// Copyright (C) 2013 Patryk Nadrowski // Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt // OpenGL ES driver implemented by Christian Stehno and first OpenGL ES 2.0 // driver implemented by Amundis. // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in Irrlicht.h #ifndef __C_OGLES2_RENDERER_2D_H_INCLUDED__ #define __C_OGLES2_RENDERER_2D_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_OGLES2_ #include "COGLES2MaterialRenderer.h" namespace irr { namespace video { //! Class for renderer 2D in OpenGL ES 2.0 class COGLES2Renderer2D : public COGLES2MaterialRenderer { public: //! Constructor COGLES2Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COGLES2Driver* driver); //! Destructor ~COGLES2Renderer2D(); virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services); virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); void setTexture(const ITexture* texture); protected: core::dimension2d RenderTargetSize; core::matrix4 Matrix; const ITexture* Texture; s32 MatrixID; s32 UseTextureID; }; } // end namespace video } // end namespace irr #endif #endif