// Copyright (C) 2008-2012 Colin MacDonald // No rights reserved: this software is in the public domain. #include "testUtils.h" using namespace irr; // Tests B3D animations. bool b3dAnimation(void) { // Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions. IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO, core::dimension2d(160, 120), 32); assert_log(device); if (!device) return false; video::IVideoDriver* driver = device->getVideoDriver(); scene::ISceneManager * smgr = device->getSceneManager(); scene::ISkinnedMesh* mesh = (scene::ISkinnedMesh*)smgr->getMesh("../media/ninja.b3d"); assert_log(mesh); bool result = false; if (!mesh) return false; scene::IAnimatedMeshSceneNode* node1 = smgr->addAnimatedMeshSceneNode(mesh); assert_log(node1); /** Verify that two skinned animated mesh scene nodes can use different frames of the skinned mesh */ if(node1) { node1->setPosition(core::vector3df(-3, -3, 10)); node1->setMaterialFlag(video::EMF_LIGHTING, false); node1->setAnimationSpeed(0.f); node1->setCurrentFrame(10.f); node1->setDebugDataVisible(irr::scene::EDS_BBOX_BUFFERS); } scene::IAnimatedMeshSceneNode* node2 = smgr->addAnimatedMeshSceneNode(mesh); assert_log(node2); if(node2) { node2->setPosition(core::vector3df(3, -3, 10)); node2->setMaterialFlag(video::EMF_LIGHTING, false); node2->setAnimationSpeed(0.f); node2->setCurrentFrame(62.f); node2->setDebugDataVisible(scene::EDS_BBOX_BUFFERS); } (void)smgr->addCameraSceneNode(); // Just jump to the last frame since that's all we're interested in. device->run(); driver->beginScene(true, true, video::SColor(255, 60, 60, 60)); smgr->drawAll(); driver->endScene(); result = takeScreenshotAndCompareAgainstReference(driver, "-b3dAnimation.png"); if (node2) node2->remove(); /** Now test if bones are correctly positioned. */ node1->setDebugDataVisible(scene::EDS_SKELETON); node1->setPosition(core::vector3df(1,-5,8)); node1->setRotation(core::vector3df(0,180,0)); node1->updateAbsolutePosition(); for (u32 i=0; igetJointCount(); ++i) { smgr->addCubeSceneNode(1.f,0,-1,node1->getJointNode(i)->getAbsolutePosition()); // smgr->addCubeSceneNode(1.f,node1->getJointNode(i)); } // Simple render call device->run(); driver->beginScene(true, true, video::SColor(255, 60, 60, 60)); smgr->drawAll(); driver->endScene(); result &= takeScreenshotAndCompareAgainstReference(driver, "-b3dJointPosition.png"); device->closeDevice(); device->run(); device->drop(); return result; }