible */ if (wm->ir.dot[i].visible) { printf("IR source %i: (%u, %u)\n", i, wm->ir.dot[i].x, wm->ir.dot[i].y); } } printf("IR cursor: (%u, %u)\n", wm->ir.x, wm->ir.y); printf("IR z distance: %f\n", wm->ir.z); } /* show events specific to supported expansions */ if (wm->exp.type == EXP_NUNCHUK || wm->exp.type == EXP_MOTION_PLUS_NUNCHUK) { /* nunchuk */ struct nunchuk_t* nc = (nunchuk_t*)&wm->exp.nunchuk; if (IS_PRESSED(nc, NUNCHUK_BUTTON_C)) { printf("Nunchuk: C pressed\n"); } if (IS_PRESSED(nc, NUNCHUK_BUTTON_Z)) { printf("Nunchuk: Z pressed\n"); } printf("nunchuk roll = %f\n", nc->orient.roll); printf("nunchuk pitch = %f\n", nc->orient.pitch); printf("nunchuk yaw = %f\n", nc->orient.yaw); printf("nunchuk joystick angle: %f\n", nc->js.ang); printf("nunchuk joystick magnitude: %f\n", nc->js.mag); printf("nunchuk joystick vals: %f, %f\n", nc->js.x, nc->js.y); printf("nunchuk joystick calibration (min, center, max): x: %i, %i, %i y: %i, %i, %i\n", nc->js.min.x, nc->js.center.x, nc->js.max.x, nc->js.min.y, nc->js.center.y, nc->js.max.y); } else if (wm->exp.type == EXP_CLASSIC) { /* classic controller */ struct classic_ctrl_t* cc = (classic_ctrl_t*)&wm->exp.classic; if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZL)) { printf("Classic: ZL pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_B)) { printf("Classic: B pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_Y)) { printf("Classic: Y pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_A)) { printf("Classic: A pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_X)) { printf("Classic: X pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZR)) { printf("Classic: ZR pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_LEFT)) { printf("Classic: LEFT pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_UP)) { printf("Classic: UP pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_RIGHT)) { printf("Classic: RIGHT pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_DOWN)) { printf("Classic: DOWN pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_L)) { printf("Classic: FULL L pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_MINUS)) { printf("Classic: MINUS pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_HOME)) { printf("Classic: HOME pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_PLUS)) { printf("Classic: PLUS pressed\n"); } if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_R)) { printf("Classic: FULL R pressed\n"); } printf("classic L button pressed: %f\n", cc->l_shoulder); printf("classic R button pressed: %f\n", cc->r_shoulder); printf("classic left joystick angle: %f\n", cc->ljs.ang); printf("classic left joystick magnitude: %f\n", cc->ljs.mag); printf("classic right joystick angle: %f\n", cc->rjs.ang); printf("classic right joystick magnitude: %f\n", cc->rjs.mag); } else if (wm->exp.type == EXP_GUITAR_HERO_3) { /* guitar hero 3 guitar */ struct guitar_hero_3_t* gh3 = (guitar_hero_3_t*)&wm->exp.gh3; if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_UP)) { printf("Guitar: Strum Up pressed\n"); } if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_DOWN)) { printf("Guitar: Strum Down pressed\n"); } if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_YELLOW)) { printf("Guitar: Yellow pressed\n"); } if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_GREEN)) { printf("Guitar: Green pressed\n"); } if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_BLUE)) { printf("Guitar: Blue pressed\n"); } if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_RED)) { printf("Guitar: Red pressed\n"); } if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_ORANGE)) { printf("Guitar: Orange pressed\n"); } if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_PLUS)) { printf("Guitar: Plus pressed\n"); } if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_MINUS)) { printf("Guitar: Minus pressed\n"); } printf("Guitar whammy bar: %f\n", gh3->whammy_bar); printf("Guitar joystick angle: %f\n", gh3->js.ang); printf("Guitar