// Copyright (C) 2013 Patryk Nadrowski // Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt // OpenGL ES driver implemented by Christian Stehno and first OpenGL ES 2.0 // driver implemented by Amundis. // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in Irrlicht.h #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_OGLES2_ #include "COGLES2Renderer2D.h" #include "IGPUProgrammingServices.h" #include "os.h" #include "COGLES2Driver.h" namespace irr { namespace video { //! Constructor COGLES2Renderer2D::COGLES2Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COGLES2Driver* driver) : COGLES2MaterialRenderer(driver, 0, EMT_SOLID), RenderTargetSize(core::dimension2d(0,0)), Matrix(core::matrix4::EM4CONST_NOTHING), Texture(0) { #ifdef _DEBUG setDebugName("COGLES2Renderer2D"); #endif int Temp = 0; init(Temp, vertexShaderProgram, pixelShaderProgram, false); Driver->getBridgeCalls()->setProgram(Program); // These states doesn't change later. MatrixID = getPixelShaderConstantID("uOrthoMatrix"); UseTextureID = getPixelShaderConstantID("uUseTexture"); s32 TextureUnitID = getPixelShaderConstantID("uTextureUnit"); int TextureUnit = 0; setPixelShaderConstant(TextureUnitID, &TextureUnit, 1); Driver->getBridgeCalls()->setProgram(0); } //! Destructor COGLES2Renderer2D::~COGLES2Renderer2D() { } void COGLES2Renderer2D::OnSetMaterial(const video::SMaterial& material, const video::SMaterial& lastMaterial, bool resetAllRenderstates, video::IMaterialRendererServices* services) { Driver->getBridgeCalls()->setProgram(Program); Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates); } bool COGLES2Renderer2D::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) { Driver->setTextureRenderStates(Driver->getCurrentMaterial(), false); const core::dimension2d& renderTargetSize = Driver->getCurrentRenderTargetSize(); if (RenderTargetSize != renderTargetSize) { Matrix.buildProjectionMatrixOrthoLH(f32(renderTargetSize.Width), f32(-(s32)(renderTargetSize.Height)), -1.0f, 1.0f); Matrix.setTranslation(core::vector3df(-1,1,0)); setPixelShaderConstant(MatrixID, Matrix.pointer(), 16); RenderTargetSize = renderTargetSize; } int UseTexture = Texture ? 1 : 0; setPixelShaderConstant(UseTextureID, &UseTexture, 1); return true; } void COGLES2Renderer2D::setTexture(const ITexture* texture) { Texture = texture; } } // end namespace video } // end namespace irr #endif