// Copyright (C) 2013 Patryk Nadrowski // Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt // OpenGL ES driver implemented by Christian Stehno and first OpenGL ES 2.0 // driver implemented by Amundis. // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in Irrlicht.h #ifndef __C_OGLES2_PARALLAX_MAP_RENDERER_H_INCLUDED__ #define __C_OGLES2_PARALLAX_MAP_RENDERER_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_OGLES2_ #include "COGLES2MaterialRenderer.h" namespace irr { namespace video { //! Class for parallax mapping in OpenGL ES 2.0 class COGLES2ParallaxMapRenderer : public COGLES2MaterialRenderer { public: //! Constructor COGLES2ParallaxMapRenderer(const c8* vertexShaderProgram, const c8* pixelShaderProgram, E_MATERIAL_TYPE baseMaterial, COGLES2Driver* driver); //! Destructor ~COGLES2ParallaxMapRenderer(); virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services); virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); protected: COGLES2MaterialRenderer* SharedRenderer; }; } // end namespace video } // end namespace irr #endif #endif