// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2004 SuperTuxKart-Team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "modes/linear_world.hpp" #if defined(WIN32) && !defined(__CYGWIN__) # define snprintf _snprintf #endif #include "gui/race_gui.hpp" #include "constants.hpp" #include "track.hpp" #include "gui/menu_manager.hpp" #include "translation.hpp" #include "audio/sound_manager.hpp" #include "network/network_manager.hpp" //----------------------------------------------------------------------------- LinearWorld::LinearWorld() : World() { } // LinearWorld // ---------------------------------------------------------------------------- void LinearWorld::init() { World::init(); const unsigned int kart_amount = m_kart.size(); m_kart_display_info = new KartIconDisplayInfo[kart_amount]; for(unsigned int n=0; nfindRoadSector(m_kart[n]->getXYZ(), &info.m_track_sector); //If m_track_sector == UNKNOWN_SECTOR, then the kart is not on top of //the road, so we have to use another function to find the sector. info.m_on_road = info.m_track_sector != Track::UNKNOWN_SECTOR; if (!info.m_on_road) { info.m_track_sector = m_track->findOutOfRoadSector(m_kart[n]->getXYZ(), Track::RS_DONT_KNOW, Track::UNKNOWN_SECTOR ); } m_track->spatialToTrack(info.m_curr_track_coords, m_kart[n]->getXYZ(), info.m_track_sector ); // Init the last track coords so that no new lap (or undoing // a lap) is counted in the first doLapCounting call. info.m_last_track_coords = Vec3(0, 999, 999); info.m_race_lap = -1; info.m_lap_start_time = -1.0f; info.m_time_at_last_lap = 99999.9f; m_kart_info.push_back(info); } // next kart } // init //----------------------------------------------------------------------------- LinearWorld::~LinearWorld() { delete[] m_kart_display_info; } // ~LinearWorld //----------------------------------------------------------------------------- void LinearWorld::restartRace() { World::restartRace(); const unsigned int kart_amount = m_kart.size(); for(unsigned int n=0; nfindRoadSector(m_kart[n]->getXYZ(), &info.m_track_sector); //If m_track_sector == UNKNOWN_SECTOR, then the kart is not on top of //the road, so we have to use another function to find the sector. info.m_on_road = info.m_track_sector != Track::UNKNOWN_SECTOR; if (!info.m_on_road) { info.m_track_sector = m_track->findOutOfRoadSector(m_kart[n]->getXYZ(), Track::RS_DONT_KNOW, Track::UNKNOWN_SECTOR ); } m_track->spatialToTrack(info.m_curr_track_coords, m_kart[n]->getXYZ(), info.m_track_sector ); // This assignmet is important, otherwise (depending on previous // value of m_last_track_coors) a lap could be counted as 'undone', // decreasing the number of laps to -2. info.m_last_track_coords = Vec3(0, 999, 999); info.m_race_lap = -1; info.m_lap_start_time = -1.0f; info.m_time_at_last_lap = 99999.9f; updateRacePosition(m_kart[n], info); } // next kart } // restartRace //----------------------------------------------------------------------------- void LinearWorld::update(float delta) { // run generic parent stuff that applies to all modes. It // especially updates the kart positions. World::update(delta); const unsigned int kart_amount = race_manager->getNumKarts(); // Do stuff specific to this subtype of race. // ------------------------------------------ for(unsigned int n=0; nisRescue()) continue; // ---------- deal with sector data --------- // update sector variables int prev_sector = kart_info.m_track_sector; m_track->findRoadSector( kart->getXYZ(), &kart_info.m_track_sector); // Check if the kart is taking a shortcut (if it's not already doing one): // ----------------------------------------------------------------------- kart_info.m_on_road = kart_info.m_track_sector != Track::UNKNOWN_SECTOR; if(kart_info.m_on_road) { if(m_track->isShortcut(kart_info.m_last_valid_sector, kart_info.m_track_sector)) { // bring karts back to where they left the track. rescueKartAfterShortcut(kart, kart_info); } kart_info.m_last_valid_sector = kart_info.m_track_sector; } // last_valid_sectpr!