joystick magnitude: %f\n", gh3->js.mag); } else if (wm->exp.type == EXP_WII_BOARD) { /* wii balance board */ struct wii_board_t* wb = (wii_board_t*)&wm->exp.wb; float total = wb->tl + wb->tr + wb->bl + wb->br; float x = ((wb->tr + wb->br) / total) * 2 - 1; float y = ((wb->tl + wb->tr) / total) * 2 - 1; printf("Weight: %f kg @ (%f, %f)\n", total, x, y); printf("Interpolated weight: TL:%f TR:%f BL:%f BR:%f\n", wb->tl, wb->tr, wb->bl, wb->br); printf("Raw: TL:%d TR:%d BL:%d BR:%d\n", wb->rtl, wb->rtr, wb->rbl, wb->rbr); } if (wm->exp.type == EXP_MOTION_PLUS || wm->exp.type == EXP_MOTION_PLUS_NUNCHUK) { printf("Motion+ angular rates (deg/sec): pitch:%03.2f roll:%03.2f yaw:%03.2f\n", wm->exp.mp.angle_rate_gyro.pitch, wm->exp.mp.angle_rate_gyro.roll, wm->exp.mp.angle_rate_gyro.yaw); } } /** * @brief Callback that handles a read event. * * @param wm Pointer to a wiimote_t structure. * @param data Pointer to the filled data block. * @param len Length in bytes of the data block. * * This function is called automatically by the wiiuse library when * the wiimote has returned the full data requested by a previous * call to wiiuse_read_data(). * * You can read data on the wiimote, such as Mii data, if * you know the offset address and the length. * * The \a data pointer was specified on the call to wiiuse_read_data(). * At the time of this function being called, it is not safe to deallocate * this buffer. */ void handle_read(struct wiimote_t* wm, byte* data, unsigned short len) { int i = 0; printf("\n\n--- DATA READ [wiimote id %i] ---\n", wm->unid); printf("finished read of size %i\n", len); for (; i < len; ++i) { if (!(i % 16)) { printf("\n"); } printf("%x ", data[i]); } printf("\n\n"); } /** * @brief Callback that handles a controller status event. * * @param wm Pointer to a wiimote_t structure. * @param attachment Is there an attachment? (1 for yes, 0 for no) * @param speaker Is the speaker enabled? (1 for yes, 0 for no) * @param ir Is the IR support enabled? (1 for yes, 0 for no) * @param led What LEDs are lit. * @param battery_level Battery level, between 0.0 (0%) and 1.0 (100%). * * This occurs when either the controller status changed * or the controller status was requested explicitly by * wiiuse_status(). * * One reason the status can change is if the nunchuk was * inserted or removed from the expansion port. */ void handle_ctrl_status(struct wiimote_t* wm) { printf("\n\n--- CONTROLLER STATUS [wiimote id %i] ---\n", wm->unid); printf("attachment: %i\n", wm->exp.type); printf("speaker: %i\n", WIIUSE_USING_SPEAKER(wm)); printf("ir: %i\n", WIIUSE_USING_IR(wm)); printf("leds: %i %i %i %i\n", WIIUSE_IS_LED_SET(wm, 1), WIIUSE_IS_LED_SET(wm, 2), WIIUSE_IS_LED_SET(wm, 3), WIIUSE_IS_LED_SET(wm, 4)); printf("battery: %f %%\n", wm->battery_level); } /** * @brief Callback that handles a disconnection event. * * @param wm Pointer to a wiimote_t structure. * * This can happen if the POWER button is pressed, or * if the connection is interrupted. */ void handle_disconnect(wiimote* wm) { printf("\n\n--- DISCONNECTED [wiimote id %i] ---\n", wm->unid); } void test(struct wiimote_t* wm, byte* data, unsigned short len) { printf("test: %i [%x %x %x %x]\n", len, data[0], data[1], data[2], data[3]); } short any_wiimote_connected(wiimote** wm, int wiimotes) { int i; if (!wm) { return 0; } for (i = 0; i < wiimotes; i++) { if (wm[i] && WIIMOTE_IS_CONNECTED(wm[i])) { return 1; } } return 0; } /** * @brief main() * * Connect to up to two wiimotes and print any events * that occur on either device. */ int main(int argc, char** argv) { wiimote** wiimotes; int found, connected; /* * Initialize an array of wiimote objects. * * The parameter is the number of wiimotes I want to create. */ wiimotes = wiiuse_init(MAX_WIIMOTES); /* * Find wiimote devices * * Now we need to find some wiimotes. * Give the function the wiimote array we created, and tell it there * are MAX_WIIMOTES wiimotes we are interested in. * * Set the timeout to be 5 seconds. * * This will return the number of actual wiimotes that are in discovery mode. */ found = wiiuse_find(wiimotes, MAX_WIIMOTES, 5); if (!found) { printf("No wiimotes found.