// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2013 the SuperTuxKart team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // Creates a bubble (wave) effect by distorting the texture depending on time uniform mat4 ModelViewProjectionMatrix; uniform float time; out vec2 uv; out vec2 uv_anim; out vec2 uv_cl; out vec2 uv_fast; out vec3 vertex; void main() { uv = gl_MultiTexCoord0.st; gl_Position = ModelViewProjectionMatrix * gl_Vertex; float delta_x = cos(time*3.0) * sin( 4.0 * gl_TexCoord[0].st.s * 6.28318531 ); float delta_y = cos(time*2.0) * sin( 3.0 * gl_TexCoord[0].st.t * 6.28318531 ); vertex = gl_Vertex.xyz; uv_anim = uv + vec2(0.002*time, 0); uv_cl = uv + vec2(-0.001*time, 0); uv_fast = uv + vec2(0.005*time, 0); }