/* AngelCode Scripting Library Copyright (c) 2003-2017 Andreas Jonsson This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. The original version of this library can be located at: http://www.angelcode.com/angelscript/ Andreas Jonsson andreas@angelcode.com */ // // as_scriptfunction.cpp // // A container for a compiled script function // #include "as_config.h" #include "as_scriptfunction.h" #include "as_tokendef.h" #include "as_scriptengine.h" #include "as_callfunc.h" #include "as_bytecode.h" #include "as_texts.h" #include "as_scriptnode.h" #include "as_builder.h" #include "as_scriptcode.h" #include // qsort BEGIN_AS_NAMESPACE #ifdef AS_MAX_PORTABILITY static void ScriptFunction_AddRef_Generic(asIScriptGeneric *gen) { asCScriptFunction *self = (asCScriptFunction*)gen->GetObject(); self->AddRef(); } static void ScriptFunction_Release_Generic(asIScriptGeneric *gen) { asCScriptFunction *self = (asCScriptFunction*)gen->GetObject(); self->Release(); } static void ScriptFunction_GetRefCount_Generic(asIScriptGeneric *gen) { asCScriptFunction *self = (asCScriptFunction*)gen->GetObject(); *(int*)gen->GetAddressOfReturnLocation() = self->GetRefCount(); } static void ScriptFunction_SetFlag_Generic(asIScriptGeneric *gen) { asCScriptFunction *self = (asCScriptFunction*)gen->GetObject(); self->SetFlag(); } static void ScriptFunction_GetFlag_Generic(asIScriptGeneric *gen) { asCScriptFunction *self = (asCScriptFunction*)gen->GetObject(); *(bool*)gen->GetAddressOfReturnLocation() = self->GetFlag(); } static void ScriptFunction_EnumReferences_Generic(asIScriptGeneric *gen) { asCScriptFunction *self = (asCScriptFunction*)gen->GetObject(); asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0); self->EnumReferences(engine); } static void ScriptFunction_ReleaseAllHandles_Generic(asIScriptGeneric *gen) { asCScriptFunction *self = (asCScriptFunction*)gen->GetObject(); asIScriptEngine *engine = *(asIScriptEngine**)gen->GetAddressOfArg(0); self->ReleaseAllHandles(engine); } static void ScriptFunction_CreateDelegate_Generic(asIScriptGeneric *gen) { asCScriptFunction *func = (asCScriptFunction*)gen->GetArgAddress(0); void *obj = gen->GetArgAddress(1); gen->SetReturnAddress(CreateDelegate(func, obj)); } // TODO: operator== /*static void ScriptFunction_opEquals_Generic(asIScriptGeneric *gen) { asCScriptFunction *funcSelf = (asCScriptFunction*)gen->GetObject(); asCScriptFunction *funcOther = (asCScriptFunction*)gen->GetArgAddress(0); *(bool*)gen->GetAddressOfReturnLocation() = *funcSelf == *funcOther; } */ #endif void RegisterScriptFunction(asCScriptEngine *engine) { // Register the gc behaviours for the script functions int r = 0; UNUSED_VAR(r); // It is only used in debug mode engine->functionBehaviours.engine = engine; engine->functionBehaviours.flags = asOBJ_REF | asOBJ_GC; engine->functionBehaviours.name = "$func"; #ifndef AS_MAX_PORTABILITY r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_ADDREF, "void f()", asMETHOD(asCScriptFunction,AddRef), asCALL_THISCALL, 0); asASSERT( r >= 0 ); r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_RELEASE, "void f()", asMETHOD(asCScriptFunction,Release), asCALL_THISCALL, 0); asASSERT( r >= 0 ); r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_GETREFCOUNT, "int f()", asMETHOD(asCScriptFunction,GetRefCount), asCALL_THISCALL, 0); asASSERT( r >= 0 ); r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_SETGCFLAG, "void f()", asMETHOD(asCScriptFunction,SetFlag), asCALL_THISCALL, 0); asASSERT( r >= 0 ); r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_GETGCFLAG, "bool f()", asMETHOD(asCScriptFunction,GetFlag), asCALL_THISCALL, 0); asASSERT( r >= 0 ); r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(asCScriptFunction,EnumReferences), asCALL_THISCALL, 0); asASSERT( r >= 0 ); r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(asCScriptFunction,ReleaseAllHandles), asCALL_THISCALL, 0); asASSERT( r >= 0 ); // TODO: Need some way to allow the arg type to adapt when the funcdefs are instantiated // r = engine->RegisterMethodToObjectType(&engine->functionBehaviours, "bool opEquals(const int &in)", asMETHOD(asCScriptFunction,operator==), asCALL_THISCALL); asASSERT( r >= 0 ); #else r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_ADDREF, "void f()", asFUNCTION(ScriptFunction_AddRef_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 ); r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_RELEASE, "void f()", asFUNCTION(ScriptFunction_Release_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 ); r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_GETREFCOUNT, "int f()", asFUNCTION(ScriptFunction_GetRefCount_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 ); r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_SETGCFLAG, "void f()", asFUNCTION(ScriptFunction_SetFlag_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 ); r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_GETGCFLAG, "bool f()", asFUNCTION(ScriptFunction_GetFlag_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 ); r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_ENUMREFS, "void f(int&in)", asFUNCTION(ScriptFunction_EnumReferences_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 ); r = engine->RegisterBehaviourToObjectType(&engine->functionBehaviours, asBEHAVE_RELEASEREFS, "void f(int&in)", asFUNCTION(ScriptFunction_ReleaseAllHandles_Generic), asCALL_GENERIC, 0); asASSERT( r >= 0 ); // r = engine->RegisterMethodToObjectType(&engine->functionBehaviours, "bool opEquals(const