// $Id$ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2006 Joerg Henrichs // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_POWERUP_H #define HEADER_POWERUP_H #define MAX_POWERUPS 5 #include "items/powerup_manager.hpp" // needed for powerup_type #include "utils/random_generator.hpp" class Kart; class Item; class SFXBase; class Powerup { private: RandomGenerator m_random; SFXBase *m_sound_shot; SFXBase *m_sound_use_anvil; SFXBase *m_sound_use_parachute; protected: Kart* m_owner; PowerupType m_type; int m_number; public: Powerup (Kart* kart_); ~Powerup (); void set (PowerupType _type, int n=1); void reset (); int getNum () const {return m_number;} PowerupType getType () const {return m_type; } void hitBonusBox (int n, const Item &item, int newC=-1); Material* getIcon (); void use (); }; #endif