// // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2011-2013 Joerg Henrichs // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_STK_DYNAMICS_WORLD_HPP #define HEADER_STK_DYNAMICS_WORLD_HPP #include "btBulletDynamicsCommon.h" class STKDynamicsWorld : public btDiscreteDynamicsWorld { public: /** The standard constructor which just created a btDiscreteDynamicsWorld. */ STKDynamicsWorld(btDispatcher* dispatcher, btBroadphaseInterface* pairCache, btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration) : btDiscreteDynamicsWorld(dispatcher, pairCache, constraintSolver, collisionConfiguration) { } /** Resets m_localTime to 0. This allows more precise replay of * physics, which is important for replaying histories. */ virtual void resetLocalTime() { m_localTime = 0; } }; // STKDynamicsWorld #endif /* EOF */