int &in)", asFUNCTION(ScriptFunction_opEquals_Generic), asCALL_GENERIC); asASSERT( r >= 0 ); #endif // Register the builtin function for creating delegates // This function returns a handle to the delegate, but since the type is not known at this time it is // registered to return a void then the return type is changed manually to the builtin function type // The name of the function is an invalid identifier so it cannot be invoked accidentally from the script #ifndef AS_MAX_PORTABILITY r = engine->RegisterGlobalFunction("void f(int &in, int &in)", asFUNCTION(CreateDelegate), asCALL_CDECL); asASSERT( r >= 0 ); #else r = engine->RegisterGlobalFunction("void f(int &in, int &in)", asFUNCTION(ScriptFunction_CreateDelegate_Generic), asCALL_GENERIC); asASSERT( r >= 0 ); #endif // Rename the function so that it cannot be called manually by the script int idx = engine->registeredGlobalFuncs.GetIndex(engine->scriptFunctions[r]); engine->registeredGlobalFuncs.Erase(idx); engine->scriptFunctions[r]->name = DELEGATE_FACTORY; engine->registeredGlobalFuncs.Put(engine->scriptFunctions[r]); // Change the return type so the VM will know the function really returns a handle engine->scriptFunctions[r]->returnType = asCDataType::CreateType(&engine->functionBehaviours, false); engine->scriptFunctions[r]->returnType.MakeHandle(true); } asCScriptFunction *CreateDelegate(asCScriptFunction *func, void *obj) { if( func == 0 || obj == 0 ) { // TODO: delegate: Should set script exception return 0; } // Create an instance of a asCScriptFunction with the type asFUNC_DELEGATE // The delegate shouldn't have a function id and is not added to the engine->scriptFunctions asCScriptFunction *delegate = asNEW(asCScriptFunction)(static_cast(func->GetEngine()), 0, asFUNC_DELEGATE); if( delegate ) delegate->MakeDelegate(func, obj); return delegate; } // internal void asCScriptFunction::MakeDelegate(asCScriptFunction *func, void *obj) { // Increase the reference of the function and object func->AddRef(); funcForDelegate = func; func->GetEngine()->AddRefScriptObject(obj, func->GetObjectType()); objForDelegate = obj; // The return type and parameters are copied from the delegated method to this object // TODO: optimize: Do we really need to copy? Whenever requested the delegate can simply return the delegated methods' info directly parameterTypes = func->parameterTypes; returnType = func->returnType; inOutFlags = func->inOutFlags; // The delegate doesn't own the parameters as it will only forward them to the real method // so the exception handler must not clean up the parameters for the delegate dontCleanUpOnException = true; } // interface void *asCScriptFunction::GetAuxiliary() const { if (sysFuncIntf) return sysFuncIntf->auxiliary; return 0; } // interface void *asCScriptFunction::GetDelegateObject() const { return objForDelegate; } // interface asITypeInfo *asCScriptFunction::GetDelegateObjectType() const { if( objForDelegate == 0 || funcForDelegate == 0 ) return 0; return funcForDelegate->objectType; } // interface asIScriptFunction *asCScriptFunction::GetDelegateFunction() const { return funcForDelegate; } // TODO: operator== /* // internal bool asCScriptFunction::operator==(const asCScriptFunction &other) const { if( this == &other ) return true; if( this->funcType == asFUNC_DELEGATE && other.funcType == asFUNC_DELEGATE ) { if( this->objForDelegate == other.objForDelegate && this->funcForDelegate == other.funcForDelegate ) return true; } return false; } */ // internal int asCScriptFunction::RegisterListPattern(const char *decl, asCScriptNode *listNodes) { if( listNodes == 0 ) return asINVALID_ARG; // Build the representation of the list pattern from the script nodes asSListPatternNode *node; listPattern = asNEW(asSListPatternNode)(asLPT_START); node = listPattern; // Recursively parse the child int r = ParseListPattern(node, decl, listNodes); node->next = asNEW(asSListPatternNode)(asLPT_END); return r; } // internal int asCScriptFunction::ParseListPattern(asSListPatternNode *&target, const char *decl, asCScriptNode *listNodes) { asSListPatternNode *node = target; listNodes = listNodes->firstChild; while( listNodes ) { if( listNodes->nodeType == snIdentifier ) { asCString token(&decl[listNodes->tokenPos], listNodes->tokenLength); if( token == "repeat" ) { node->next = asNEW(asSListPatternNode)(asLPT_REPEAT); node = node->next; } else if( token == "repeat_same" ) { // TODO: list: Should make sure this is a sub-list node->next = asNEW(asSListPatternNode)(asLPT_REPEAT_SAME); node = node->next; } else { // Shouldn't happen as the parser already reported the error asASSERT(false); } } else if( listNodes->nodeType == snDataType ) { asCDataType dt; asCBuilder builder(engine, 0); asCScriptCode code; code.SetCode("", decl, 0, false); dt = builder.CreateDataTypeFromNode(listNodes, &code, engine->defaultNamespace, false, CastToObjectType(returnType.GetTypeInfo())); node->next = asNEW(asSListPatternDataTypeNode)(dt); node = node->next; } else if( listNodes->nodeType == snListPattern ) { node->next = asNEW(asSListPatternNode)(asLPT_START); node = node->next; // Recursively parse the child int r = ParseListPattern(node, decl, listNodes); if( r < 0 ) return r; node->next = asNEW(asSListPatternNode)(asLPT_END); node = node->next; } else { // Unexpected token in the list, the parser shouldn't have allowed asASSERT( false ); return -1; } listNodes = listNodes->next; } target = node; return 0; } // internal asCScriptFunction::asCScriptFunction(asCScriptEngine *engine, asCModule *mod, asEFuncType _funcType) { funcType = _funcType; if( funcType == asFUNC_DELEGATE ) { // Delegates behave like object instances, rather than script code externalRefCount.set(1); internalRefCount.set(0); } else { internalRefCount.set(1); externalRefCount.set(0); } this->engine = engine; this->scriptData = 0; module = mod; objectType = 0; name = ""; sysFuncIntf = 0; signatureId = 0; dontCleanUpOnException = false; vfTableIdx = -1; gcFlag = false; userData = 0; id = 0; accessMask = 0xFFFFFFFF; nameSpace = engine->nameSpaces[0]; objForDelegate = 0; funcForDelegate = 0; listPattern = 0; funcdefType = 0; if( funcType == asFUNC_SCRIPT ) AllocateScriptFunctionData(); // Notify the GC of delegates if( funcType == asFUNC_DELEGATE ) engine->gc.AddScriptObjectToGC(this, &engine->functionBehaviours); } void asCScriptFunction::AllocateScriptFunctionData() { if( scriptData ) return; scriptData = asNEW(ScriptFunctionData); scriptData->stackNeeded = 0; scriptData->variableSpace = 0; scriptData->scriptSectionIdx = -1; scriptData->declaredAt = 0; scriptData->jitFunction = 0; } void asCScriptFunction::DeallocateScriptFunctionData() { if( !scriptData ) return; for( asUINT n = 0; n < scriptData->variables.GetLength(); n++ ) asDELETE(scriptData->variables[n],asSScriptVariable); scriptData->variables.SetLength(0); asDELETE(scriptData, ScriptFunctionData); scriptData = 0; } // internal asCScriptFunction::~asCScriptFunction() { // Dummy functions that are allocated on the stack are not reference counted asASSERT( funcType == asFUNC_DUMMY || (externalRefCount.get() == 0 && internalRefCount.get() == 0) ); // Remove the script function from the engine's scriptFunctions array here // Don't remove it before, because there may still be functions referring to it // by index until now. If it was removed in DestroyInternal, those would not // be able to release the refcount, thus causing memory leak. if( engine && id != 0 && funcType != asFUNC_DUMMY ) engine->RemoveScriptFunction(this); // If the engine pointer is 0, then DestroyInternal has already been called and there is nothing more to do if( engine == 0 ) return; DestroyInternal(); // Finally set the engine pointer to 0 because it must not be accessed again engine = 0; } // internal void asCScriptFunction::DestroyHalfCreated() { asASSERT( externalRefCount.get() == 0 && internalRefCount.get() == 1 ); // Set the funcType to dummy so the destructor won't complain funcType = asFUNC_DUMMY; // If the bytecode exist remove it before destroying, otherwise it // will fail when the destructor releases the references as the bytecode // is not fully constructed. if( scriptData ) scriptData->byteCode.SetLength(0); asDELETE(this, asCScriptFunction); } // internal void asCScriptFunction::DestroyInternal() { // Clean up user data for( asUINT n = 0; n < userData.GetLength(); n += 2 ) { if( userData[n+1] ) { for( asUINT c = 0; c < engine->cleanFunctionFuncs.GetLength(); c++ ) if( engine->cleanFunctionFuncs[c].type == userData[n] ) engine->cleanFunctionFuncs[c].cleanFunc(this); } } userData.SetLength(0); // Release all references the function holds to other objects ReleaseReferences(); parameterTypes.SetLength(0); returnType = asCDataType::CreatePrimitive(ttVoid, false); for( asUINT p = 0; p < defaultArgs.GetLength(); p++ ) if( defaultArgs[p] ) asDELETE(defaultArgs[p], asCString); defaultArgs.SetLength(0); if( sysFuncIntf ) asDELETE(sysFuncIntf,asSSystemFunctionInterface); sysFuncIntf = 0; if( objectType ) { objectType->ReleaseInternal(); objectType = 0; } DeallocateScriptFunctionData(); // Deallocate list pattern data while( listPattern ) { asSListPatternNode *n = listPattern->next; asDELETE(listPattern, asSListPatternNode); listPattern = n; } } // interface int asCScriptFunction::GetId() const { return id; } // interface int asCScriptFunction::AddRef() const { gcFlag = false; return externalRefCount.atomicInc(); } // interface int asCScriptFunction::Release() const { gcFlag = false; int r = externalRefCount.atomicDec(); if( r == 0 && funcType != asFUNC_DUMMY ) // Dummy functions are allocated on the stack and cannot be deleted { // There are no more external references, if there are also no // internal references then it is time to delete the function if( internalRefCount.get() == 0 ) { // If there are no internal references, then no module is owning the function // For example if the function was dynamically compiled without adding it to the scope of the module asASSERT( module == 0 ); asDELETE(const_cast(this),asCScriptFunction); } } return r; } // internal int asCScriptFunction::AddRefInternal() { return internalRefCount.atomicInc(); } // internal int asCScriptFunction::ReleaseInternal() { int r = internalRefCount.atomicDec(); if( r == 0 && funcType != asFUNC_DUMMY ) { // There are no more internal references, if there are also no // external references then it is time to delete the function if( externalRefCount.get() == 0 ) { asDELETE(const_cast(this),asCScriptFunction); } } return r; } // interface int asCScriptFunction::GetTypeId() const { // This const cast is ok, the object won't be modified asCDataType dt = asCDataType::CreateType(engine->FindMatchingFuncdef(const_cast(this), 0), false); return engine->GetTypeIdFromDataType(dt); } // interface bool asCScriptFunction::IsCompatibleWithTypeId(int typeId) const { asCDataType dt = engine->GetDataTypeFromTypeId(typeId); // Make sure the type is a function if (!dt.IsFuncdef()) return false; asCScriptFunction *func = CastToFuncdefType(dt.GetTypeInfo())->funcdef; if( !IsSignatureExceptNameEqual(func) ) return false; // If this is a class method, then only return true if the object type is the same if( objectType != func->objectType ) return false; return true; } // interface const char *asCScriptFunction::GetModuleName() const { if( module ) { return module->name.AddressOf(); } return 0; } // interface asIScriptModule *asCScriptFunction::GetModule() const { return module; } // interface asITypeInfo *asCScriptFunction::GetObjectType() const { return objectType; } // interface const char *asCScriptFunction::GetObjectName() const { if( objectType ) return objectType->GetName(); return 0; } // interface const char *asCScriptFunction::GetName() const { return name.AddressOf(); } // interface const char *asCScriptFunction::GetNamespace() const { if (nameSpace) return nameSpace->name.AddressOf(); return 0; } // interface bool asCScriptFunction::IsReadOnly() const { return traits.GetTrait(asTRAIT_CONST); } // interface bool asCScriptFunction::IsPrivate() const { return traits.GetTrait(asTRAIT_PRIVATE); } // interface bool asCScriptFunction::IsProtected() const { return traits.GetTrait(asTRAIT_PROTECTED); } // internal int asCScriptFunction::GetSpaceNeededForArguments() { // We need to check the size for each type int s = 0; for( asUINT n = 0; n < parameterTypes.GetLength(); n++ ) s += parameterTypes[n].GetSizeOnStackDWords(); return s; } // internal int asCScriptFunction::GetSpaceNeededForReturnValue() { return returnType.GetSizeOnStackDWords(); } // internal bool asCScriptFunction::DoesReturnOnStack() const { if( returnType.GetTypeInfo() && (returnType.GetTypeInfo()->flags & asOBJ_VALUE) && !returnType.IsReference() ) return true; return false; } // internal asCString asCScriptFunction::GetDeclarationStr(bool includeObjectName, bool includeNamespace, bool includeParamNames) const { asCString str; // TODO: default arg: Make the declaration with the default args an option // Don't add the return type for constructors and destructors if( !(returnType.GetTokenType() == ttVoid && objectType && (name == objectType->name || (name.GetLength() > 0 && name[0] == '~') || name == "$beh0" || name == "$beh2")) ) { str = returnType.Format(nameSpace, includeNamespace); str += " "; } if( objectType && includeObjectName ) { if( includeNamespace && objectType->nameSpace->name != "" ) str += objectType->nameSpace->name + "::"; if( objectType->name != "" ) str += objectType->name + "::"; else str += "_unnamed_type_::"; } else if (funcdefType && funcdefType->parentClass && includeObjectName) { if (includeNamespace && funcdefType->parentClass->nameSpace->name != "") str += funcdefType->parentClass->nameSpace->name + "::"; if (funcdefType->parentClass->name != "") str += funcdefType->parentClass->name + "::"; else str += "_unnamed_type_::"; } else if( includeNamespace && nameSpace->name != "" ) { str += nameSpace->name + "::"; } if( name == "" ) str += "_unnamed_function_("; else if( name.SubString(0,4) == "$beh" && name.GetLength() == 5 ) { if( name[4] == '0' + asBEHAVE_CONSTRUCT ) str += objectType->name + "("; else if( name[4] == '0' + asBEHAVE_FACTORY ) str += returnType.GetTypeInfo()->name + "("; else if( name[4] == '0' + asBEHAVE_DESTRUCT ) str += "~" + objectType->name + "("; else str += name + "("; } else str += name + "("; if( parameterTypes.GetLength() > 0 ) { asUINT n; for( n = 0; n < parameterTypes.GetLength() - 1; n++ ) { str += parameterTypes[n].Format(nameSpace, includeNamespace); if( parameterTypes[n].IsReference() && inOutFlags.GetLength() > n ) { if( inOutFlags[n] == asTM_INREF ) str += "in"; else if( inOutFlags[n] == asTM_OUTREF ) str += "out"; else if( inOutFlags[n] == asTM_INOUTREF ) str += "inout"; } if( includeParamNames && n < parameterNames.GetLength() && parameterNames[n].GetLength() != 0 ) { str += " "; str += parameterNames[n]; } if( defaultArgs.GetLength() > n && defaultArgs[n] ) { asCString tmp; tmp.Format(" = %s", defaultArgs[n]->AddressOf()); str += tmp; } str += ", "; } // Add the last parameter str += parameterTypes[n].Format(nameSpace, includeNamespace); if( parameterTypes[n].IsReference() && inOutFlags.GetLength() > n ) { if( inOutFlags[n] == asTM_INREF ) str += "in"; else if( inOutFlags[n] == asTM_OUTREF ) str += "out"; else if( inOutFlags[n] == asTM_INOUTREF ) str += "inout"; } if( includeParamNames && n < parameterNames.GetLength() && parameterNames[n].GetLength() != 0 ) { str += " "; str += parameterNames[n]; } if( defaultArgs.GetLength() > n && defaultArgs[n] ) { asCString tmp; tmp.Format(" = %s", defaultArgs[n]->AddressOf()); str += tmp; } } str += ")"; if( IsReadOnly() ) str += " const"; // Add the declaration of the list pattern if( listPattern ) { asSListPatternNode *n = listPattern; bool first = true; while( n ) { if( n->type == asLPT_START ) { str += " {"; first = true; } else if( n->type == asLPT_END ) { str += " }"; first = false; } else if( n->type == asLPT_REPEAT ) str += " repeat"; else if( n->type == asLPT_REPEAT_SAME ) str += " repeat_same"; else if( n->type == asLPT_TYPE ) { if( first ) { str += " "; first = false; } else str += ", "; str += reinterpret_cast(n)->dataType.Format(nameSpace, includeNamespace); } n = n->next; } } return str; } // interface int asCScriptFunction::FindNextLineWithCode(int line) const { if( scriptData == 0 ) return -1; if( scriptData->lineNumbers.GetLength() == 0 ) return -1; // The line numbers for constructors are not in order due to the way // class members can be initialized directly in the declaration