/* This is a template to avoid writing boring stuff again and again when * creating a new robot. * * Don't forget to replace the copyright in the fourth line of the header in * this file and the header file, with the current year and your name, the * #include to _robot.hpp, the class name references in * this file and in empty_robot.hpp to Robot and the #ifdef at * beginning of the header file. * * You should also delete these intructions. Oh, and if you use this template * as a robot, it does nothing. */ // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2004-2005 Steve Baker // Copyright (C) 2006-2007 Eduardo Hernandez Munoz // Copyright (C) // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "world.hpp" #include "empty_robot.hpp" EmptyRobot::EmptyRobot(const KartProperties *kart_properties, int position, sgCoord init_pos) : AutoKart(kart_properties, position, init_pos) { //This is called just once per *competition* reset(); } //----------------------------------------------------------------------------- void EmptyRobot::update (float delta) { /*General kart stuff*/ AutoKart::update(delta); } //----------------------------------------------------------------------------- void EmptyRobot::reset() { //This function is called at the beginning of *each race* m_controls.lr = 0.0; m_controls.accel = false; m_controls.brake = false; m_controls.brake = false; m_controls.wheelie = false; m_controls.jump = false; m_controls.rescue = false; m_controls.fire = false; /*General kart stuff*/ AutoKart::reset(); }