// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __E_MATERIAL_FLAGS_H_INCLUDED__ #define __E_MATERIAL_FLAGS_H_INCLUDED__ namespace irr { namespace video { //! Material flags enum E_MATERIAL_FLAG { //! Draw as wireframe or filled triangles? Default: false EMF_WIREFRAME = 0x1, //! Draw as point cloud or filled triangles? Default: false EMF_POINTCLOUD = 0x2, //! Flat or Gouraud shading? Default: true EMF_GOURAUD_SHADING = 0x4, //! Will this material be lighted? Default: true EMF_LIGHTING = 0x8, //! Is the ZBuffer enabled? Default: true EMF_ZBUFFER = 0x10, //! May be written to the zbuffer or is it readonly. Default: true /** This flag is ignored, if the material type is a transparent type. */ EMF_ZWRITE_ENABLE = 0x20, //! Is backface culling enabled? Default: true EMF_BACK_FACE_CULLING = 0x40, //! Is frontface culling enabled? Default: false /** Overrides EMF_BACK_FACE_CULLING if both are enabled. */ EMF_FRONT_FACE_CULLING = 0x80, //! Is bilinear filtering enabled? Default: true EMF_BILINEAR_FILTER = 0x100, //! Is trilinear filtering enabled? Default: false /** If the trilinear filter flag is enabled, the bilinear filtering flag is ignored. */ EMF_TRILINEAR_FILTER = 0x200, //! Is anisotropic filtering? Default: false /** In Irrlicht you can use anisotropic texture filtering in conjunction with bilinear or trilinear texture filtering to improve rendering results. Primitives will look less blurry with this flag switched on. */ EMF_ANISOTROPIC_FILTER = 0x400, //! Is fog enabled? Default: false EMF_FOG_ENABLE = 0x800, //! Normalizes normals. Default: false /** You can enable this if you need to scale a dynamic lighted model. Usually, its normals will get scaled too then and it will get darker. If you enable the EMF_NORMALIZE_NORMALS flag, the normals will be normalized again, and the model will look as bright as it should. */ EMF_NORMALIZE_NORMALS = 0x1000, //! Access to all layers texture wrap settings. Overwrites separate layer settings. EMF_TEXTURE_WRAP = 0x2000, //! AntiAliasing mode EMF_ANTI_ALIASING = 0x4000, //! ColorMask bits, for enabling the color planes EMF_COLOR_MASK = 0x8000, //! ColorMaterial enum for vertex color interpretation EMF_COLOR_MATERIAL = 0x10000, //! Flag for enabling/disabling mipmap usage EMF_USE_MIP_MAPS = 0x20000, //! Flag for blend operation EMF_BLEND_OPERATION = 0x40000, //! Flag for polygon offset EMF_POLYGON_OFFSET = 0x80000, //! MaterialType override EMF_MATERIAL_TYPE = 0x100000, //! Texture EMF_TEXTURE0 = 0x200000, //! Texture EMF_TEXTURE1 = 0x400000, //! Texture EMF_TEXTURE2 = 0x800000, }; } // end namespace video } // end namespace irr #endif // __E_MATERIAL_FLAGS_H_INCLUDED__