=UNKNOWN_SECTOR else { // Kart off road. Find the closest sector instead. kart_info.m_track_sector = m_track->findOutOfRoadSector(kart->getXYZ(), kart_info.m_curr_track_coords[0] > 0.0 ? Track::RS_RIGHT : Track::RS_LEFT, prev_sector ); if(m_track->isShortcut(prev_sector, kart_info.m_track_sector)) rescueKartAfterShortcut(kart, kart_info); } // Update track coords (=progression) m_kart_info[n].m_last_track_coords = m_kart_info[n].m_curr_track_coords; m_track->spatialToTrack(kart_info.m_curr_track_coords, kart->getXYZ(), kart_info.m_track_sector ); // Lap counting, based on the new position, but only if the kart // hasn't finished the race (otherwise it would be counted more than // once for the number of finished karts). if(!kart->hasFinishedRace()) doLapCounting(kart_info, kart); } // for n // Update all positions. This must be done after _all_ karts have // updated their position and laps etc, otherwise inconsistencies // (like two karts at same position) can occur. // --------------------------------------------------------------- for(unsigned int i=0; ihasFinishedRace() && !m_kart[i]->isEliminated()) { updateRacePosition(m_kart[i], m_kart_info[i]); // During the last lap update the estimated finish time. // This is used to play the faster music, and by the AI if(m_kart_info[i].m_race_lap == race_manager->getNumLaps()-1) m_kart_info[i].m_estimated_finish = estimateFinishTimeForKart(m_kart[i]); checkForWrongDirection(i); } } #ifdef DEBUG // FIXME: Debug output in case that the double position error // occurs again. It can most likely be removed. int pos_used[10]; for(int i=0; i<10; i++) pos_used[i]=-99; for(unsigned int i=0; igetPosition()]!=-99) { for(unsigned int j =0; jgetPosition(), m_kart[j]->hasFinishedRace(), m_kart_info[j].m_race_lap, getDistanceDownTrackForKart(m_kart[j]->getWorldKartId())); } } pos_used[m_kart[i]->getPosition()]=i; } #endif } // update //----------------------------------------------------------------------------- void LinearWorld::doLapCounting ( KartInfo& kart_info, Kart* kart ) { const float delta=20.0f; float track_length = m_track->getTrackLength(); bool newLap = kart_info.m_last_track_coords.getY() > track_length-delta && kart_info.m_curr_track_coords.getY() < delta; // This fails if a kart skips a sector (or comes from the outside of the drivelines) //const bool newLap = kart_info.m_last_valid_sector == (int)m_track->m_distance_from_start.size()-1 && // kart_info.m_track_sector == 0; if ( newLap ) { // Only increase the lap counter and set the new time if the // kart hasn't already finished the race (otherwise the race_gui // will begin another countdown). if(kart_info.m_race_lap+1 <= race_manager->getNumLaps()) { setTimeAtLapForKart(getTime(), kart->getWorldKartId() ); kart_info.m_race_lap++ ; } // Race finished if(kart_info.m_race_lap >= race_manager->getNumLaps() && raceHasLaps()) { // A client wait does not detect race finished by itself, it will // receive a message from the server. So a client does not do // anything here. if(network_manager->getMode()!=NetworkManager::NW_CLIENT) kart->raceFinished(getTime()); } // Only do timings if original time was set properly. Driving backwards // over the start line will cause the lap start time to be set to -1. if(kart_info.m_lap_start_time>=0.0) { float time_per_lap; if (kart_info.m_race_lap == 1) // just completed first lap { time_per_lap=getTime(); } else //completing subsequent laps { time_per_lap=getTime() - kart_info.m_lap_start_time; } // if new fastest lap if(time_per_lap < getFastestLapTime() && raceHasLaps()) { setFastestLap(kart, time_per_lap); RaceGUI* m=(RaceGUI*)menu_manager->getRaceMenu(); if(m) { m->addMessage(_("New fastest lap"), NULL, 2.0f, 40, 100, 210, 100); char s[20]; m->TimeToString(time_per_lap, s); char m_fastest_lap_message[255]; snprintf(m_fastest_lap_message, sizeof(m_fastest_lap_message), "%s: %s",s, kart->getName().c_str()); m->addMessage(m_fastest_lap_message, NULL, 2.0f, 40, 100, 210, 100); } // if m } // end if new fastest lap } kart_info.m_lap_start_time = getTime(); } else if ( kart_info.m_curr_track_coords.getY() > track_length-delta && kart_info.m_last_track_coords.getY() < delta) { // Previously we had bugs where (on taking shortcuts etc) a lap was // 'uncounted' more than once, resulting in m_race_lap=-2, and even if // the starting