uniform sampler2D tex_128; uniform sampler2D tex_256; uniform sampler2D tex_512; layout (std140) uniform MatrixesData { mat4 ViewMatrix; mat4 ProjectionMatrix; mat4 InverseViewMatrix; mat4 InverseProjectionMatrix; mat4 ShadowViewProjMatrixes[4]; vec2 screen; }; out vec4 FragColor; void main() { vec2 uv = gl_FragCoord.xy / screen; vec4 col = .125 * texture(tex_128, uv); col += .25 * texture(tex_256, uv); col += .5 * texture(tex_512, uv); FragColor = vec4(col.xyz, 1.); }