if( objectType && objectType->name == name ) { // Sort all line numbers before looking for the next asCArray lineNbrs; for( asUINT n = 1; n < scriptData->lineNumbers.GetLength(); n += 2 ) lineNbrs.PushLast(scriptData->lineNumbers[n]&0xFFFFF); struct C { static int cmp(const void *a, const void *b) { return *(int*)a - *(int*)b; } }; std::qsort(&lineNbrs[0], lineNbrs.GetLength(), sizeof(int), C::cmp); if( line < lineNbrs[0] && line < (scriptData->declaredAt&0xFFFFF)) return -1; if( line > lineNbrs[lineNbrs.GetLength()-1] ) return -1; // Find the line with code on or right after the input line // TODO: optimize: Do binary search for( asUINT n = 0; n < lineNbrs.GetLength(); n++ ) if( line <= lineNbrs[n] ) return lineNbrs[n]; } else { // Check if given line is outside function if( line < (scriptData->declaredAt&0xFFFFF) ) return -1; if( line > (scriptData->lineNumbers[scriptData->lineNumbers.GetLength()-1]&0xFFFFF) ) return -1; // Find the line with code on or right after the input line // TODO: optimize: Do binary search instead for( asUINT n = 1; n < scriptData->lineNumbers.GetLength(); n += 2 ) { if( line <= (scriptData->lineNumbers[n]&0xFFFFF) ) return (scriptData->lineNumbers[n]&0xFFFFF); } } return -1; } // internal int asCScriptFunction::GetLineNumber(int programPosition, int *sectionIdx) { asASSERT( scriptData ); if( sectionIdx ) *sectionIdx = scriptData->scriptSectionIdx; if( scriptData->lineNumbers.GetLength() == 0 ) return 0; if( sectionIdx ) { // Find the correct section index if the function is compiled from multiple sections // This array will be empty most of the time so we don't need a sofisticated algorithm to search it for( asUINT n = 0; n < scriptData->sectionIdxs.GetLength(); n += 2 ) { if( scriptData->sectionIdxs[n] <= programPosition ) *sectionIdx = scriptData->sectionIdxs[n+1]; } } // Do a binary search in the buffer int max = (int)scriptData->lineNumbers.GetLength()/2 - 1; int min = 0; int i = max/2; for(;;) { if( scriptData->lineNumbers[i*2] < programPosition ) { // Have we found the largest number < programPosition? if( max == i ) return scriptData->lineNumbers[i*2+1]; if( scriptData->lineNumbers[i*2+2] > programPosition ) return scriptData->lineNumbers[i*2+1]; min = i + 1; i = (max + min)/2; } else if( scriptData->lineNumbers[i*2] > programPosition ) { // Have we found the smallest number > programPosition? if( min == i ) return scriptData->lineNumbers[i*2+1]; max = i - 1; i = (max + min)/2; } else { // We found the exact position return scriptData->lineNumbers[i*2+1]; } } } // interface asEFuncType asCScriptFunction::GetFuncType() const { return funcType; } // interface asUINT asCScriptFunction::GetVarCount() const { if( scriptData ) return asUINT(scriptData->variables.GetLength()); return 0; } // interface int asCScriptFunction::GetVar(asUINT index, const char **out_name, int *out_typeId) const { if( scriptData == 0 ) return asNOT_SUPPORTED; if( index >= scriptData->variables.GetLength() ) return asINVALID_ARG; if( out_name ) *out_name = scriptData->variables[index]->name.AddressOf(); if( out_typeId ) *out_typeId = engine->GetTypeIdFromDataType(scriptData->variables[index]->type); return asSUCCESS; } // interface const char *asCScriptFunction::GetVarDecl(asUINT index, bool includeNamespace) const { if( scriptData == 0 || index >= scriptData->variables.GetLength() ) return 0; asCString *tempString = &asCThreadManager::GetLocalData()->string; *tempString = scriptData->variables[index]->type.Format(nameSpace, includeNamespace); *tempString += " " + scriptData->variables[index]->name; return tempString->AddressOf(); } // internal void asCScriptFunction::AddVariable(asCString &in_name, asCDataType &in_type, int in_stackOffset) { asASSERT( scriptData ); asSScriptVariable *var = asNEW(asSScriptVariable); if( var == 0 ) { // Out of memory return; } var->name = in_name; var->type = in_type; var->stackOffset = in_stackOffset; var->declaredAtProgramPos = 0; scriptData->variables.PushLast(var); } // internal asCTypeInfo *asCScriptFunction::GetTypeInfoOfLocalVar(short varOffset) { asASSERT( scriptData ); for( asUINT n = 0; n < scriptData->objVariablePos.GetLength(); n++ ) { if( scriptData->objVariablePos[n] == varOffset ) return scriptData->objVariableTypes[n]; } return 0; } // internal void asCScriptFunction::ComputeSignatureId() { // This function will compute the signatureId based on the // function name, return type, and parameter types. The object // type for methods is not used, so that class methods and // interface methods match each other. for( asUINT n = 0; n < engine->signatureIds.GetLength(); n++ ) { if( !IsSignatureEqual(engine->signatureIds[n]) ) continue; // We don't need to increment the reference counter here, because // asCScriptEngine::FreeScriptFunctionId will maintain the signature // id as the function is freed. signatureId = engine->signatureIds[n]->signatureId; return; } signatureId = id; engine->signatureIds.PushLast(this); } // internal bool asCScriptFunction::IsSignatureEqual(const asCScriptFunction *func) const { if( name != func->name || !IsSignatureExceptNameEqual(func) ) return false; return true; } // internal bool asCScriptFunction::IsSignatureExceptNameEqual(const asCScriptFunction *func) const { return IsSignatureExceptNameEqual(func->returnType, func->parameterTypes, func->inOutFlags, func->objectType, func->IsReadOnly()); } // internal bool asCScriptFunction::IsSignatureExceptNameEqual(const asCDataType &retType, const asCArray ¶mTypes, const asCArray ¶mInOut, const