# SuperTuxKart Installation Instructions Note: If you obtained this source code from Github, you also need to download the game assets from Sourceforge using SVN. `svn checkout https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assets` Place the `stk-assets` folder next to the source root `stk-code` folder. See for more information ## Building STK on Linux First, make sure that you have the following packages installed: * OpenGL (mesa) * OpenAL (recommended: openal-soft-devel) * Ogg (libogg-dev) * Vorbis (libvorbis-dev) * libcurl (libcurl-devel) * libbluetooth (bluez-devel) * libpng (libpng-devel) * zlib (zlib-devel) * jpeg (libjpeg-turbo-devel) Ubuntu command: ``` sudo apt-get install autoconf automake build-essential cmake libogg-dev libvorbis-dev libopenal-dev libxxf86vm-dev \ libgl1-mesa-dev libglu1-mesa-dev libcurl4-openssl-dev libfribidi-dev libbluetooth-dev libxrandr-dev ``` Unpack the files from the tarball like this: ``` tar xzf supertuxkart-*.tar.gz cd supertuxkart-* ``` where `*` is the version of SuperTuxkart you downloaded - eg `0.8.0`. Then: Compile SuperTuxKart: ``` mkdir cmake_build cd cmake_build cmake .. make VERBOSE=1 -j2 ``` To create a debug version of STK, use: ``` cmake .. -DCMAKE_BUILD_TYPE=Debug ``` To test the compilation, supertuxkart can be run from the build directory by ./bin/supertuxkart To install the file, as root execute: ``` make install ``` The default install location is `/usr/local`, i.e. the data files will be written to `/usr/local/share/games/supertuxkart`, the executable will be copied to `/usr/local/bin`. To change the default installation location, specify `CMAKE_INSTALL_PREFIX` when running cmake, e.g.: `cmake .. -DCMAKE_INSTALL_PREFIX=/opt/stk` ## Building STK on OS X See ## Building STK on Windows See