// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h // This device code is based on the original SDL device implementation // contributed by Shane Parker (sirshane). #ifndef __C_IRR_DEVICE_SDL_H_INCLUDED__ #define __C_IRR_DEVICE_SDL_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_SDL_DEVICE_ #include "IrrlichtDevice.h" #include "CIrrDeviceStub.h" #include "IImagePresenter.h" #include "ICursorControl.h" #include #include namespace irr { class CIrrDeviceSDL : public CIrrDeviceStub, video::IImagePresenter { public: //! constructor CIrrDeviceSDL(const SIrrlichtCreationParameters& param); //! destructor virtual ~CIrrDeviceSDL(); //! runs the device. Returns false if device wants to be deleted virtual bool run(); //! pause execution temporarily virtual void yield(); //! pause execution for a specified time virtual void sleep(u32 timeMs, bool pauseTimer); //! sets the caption of the window virtual void setWindowCaption(const wchar_t* text); //! sets the class of the window virtual void setWindowClass(const char* text) {} //! returns if window is active. if not, nothing need to be drawn virtual bool isWindowActive() const; //! returns if window has focus. bool isWindowFocused() const; //! returns if window is minimized. bool isWindowMinimized() const; //! returns color format of the window. video::ECOLOR_FORMAT getColorFormat() const; //! presents a surface in the client area virtual bool present(video::IImage* surface, void* windowId=0, core::rect* src=0); //! notifies the device that it should close itself virtual void closeDevice(); //! \return Returns a pointer to a list with all video modes supported video::IVideoModeList* getVideoModeList(); //! Sets if the window should be resizable in windowed mode. virtual void setResizable(bool resize=false); //! Minimizes the window. virtual void minimizeWindow(); //! Maximizes the window. virtual void maximizeWindow(); //! Restores the window size. virtual void restoreWindow(); //! Move window to requested position virtual bool moveWindow(int x, int y); //! Get current window position. virtual bool getWindowPosition(int* x, int* y); //! Activate any joysticks, and generate events for them. virtual bool activateJoysticks(core::array & joystickInfo); //! Set the current Gamma Value for the Display virtual bool setGammaRamp( f32 red, f32 green, f32 blue, f32 brightness, f32 contrast ); //! Get the current Gamma Value for the Display virtual bool getGammaRamp( f32 &red, f32 &green, f32 &blue, f32 &brightness, f32 &contrast ); //! Get the device type virtual E_DEVICE_TYPE getType() const { return EIDT_SDL; } //! Implementation of the linux cursor control class CCursorControl : public gui::ICursorControl { public: CCursorControl(CIrrDeviceSDL* dev) : Device(dev), IsVisible(true) { } //! Changes the visible state of the mouse cursor. virtual void setVisible(bool visible) { IsVisible = visible; if ( visible ) SDL_ShowCursor( SDL_ENABLE ); else SDL_ShowCursor( SDL_DISABLE ); } //! Returns if the cursor is currently visible. virtual bool isVisible() const { return IsVisible; } //! Sets the new position of the cursor. virtual void setPosition(const core::position2d &pos) { setPosition(pos.X, pos.Y); } //! Sets the new position of the cursor. virtual void setPosition(f32 x, f32 y) { setPosition((s32)(x*Device->Width), (s32)(y*Device->Height)); } //! Sets the new position of the cursor. virtual void setPosition(const core::position2d &pos) { setPosition(pos.X, pos.Y); } //! Sets the new position of the cursor. virtual void setPosition(s32 x, s32 y) { SDL_WarpMouse( x, y ); } //! Returns the current position of the mouse cursor. virtual const core::position2d& getPosition() { updateCursorPos(); return CursorPos; } //! Returns the current position of the mouse cursor. virtual core::position2d getRelativePosition() { updateCursorPos(); return core::position2d(CursorPos.X / (f32)Device->Width, CursorPos.Y / (f32)Device->Height); } virtual void setReferenceRect(core::rect* rect=0) { } private: void updateCursorPos() { CursorPos.X = Device->MouseX; CursorPos.Y = Device->MouseY; if (CursorPos.X < 0) CursorPos.X = 0; if (CursorPos.X > (s32)Device->Width) CursorPos.X = Device->Width; if (CursorPos.Y < 0) CursorPos.Y = 0; if (CursorPos.Y > (s32)Device->Height) CursorPos.Y = Device->Height; } CIrrDeviceSDL* Device; core::position2d CursorPos; bool IsVisible; }; private: //! create the driver void createDriver(); bool createWindow(); void createKeyMap(); SDL_Surface* Screen; int SDL_Flags; #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_) core::array Joysticks; #endif s32 MouseX, MouseY; u32 MouseButtonStates; u32 Width, Height; bool Resizable; bool WindowHasFocus; bool WindowMinimized; struct SKeyMap { SKeyMap() {} SKeyMap(s32 x11, s32 win32) : SDLKey(x11), Win32Key(win32) { } s32 SDLKey; s32 Win32Key; bool operator<(const SKeyMap& o) const { return SDLKey KeyMap; SDL_SysWMinfo Info; }; } // end namespace irr #endif // _IRR_COMPILE_WITH_SDL_DEVICE_ #endif // __C_IRR_DEVICE_SDL_H_INCLUDED__