asCObjectType *objType, bool readOnly) const { if( this->returnType != retType ) return false; return IsSignatureExceptNameAndReturnTypeEqual(paramTypes, paramInOut, objType, readOnly); } // internal bool asCScriptFunction::IsSignatureExceptNameAndObjectTypeEqual(const asCScriptFunction *func) const { return IsSignatureExceptNameEqual(func->returnType, func->parameterTypes, func->inOutFlags, objectType, IsReadOnly()); } // internal bool asCScriptFunction::IsSignatureExceptNameAndReturnTypeEqual(const asCScriptFunction *func) const { return IsSignatureExceptNameAndReturnTypeEqual(func->parameterTypes, func->inOutFlags, func->objectType, func->IsReadOnly()); } // internal bool asCScriptFunction::IsSignatureExceptNameAndReturnTypeEqual(const asCArray ¶mTypes, const asCArray ¶mInOut, const asCObjectType *objType, bool readOnly) const { if( this->IsReadOnly() != readOnly ) return false; if( (this->objectType != 0) != (objType != 0) ) return false; if( this->inOutFlags != paramInOut ) return false; if( this->parameterTypes != paramTypes ) return false; return true; } // internal void asCScriptFunction::AddReferences() { // This array will be used to make sure we only add the reference to the same resource once // This is especially important for global variables, as it expects the initialization function // to hold only one reference to the variable. However, if the variable is initialized through // the default constructor followed by the assignment operator we will have two references to // the variable in the function. asCArray ptrs; // Only count references if there is any bytecode if( scriptData && scriptData->byteCode.GetLength() ) { if( returnType.GetTypeInfo() ) { returnType.GetTypeInfo()->AddRefInternal(); asCConfigGroup *group = engine->FindConfigGroupForTypeInfo(returnType.GetTypeInfo()); if( group != 0 ) group->AddRef(); } for( asUINT p = 0; p < parameterTypes.GetLength(); p++ ) if( parameterTypes[p].GetTypeInfo() ) { parameterTypes[p].GetTypeInfo()->AddRefInternal(); asCConfigGroup *group = engine->FindConfigGroupForTypeInfo(parameterTypes[p].GetTypeInfo()); if( group != 0 ) group->AddRef(); } for( asUINT v = 0; v < scriptData->objVariableTypes.GetLength(); v++ ) if( scriptData->objVariableTypes[v] ) // The null handle is also stored, but it doesn't have an object type { scriptData->objVariableTypes[v]->AddRefInternal(); asCConfigGroup *group = engine->FindConfigGroupForTypeInfo(scriptData->objVariableTypes[v]); if( group != 0 ) group->AddRef(); } // Go through the byte code and add references to all resources used by the function asCArray &bc = scriptData->byteCode; for( asUINT n = 0; n < bc.GetLength(); n += asBCTypeSize[asBCInfo[*(asBYTE*)&bc[n]].type] ) { switch( *(asBYTE*)&bc[n] ) { // Object types case asBC_OBJTYPE: case asBC_FREE: case asBC_REFCPY: case asBC_RefCpyV: { asCObjectType *objType = (asCObjectType*)asBC_PTRARG(&bc[n]); asASSERT( objType ); if( objType ) objType->AddRefInternal(); } break; // Object type and function case asBC_ALLOC: { asCObjectType *objType = (asCObjectType*)asBC_PTRARG(&bc[n]); asASSERT( objType ); if( objType ) objType->AddRefInternal(); int funcId = asBC_INTARG(&bc[n]+AS_PTR_SIZE); if( funcId ) engine->scriptFunctions[funcId]->AddRefInternal(); } break; // Global variables case asBC_PGA: case asBC_PshGPtr: case asBC_LDG: case asBC_PshG4: case asBC_LdGRdR4: case asBC_CpyGtoV4: case asBC_CpyVtoG4: case asBC_SetG4: // Need to increase the reference for each global variable { void *gvarPtr = (void*)asBC_PTRARG(&bc[n]); if( !gvarPtr ) break; asCGlobalProperty *prop = GetPropertyByGlobalVarPtr(gvarPtr); if (!prop) { // The pointer is a string constant. In order to make sure the correct resource // management is maintained we request a new string constant here, so the compiler // or bytecode loader can release its copy afterwards. asCString str; asUINT length; int r = engine->stringFactory->GetRawStringData(gvarPtr, 0, &length); if (r >= 0) { str.SetLength(length); engine->stringFactory->GetRawStringData(gvarPtr, str.AddressOf(), &length); // Get a new pointer (depending on the string factory implementation it may actually be the same) gvarPtr = const_cast(engine->stringFactory->GetStringConstant(str.AddressOf(), length)); asBC_PTRARG(&bc[n]) = (asPWORD)gvarPtr; } // If we get an error from the string factory there is not // anything we can do about it, except report a message. // TODO: NEWSTRING: Write a message and then exit gracefully asASSERT(r >= 0); break; } // Only addref the properties once if( !ptrs.Exists(gvarPtr) ) { prop->AddRef(); ptrs.PushLast(gvarPtr); } asCConfigGroup *group = engine->FindConfigGroupForGlobalVar(prop->id); if( group != 0 ) group->AddRef(); } break; // System functions case asBC_CALLSYS: { int funcId = asBC_INTARG(&bc[n]); asCConfigGroup *group = engine->FindConfigGroupForFunction(funcId); if( group != 0 ) group->AddRef(); asASSERT( funcId > 0 ); if( funcId > 0 ) engine->scriptFunctions[funcId]->AddRefInternal(); } break; // Functions case asBC_CALL: case asBC_CALLINTF: { int funcId = asBC_INTARG(&bc[n]); asASSERT( funcId > 0 ); if( funcId > 0 ) engine->scriptFunctions[funcId]->AddRefInternal(); } break; // Function pointers case asBC_FuncPtr: { asCScriptFunction *func = (asCScriptFunction*)asBC_PTRARG(&bc[n]); asASSERT( func ); if( func ) func->AddRefInternal(); } break; } } } } // internal void asCScriptFunction::ReleaseReferences() { asCArray ptrs; // Only count references if there is any bytecode if( scriptData && scriptData->byteCode.GetLength() ) { if( returnType.GetTypeInfo() ) { returnType.GetTypeInfo()->ReleaseInternal(); asCConfigGroup *group = engine->FindConfigGroupForTypeInfo(returnType.GetTypeInfo()); if( group != 0 ) group->Release(); } for( asUINT p = 0; p < parameterTypes.GetLength(); p++ ) if( parameterTypes[p].GetTypeInfo() ) { parameterTypes[p].GetTypeInfo()->ReleaseInternal(); asCConfigGroup *group = engine->FindConfigGroupForTypeInfo(parameterTypes[p].GetTypeInfo()); if( group != 0 ) group->Release(); } for( asUINT v = 0; v < scriptData->objVariableTypes.GetLength(); v++ ) if( scriptData->objVariableTypes[v] ) // The null handle is also stored, but it doesn't have an object type { scriptData->objVariableTypes[v]->ReleaseInternal(); asCConfigGroup *group = engine->FindConfigGroupForTypeInfo(scriptData->objVariableTypes[v]); if( group != 0 ) group->Release(); } // Go through the byte code and release references to all resources used by the function asCArray &bc = scriptData->byteCode; for( asUINT n = 0; n < bc.GetLength(); n += asBCTypeSize[asBCInfo[*(asBYTE*)&bc[n]].type] ) { switch( *(asBYTE*)&bc[n] ) { // Object types case asBC_OBJTYPE: case asBC_FREE: case asBC_REFCPY: case asBC_RefCpyV: { asCObjectType *objType = (asCObjectType*)asBC_PTRARG(&bc[n]); if( objType ) objType->ReleaseInternal(); } break; // Object type and function case asBC_ALLOC: { asCObjectType *objType = (asCObjectType*)asBC_PTRARG(&bc[n]); if( objType ) objType->ReleaseInternal(); int funcId = asBC_INTARG(&bc[n]+AS_PTR_SIZE); if( funcId > 0 ) { asCScriptFunction *fptr = engine->scriptFunctions[funcId]; if( fptr ) fptr->ReleaseInternal(); // The engine may have been forced to destroy the function internals early // and this may will make it impossible to find the function by id anymore. // This should only happen if the engine is released while the application // is still keeping functions alive. // TODO: Fix this possible memory leak } } break; // Global variables case asBC_PGA: case asBC_PshGPtr: case asBC_LDG: case asBC_PshG4: case asBC_LdGRdR4: case asBC_CpyGtoV4: case asBC_CpyVtoG4: case asBC_SetG4: // Need to increase the reference for each global variable { void *gvarPtr = (void*)asBC_PTRARG(&bc[n]); if( !gvarPtr ) break; asCGlobalProperty *prop = GetPropertyByGlobalVarPtr(gvarPtr); if (!prop) { // The pointer is a string constant, so it needs to be released by the string factory int r = engine->stringFactory->ReleaseStringConstant(gvarPtr); UNUSED_VAR(r); // If we get an error from the string factory there is not // anything we can do about it, except report a message. // TODO: Write a message showing that the string couldn't be // released. Include the first 10 characters and the length // to make it easier to identify which string it was asASSERT(r >= 0); break; } // Only release the properties once if( !ptrs.Exists(gvarPtr) ) { prop->Release(); ptrs.PushLast(gvarPtr); } asCConfigGroup *group = engine->FindConfigGroupForGlobalVar(prop->id); if( group != 0 ) group->Release(); } break; // System functions case asBC_CALLSYS: { int funcId = asBC_INTARG(&bc[n]); asCConfigGroup *group = engine->FindConfigGroupForFunction(funcId); if( group != 0 ) group->Release(); if( funcId ) { asCScriptFunction *fptr = engine->scriptFunctions[funcId]; if( fptr ) fptr->ReleaseInternal(); } } break; // Functions case asBC_CALL: case asBC_CALLINTF: { int funcId = asBC_INTARG(&bc[n]); if( funcId ) { asCScriptFunction *fptr = engine->scriptFunctions[funcId]; if( fptr ) fptr->ReleaseInternal(); // The engine may have been forced to destroy the function internals early // and this may will make it impossible to find the function by id anymore. // This should only happen if the engine is released while the application // is still keeping functions alive. // TODO: Fix this possible memory leak } } break; // Function pointers case asBC_FuncPtr: { asCScriptFunction *func = (asCScriptFunction*)asBC_PTRARG(&bc[n]); if( func ) func->ReleaseInternal(); } break; } } // Release the jit compiled function if( scriptData->jitFunction ) engine->jitCompiler->ReleaseJITFunction(scriptData->jitFunction); scriptData->jitFunction = 0; } // Delegate if( objForDelegate ) engine->ReleaseScriptObject(objForDelegate, funcForDelegate->GetObjectType()); objForDelegate = 0; if( funcForDelegate ) funcForDelegate->Release(); funcForDelegate = 0; } // interface int asCScriptFunction::GetReturnTypeId(asDWORD *flags) const { if( flags ) { if( returnType.IsReference() ) { *flags = asTM_INOUTREF; *flags |= returnType.IsReadOnly() ? asTM_CONST : 0; } else *flags = asTM_NONE; } return engine->GetTypeIdFromDataType(returnType); } // interface asUINT asCScriptFunction::GetParamCount() const { return (asUINT)parameterTypes.GetLength(); } // interface int asCScriptFunction::GetParam(asUINT index, int *out_typeId, asDWORD *out_flags, const char **out_name, const char **out_defaultArg) const { if( index >= parameterTypes.GetLength() ) return asINVALID_ARG; if( out_typeId ) *out_typeId = engine->GetTypeIdFromDataType(parameterTypes[index]); if( out_flags ) { *out_flags = inOutFlags[index]; *out_flags |= parameterTypes[index].IsReadOnly() ? asTM_CONST : 0; } if( out_name ) { // The parameter names are not stored if loading from bytecode without debug information if( index < parameterNames.GetLength() ) *out_name = parameterNames[index].AddressOf(); else *out_name = 0; } if( out_defaultArg ) { if( index < defaultArgs.GetLength() && defaultArgs[index] ) *out_defaultArg = defaultArgs[index]->AddressOf(); else *out_defaultArg = 0; } return asSUCCESS; } // interface asIScriptEngine *asCScriptFunction::GetEngine() const { return engine; } // interface const char *asCScriptFunction::GetDeclaration(bool includeObjectName, bool includeNamespace, bool includeParamNames) const { asCString *tempString = &asCThreadManager::GetLocalData()->string; *tempString = GetDeclarationStr(includeObjectName, includeNamespace, includeParamNames); return tempString->AddressOf(); } // interface const char *asCScriptFunction::GetScriptSectionName() const { if( scriptData && scriptData->scriptSectionIdx >= 0 ) return engine->scriptSectionNames[scriptData->scriptSectionIdx]->AddressOf(); return 0; } // interface const char *asCScriptFunction::GetConfigGroup() const { asCConfigGroup *group = 0; if( funcType != asFUNC_FUNCDEF ) group = engine->FindConfigGroupForFunction(id); else group = engine->FindConfigGroupForFuncDef(this->funcdefType); if( group == 0 ) return 0; return group->groupName.AddressOf(); } // interface asDWORD asCScriptFunction::GetAccessMask() const { return accessMask; } // internal void asCScriptFunction::JITCompile() { if( funcType != asFUNC_SCRIPT ) return; asASSERT( scriptData ); asIJITCompiler *jit = engine->GetJITCompiler(); if( !jit ) return; // Make sure the function has been compiled with JitEntry instructions // For functions that has JitEntry this will be a quick test asUINT length; asDWORD *byteCode = GetByteCode(&length); asDWORD *end = byteCode + length; bool foundJitEntry = false; while( byteCode < end ) { // Determine the instruction asEBCInstr op = asEBCInstr(*(asBYTE*)byteCode); if( op == asBC_JitEntry ) { foundJitEntry = true; break; } // Move to next instruction byteCode += asBCTypeSize[asBCInfo[op].type]; } if( !foundJitEntry ) { asCString msg; msg.Format(TXT_NO_JIT_IN_FUNC_s, GetDeclaration()); engine->WriteMessage("", 0, 0, asMSGTYPE_WARNING, msg.AddressOf()); } // Release the previous function, if any if( scriptData->jitFunction ) { engine->jitCompiler->ReleaseJITFunction(scriptData->jitFunction); scriptData->jitFunction = 0; } // Compile for native system int r = jit->CompileFunction(this, &scriptData->jitFunction); if( r < 0 ) asASSERT( scriptData->jitFunction == 0 ); } // interface asDWORD *asCScriptFunction::GetByteCode(asUINT *length) { if( scriptData == 0 ) return 0; if( length ) *length = (asUINT)scriptData->byteCode.GetLength(); if( scriptData->byteCode.GetLength() ) return scriptData->byteCode.AddressOf(); return 0; } // interface void *asCScriptFunction::SetUserData(void *data, asPWORD type) { // As a thread might add a new new user data at the same time as another // it is necessary to protect both read and write access to the userData member ACQUIREEXCLUSIVE(engine->engineRWLock); // It is not intended to store a lot of different types of userdata, // so a more complex structure like a associative map would just have // more overhead than a simple array. for( asUINT n = 0; n < userData.GetLength(); n += 2 ) { if( userData[n] == type ) { void *oldData = reinterpret_cast(userData[n+1]); userData[n+1] = reinterpret_cast(data); RELEASEEXCLUSIVE(engine->engineRWLock); return oldData; } } userData.PushLast(type); userData.PushLast(reinterpret_cast(data)); RELEASEEXCLUSIVE(engine->engineRWLock); return 0; } // interface void *asCScriptFunction::GetUserData(asPWORD type) const { // There may be multiple threads reading, but when // setting the user data nobody must be reading. ACQUIRESHARED(engine->engineRWLock); for( asUINT n = 0; n < userData.GetLength(); n += 2 ) { if( userData[n] == type ) { RELEASESHARED(engine->engineRWLock); return reinterpret_cast(userData[n+1]); } } RELEASESHARED(engine->engineRWLock); return 0; } // internal // TODO: cleanup: This method should probably be a member of the engine asCGlobalProperty *asCScriptFunction::GetPropertyByGlobalVarPtr(void *gvarPtr) { asSMapNode *node; if( engine->varAddressMap.MoveTo(&node, gvarPtr) ) { asASSERT(gvarPtr == node->value->GetAddressOfValue()); return node->value; } return 0; } // internal int asCScriptFunction::GetRefCount() { asASSERT( funcType == asFUNC_DELEGATE ); return externalRefCount.get(); } // internal void asCScriptFunction::SetFlag() { gcFlag = true; } // internal bool asCScriptFunction::GetFlag() { return gcFlag; } // internal void asCScriptFunction::EnumReferences(asIScriptEngine *) { asASSERT( funcType == asFUNC_DELEGATE ); // Delegate if( objForDelegate ) engine->GCEnumCallback(objForDelegate); } // internal void asCScriptFunction::ReleaseAllHandles(asIScriptEngine *) { asASSERT( funcType == asFUNC_DELEGATE ); // Release paramaters // Delegate if( objForDelegate ) engine->ReleaseScriptObject(objForDelegate, funcForDelegate->GetObjectType()); objForDelegate = 0; } // internal bool asCScriptFunction::IsShared() const { // All system functions are shared if( funcType == asFUNC_SYSTEM ) return true; // All class methods for shared classes are also shared asASSERT( objectType == 0 || objectType->engine == engine || objectType->engine == 0 ); if( objectType && (objectType->flags & asOBJ_SHARED) ) return true; // funcdefs that are registered by the application are shared if (funcType == asFUNC_FUNCDEF && module == 0) return true; // Functions that have been specifically marked as shared are shared return traits.GetTrait(asTRAIT_SHARED); } // internal bool asCScriptFunction::IsFinal() const { return traits.GetTrait(asTRAIT_FINAL); } // internal bool asCScriptFunction::IsOverride() const { return traits.GetTrait(asTRAIT_OVERRIDE); } END_AS_NAMESPACE