// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2016 SuperTuxKart-Team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef SERVER_ONLY #ifndef HEADER_SHADER_FILES_MANAGER_HPP #define HEADER_SHADER_FILES_MANAGER_HPP #include "graphics/gl_headers.hpp" #include "utils/log.hpp" #include "utils/no_copy.hpp" #include "utils/singleton.hpp" #include #include #include #include #include class ShaderFilesManager : public Singleton, NoCopy { private: typedef std::shared_ptr SharedShader; /** * Map from a filename in full path to a shader indentifier. * Used for caching shaders. */ std::unordered_map m_shader_files_loaded; // ------------------------------------------------------------------------ const std::string& getHeader(); // ------------------------------------------------------------------------ void readFile(const std::string& file, std::ostringstream& code, bool not_header = true); // ------------------------------------------------------------------------ SharedShader addShaderFile(const std::string& full_path, unsigned type); public: // ------------------------------------------------------------------------ ShaderFilesManager() {} // ------------------------------------------------------------------------ ~ShaderFilesManager() { removeAllShaderFiles(); } // ------------------------------------------------------------------------ void removeAllShaderFiles() { removeUnusedShaderFiles(); if (!m_shader_files_loaded.empty()) { #ifdef DEBUG Log::error("ShaderFilesManager", "Some shader file > 1 ref_count"); #endif m_shader_files_loaded.clear(); } } // ------------------------------------------------------------------------ void removeUnusedShaderFiles() { for (auto it = m_shader_files_loaded.begin(); it != m_shader_files_loaded.end();) { if (it->second.use_count() == 1 || !it->second) { it = m_shader_files_loaded.erase(it); } else { it++; } } } // ------------------------------------------------------------------------ SharedShader loadShader(const std::string& full_path, unsigned type); // ------------------------------------------------------------------------ SharedShader getShaderFile(const std::string& file, unsigned type); }; // ShaderFilesManager #endif #endif // !SERVER_ONLY