\n"); return 0; } /* * Connect to the wiimotes * * Now that we found some wiimotes, connect to them. * Give the function the wiimote array and the number * of wiimote devices we found. * * This will return the number of established connections to the found wiimotes. */ connected = wiiuse_connect(wiimotes, MAX_WIIMOTES); if (connected) { printf("Connected to %i wiimotes (of %i found).\n", connected, found); } else { printf("Failed to connect to any wiimote.\n"); return 0; } /* * Now set the LEDs and rumble for a second so it's easy * to tell which wiimotes are connected (just like the wii does). */ wiiuse_set_leds(wiimotes[0], WIIMOTE_LED_1); wiiuse_set_leds(wiimotes[1], WIIMOTE_LED_2); wiiuse_set_leds(wiimotes[2], WIIMOTE_LED_3); wiiuse_set_leds(wiimotes[3], WIIMOTE_LED_4); wiiuse_rumble(wiimotes[0], 1); wiiuse_rumble(wiimotes[1], 1); #ifndef WIIUSE_WIN32 usleep(200000); #else Sleep(200); #endif wiiuse_rumble(wiimotes[0], 0); wiiuse_rumble(wiimotes[1], 0); printf("\nControls:\n"); printf("\tB toggles rumble.\n"); printf("\t+ to start Wiimote accelerometer reporting, - to stop\n"); printf("\tUP to start IR camera (sensor bar mode), DOWN to stop.\n"); printf("\t1 to start Motion+ reporting, 2 to stop.\n"); printf("\n\n"); /* * Maybe I'm interested in the battery power of the 0th * wiimote. This should be WIIMOTE_ID_1 but to be sure * you can get the wiimote associated with WIIMOTE_ID_1 * using the wiiuse_get_by_id() function. * * A status request will return other things too, like * if any expansions are plugged into the wiimote or * what LEDs are lit. */ /* wiiuse_status(wiimotes[0]); */ /* * This is the main loop * * wiiuse_poll() needs to be called with the wiimote array * and the number of wiimote structures in that array * (it doesn't matter if some of those wiimotes are not used * or are not connected). * * This function will set the event flag for each wiimote * when the wiimote has things to report. */ while (any_wiimote_connected(wiimotes, MAX_WIIMOTES)) { if (wiiuse_poll(wiimotes, MAX_WIIMOTES)) { /* * This happens if something happened on any wiimote. * So go through each one and check if anything happened. */ int i = 0; for (; i < MAX_WIIMOTES; ++i) { switch (wiimotes[i]->event) { case WIIUSE_EVENT: /* a generic event occurred */ handle_event(wiimotes[i]); break; case WIIUSE_STATUS: /* a status event occurred */ handle_ctrl_status(wiimotes[i]); break; case WIIUSE_DISCONNECT: case WIIUSE_UNEXPECTED_DISCONNECT: /* the wiimote disconnected */ handle_disconnect(wiimotes[i]); break; case WIIUSE_READ_DATA: /* * Data we requested to read was returned. * Take a look at wiimotes[i]->read_req * for the data. */ break; case WIIUSE_NUNCHUK_INSERTED: /* * a nunchuk was inserted * This is a good place to set any nunchuk specific * threshold values. By default they are the same * as the wiimote. */ /* wiiuse_set_nunchuk_orient_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 90.0f); */ /* wiiuse_set_nunchuk_accel_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 100); */ printf("Nunchuk inserted.\n"); break; case WIIUSE_CLASSIC_CTRL_INSERTED: printf("Classic controller inserted.\n"); break; case WIIUSE_WII_BOARD_CTRL_INSERTED: printf("Balance board controller inserted.\n"); break; case WIIUSE_GUITAR_HERO_3_CTRL_INSERTED: /* some expansion was inserted */ handle_ctrl_status(wiimotes[i]); printf("Guitar Hero 3 controller inserted.\n"); break; case WIIUSE_MOTION_PLUS_ACTIVATED: printf("Motion+ was activated\n"); break; case WIIUSE_NUNCHUK_REMOVED: case WIIUSE_CLASSIC_CTRL_REMOVED: case WIIUSE_GUITAR_HERO_3_CTRL_REMOVED: case WIIUSE_WII_BOARD_CTRL_REMOVED: case WIIUSE_MOTION_PLUS_REMOVED: /* some expansion was removed */ handle_ctrl_status(wiimotes[i]); printf("An expansion was removed.\n"); break; default: break; } } } } /* * Disconnect the wiimotes */ wiiuse_cleanup(wiimotes, MAX_WIIMOTES); return 0; }