// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2013 the SuperTuxKart team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // Creates a bubble (wave) effect by distorting the texture depending on time #version 130 uniform mat4 ModelViewProjectionMatrix; uniform float time; in vec3 Position; in vec2 Texcoord; out vec2 uv; void main() { gl_Position = ModelViewProjectionMatrix * vec4(Position, 1.); float delta_x = cos(time*3.0) * sin( 4.0 * Texcoord.x * 6.28318531 ); float delta_y = cos(time*2.0) * sin( 3.0 * Texcoord.y * 6.28318531 ); uv = Texcoord + vec2(0.02*delta_x, 0.02*delta_y); }