line was then crossed correctly, it would still not be // counted. The if can most likely be removed mid term. if(kart_info.m_race_lap>-1) kart_info.m_race_lap-- ; // Prevent cheating by setting time to a negative number, indicating // that the line wasn't crossed properly. kart_info.m_lap_start_time = -1.0f; } } // doLapCounting //----------------------------------------------------------------------------- int LinearWorld::getSectorForKart(const int kart_id) const { return m_kart_info[kart_id].m_track_sector; } // getSectorForKart //----------------------------------------------------------------------------- float LinearWorld::getDistanceDownTrackForKart(const int kart_id) const { return m_kart_info[kart_id].m_curr_track_coords.getY(); } // getDistanceDownTrackForKart //----------------------------------------------------------------------------- float LinearWorld::getDistanceToCenterForKart(const int kart_id) const { return m_kart_info[kart_id].m_curr_track_coords.getX(); } // getDistanceToCenterForKart //----------------------------------------------------------------------------- int LinearWorld::getLapForKart(const int kart_id) const { return m_kart_info[kart_id].m_race_lap; } // getLapForKart //----------------------------------------------------------------------------- void LinearWorld::setTimeAtLapForKart(float t, const int kart_id) { m_kart_info[kart_id].m_time_at_last_lap=t; } // setTimeAtLapForKart //----------------------------------------------------------------------------- /** Returns the estimated finishing time. Only valid during the last lap! * \param kart_id Id of the kart. */ float LinearWorld::getEstimatedFinishTime(const int kart_id) const { assert(m_kart_info[kart_id].m_race_lap == race_manager->getNumLaps()-1); return m_kart_info[kart_id].m_estimated_finish; } // getEstimatedFinishTime //----------------------------------------------------------------------------- float LinearWorld::getTimeAtLapForKart(const int kart_id) const { return m_kart_info[kart_id].m_time_at_last_lap; } // getTimeAtLapForKart //----------------------------------------------------------------------------- KartIconDisplayInfo* LinearWorld::getKartsDisplayInfo(const RaceGUI* caller) { int laps_of_leader = -1; float time_of_leader = -1; // Find the best time for the lap. We can't simply use // the time of the kart at position 1, since the kart // might have been overtaken by now const unsigned int kart_amount = race_manager->getNumKarts(); for(unsigned int i = 0; i < kart_amount ; i++) { KartIconDisplayInfo& rank_info = m_kart_display_info[i]; Kart* kart = m_kart[i]; // reset color rank_info.r = 1.0; rank_info.g = 1.0; rank_info.b = 1.0; rank_info.lap = -1; if(kart->isEliminated()) continue; const float lap_time = getTimeAtLapForKart(kart->getWorldKartId()); const int current_lap = getLapForKart( kart->getWorldKartId() ); rank_info.lap = current_lap; if(current_lap > laps_of_leader) { // more laps than current leader --> new leader and new time computation laps_of_leader = current_lap; time_of_leader = lap_time; } else if(current_lap == laps_of_leader) { // Same number of laps as leader: use fastest time time_of_leader=std::min(time_of_leader,lap_time); } } // we now know the best time of the lap. fill the remaining bits of info for(unsigned int i = 0; i < kart_amount ; i++) { KartIconDisplayInfo& rank_info = m_kart_display_info[i]; KartInfo& kart_info = m_kart_info[i]; Kart* kart = m_kart[i]; const int position = kart->getPosition(); if(laps_of_leader>0 && // Don't compare times when crossing the start line first (getTime() - getTimeAtLapForKart(kart->getWorldKartId())<5.0f || rank_info.lap != laps_of_leader) && raceHasLaps()) { // Display for 5 seconds char str[256]; if(position==1) { str[0]=' '; str[1]=0; caller->TimeToString(getTimeAtLapForKart(kart->getWorldKartId()), str+1); } else { float timeBehind; timeBehind = (kart_info.m_race_lap==laps_of_leader ? getTimeAtLapForKart(kart->getWorldKartId()) : getTime()) - time_of_leader; str[0]='+'; str[1]=0; caller->TimeToString(timeBehind, str+1); } rank_info.time = str; } else { rank_info.time = ""; } int numLaps = race_manager->getNumLaps(); if(kart_info.m_race_lap>=numLaps) { // kart is finished, display in green rank_info.g = rank_info.b = 0; } else if(kart_info.m_race_lap>=0 && numLaps>1) { rank_info.g = rank_info.b = 1.0f-(float)kart_info.m_race_lap/((float)numLaps-1.0f); } } // next kart return m_kart_display_info; } // getKartsDisplayInfo //----------------------------------------------------------------------------- void LinearWorld::terminateRace() { World::terminateRace(); // if some karts have not yet finished the race yet, estimate // their times and use these values to proceed without waiting const unsigned int kart_amount = m_kart.size(); for ( Karts::size_type i = 0; i < kart_amount; ++i) { // Eliminated karts have already called raceFinished. if(!m_kart[i]->hasFinishedRace() && !m_kart[i]->isEliminated()) { const float est_finish_time = m_kart_info[i].m_estimated_finish; m_kart[i]->raceFinished(est_finish_time); } // if !hasFinishedRace } // for i } // terminateRace // ---------------------------------------------------------------------------- void LinearWorld::raceResultOrder( int* order ) { const unsigned int NUM_KARTS = race_manager->getNumKarts(); for(unsigned int i=0; i < NUM_KARTS; i++) { order[RaceManager::getKart(i)->getPosition()-1] = i; // even for eliminated karts } } // raceResultOrder //----------------------------------------------------------------------------- float LinearWorld::estimateFinishTimeForKart(Kart* kart) { // Estimate the arrival time of any karts that haven't arrived // yet by using their average speed up to now and the distance // still to race. This approach guarantees that the order of // the karts won't change anymore (karts ahead will have a // higher average speed and therefore finish the race earlier // than karts further behind), so the position doesn't have to // be updated to get the correct scoring. const KartInfo &kart_info = m_kart_info[kart->getWorldKartId()]; float distance_covered = kart_info.m_race_lap * m_track->getTrackLength() + getDistanceDownTrackForKart(kart->getWorldKartId()); // In case that a kart is rescued behind start line, or ... if(distance_covered<0) distance_covered =1.0f; const float full_distance = race_manager->getNumLaps()*m_track->getTrackLength(); const float average_speed = distance_covered/getTime(); // Finish time is the time needed for the whole race with // the average speed computed above. return getTime() + (full_distance - distance_covered) / average_speed; } // estimateFinishTime //----------------------------------------------------------------------------- /** Rescues a kart after a shortcut was detected. The kart is placed at the * last valid position. */ void LinearWorld::rescueKartAfterShortcut(Kart* kart, KartInfo& kart_info) { // Reset the kart to the segment where the shortcut started!! And then // reset the shortcut flag, so that this shortcut is not counted! const bool warp_around = kart_info.m_last_valid_sector == 0; // add one because 'moveKartAfterRescue' removes 1 kart_info.m_track_sector = kart_info.m_last_valid_sector+1; // don't let kart get a new free lap cause he was dropped at begin line... if(warp_around) { kart_info.m_race_lap--; kart_info.m_lap_start_time = -1; // invalidate time so he doesn't get a best time } kart->doingShortcut(); kart->forceRescue(); } // rescueKartAfterShortcut //----------------------------------------------------------------------------- /** Decide where to drop a rescued kart */ void LinearWorld::moveKartAfterRescue(Kart* kart, btRigidBody* body) { KartInfo& info = m_kart_info[kart->getWorldKartId()]; // If the kart is off road, rescue it to the last valid track position // instead of the current one (since the sector might be determined by // being closest to it, which allows shortcuts like drive towards another // part of the lap, press rescue, and be rescued to this other part of // the track (example: math class, drive towards the left after start, // when hitting the books, press rescue --> you are rescued to the // end of the track). if(!info.m_on_road) info.m_track_sector = info.m_last_valid_sector; // FIXME - removing 1 here makes it less likely to fall in a rescue loop since the kart // moves back on each attempt. This is still a weak hack. Also some other code depends // on 1 being substracted, like 'forceRescue' if ( info.m_track_sector > 0 ) info.m_track_sector-- ; info.m_last_valid_sector = info.m_track_sector; if ( info.m_last_valid_sector > 0 ) info.m_last_valid_sector --; kart->setXYZ( m_track->trackToSpatial(info.m_track_sector) ); btQuaternion heading(btVector3(0.0f, 0.0f, 1.0f), m_track->m_angle[info.m_track_sector] ); kart->setRotation(heading); // A certain epsilon is added here to the Z coordinate (0.1), in case // that the drivelines are somewhat under the track. Otherwise, the // kart will be placed a little bit under the track, triggering // a rescue, ... btTransform pos; pos.setOrigin(kart->getXYZ()+btVector3(0, 0, 0.5f*kart->getKartHeight()+0.1f)); pos.setRotation(btQuaternion(btVector3(0.0f, 0.0f, 1.0f), m_track->m_angle[info.m_track_sector])); body->setCenterOfMassTransform(pos); } // moveKartAfterRescue //----------------------------------------------------------------------------- /** Find the position (rank) of 'kart' and update it accordingly */ void LinearWorld::updateRacePosition ( Kart* kart, KartInfo& kart_info ) { int p = 1 ; const unsigned int kart_amount = m_kart.size(); const int my_id = kart->getWorldKartId(); const int my_laps = getLapForKart(my_id); const float my_progression = getDistanceDownTrackForKart(my_id); for ( unsigned int j = 0 ; j < kart_amount ; j++ ) { if(j == kart->getWorldKartId()) continue; // don't compare a kart with itself if(m_kart[j]->isEliminated()) continue; // dismiss eliminated karts // Count karts ahead of the current kart, i.e. kart that are already // finished (the current kart k has not yet finished!!), have done more // laps, or the same number of laps, but a greater distance. if(m_kart[j]->hasFinishedRace()) { p++; continue; } /* has done more or less lapses */ int other_laps = getLapForKart(m_kart[j]->getWorldKartId()); if (other_laps != my_laps) { if(other_laps > my_laps) p++; // Other kart has more lapses continue; } // Now both karts have the same number of lapses. Test progression. // A kart is ahead if it's driven further, or driven the same // distance, but started further to the back. float other_progression = getDistanceDownTrackForKart(m_kart[j]->getWorldKartId()); if(other_progression > my_progression || (other_progression == my_progression && m_kart[j]->getInitialPosition() > kart->getInitialPosition()) ) { p++; } } //next kart kart->setPosition(p); // Switch on faster music if not already done so, if the // first kart is doing its last lap, and if the estimated // remaining time is less than 30 seconds. if(!m_faster_music_active && kart_info.m_race_lap == race_manager->getNumLaps()-1 && p==1 && useFastMusicNearEnd() && kart_info.m_estimated_finish > 0 && kart_info.m_estimated_finish - getTime() < 30.0f ) { sound_manager->switchToFastMusic(); m_faster_music_active=true; } } // updateRacePosition //----------------------------------------------------------------------------- /** Checks if a kart is going in the wrong direction. This is done only for * player karts to display a message to the player. * \param i Kart id. */ void LinearWorld::checkForWrongDirection(unsigned int i) { if(!m_kart[i]->isPlayerKart()) return; if(!m_kart_info[i].m_on_road) return; RaceGUI* m=menu_manager->getRaceMenu(); // This can happen if the option menu is called, since the // racegui gets deleted if(!m) return; const Kart *kart=m_kart[i]; // check if the player is going in the wrong direction float angle_diff = kart->getHPR().getHeading() - m_track->m_angle[m_kart_info[i].m_track_sector]; if(angle_diff > M_PI) angle_diff -= 2*M_PI; else if (angle_diff < -M_PI) angle_diff += 2*M_PI; // Display a warning message if the kart is going back way (unless // the kart has already finished the race). if (( angle_diff > DEGREE_TO_RAD( 120.0f) || angle_diff < DEGREE_TO_RAD(-120.0f)) && kart->getVelocityLC().getY() > 0.0f && !kart->hasFinishedRace() ) { m->addMessage(_("WRONG WAY!"), kart, -1.0f, 60); } // if angle is too big } // checkForWrongDirection //-----------------------------------------------------------------------------