// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_GUI_STATIC_TEXT_H_INCLUDED__ #define __C_GUI_STATIC_TEXT_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_GUI_ #include "IGUIStaticText.h" #include "irrArray.h" #include "GlyphLayout.h" namespace irr { namespace gui { class CGUIStaticText : public IGUIStaticText { public: //! constructor CGUIStaticText(const core::stringw& text, bool border, IGUIEnvironment* environment, IGUIElement* parent, s32 id, const core::rect& rectangle, bool background = false); //! destructor virtual ~CGUIStaticText(); //! draws the element and its children virtual void draw(); //! Sets another skin independent font. virtual void setOverrideFont(IGUIFont* font=0); //! Gets the override font (if any) virtual IGUIFont* getOverrideFont() const; //! Get the font which is used right now for drawing virtual IGUIFont* getActiveFont() const; //! Sets another color for the text. virtual void setOverrideColor(video::SColor color); //! Sets another color for the background. virtual void setBackgroundColor(video::SColor color); //! Sets whether to draw the background virtual void setDrawBackground(bool draw); //! Gets the background color virtual video::SColor getBackgroundColor() const; //! Checks if background drawing is enabled virtual bool isDrawBackgroundEnabled() const; //! Sets whether to draw the border virtual void setDrawBorder(bool draw); //! Checks if border drawing is enabled virtual bool isDrawBorderEnabled() const; //! Sets alignment mode for text virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical); //! Gets the override color virtual video::SColor getOverrideColor() const; //! Sets if the static text should use the overide color or the //! color in the gui skin. virtual void enableOverrideColor(bool enable); //! Checks if an override color is enabled virtual bool isOverrideColorEnabled() const; //! Set whether the text in this label should be clipped if it goes outside bounds virtual void setTextRestrainedInside(bool restrainedInside); //! Checks if the text in this label should be clipped if it goes outside bounds virtual bool isTextRestrainedInside() const; //! Enables or disables word wrap for using the static text as //! multiline text control. virtual void setWordWrap(bool enable); //! Checks if word wrap is enabled virtual bool isWordWrapEnabled() const; //! Sets the new caption of this element. virtual void setText(const core::stringw& text); //! Returns the height of the text in pixels when it is drawn. virtual s32 getTextHeight() const; //! Returns the width of the current text, in the current font virtual s32 getTextWidth() const; //! Updates the absolute position, splits text if word wrap is enabled virtual void updateAbsolutePosition(); //! Writes attributes of the element. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; //! Reads attributes of the element virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); virtual const std::vector& getGlyphLayouts() const { return m_glyph_layouts; } virtual void setGlyphLayouts(std::vector& gls) { m_glyph_layouts = gls; } virtual void clearGlyphLayouts() { m_glyph_layouts.clear(); } virtual void setUseGlyphLayoutsOnly(bool gls_only) { m_use_glyph_layouts_only = gls_only; } virtual bool useGlyphLayoutsOnly() const { return m_use_glyph_layouts_only; } private: //! Breaks the single text line. void breakText(); EGUI_ALIGNMENT HAlign, VAlign; bool Border; bool OverrideColorEnabled; bool OverrideBGColorEnabled; bool WordWrap; bool Background; bool RestrainTextInside; video::SColor OverrideColor, BGColor; gui::IGUIFont* OverrideFont; gui::IGUIFont* LastBreakFont; // stored because: if skin changes, line break must be recalculated. //! If true, setText / updating this element will not reshape with Text object bool m_use_glyph_layouts_only; std::vector m_glyph_layouts; }; } // end namespace gui } // end namespace irr #endif // _IRR_COMPILE_WITH_GUI_ #endif