// $Id: moving_physics.hpp 839 2006-10-24 00:01:56Z hiker $ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2006 Joerg Henrichs // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_MOVING_PHYSICS_H #define HEADER_MOVING_PHYSICS_H #include #include #include "btBulletDynamicsCommon.h" #include "callback.hpp" #include "user_pointer.hpp" class MovingPhysics : public ssgTransform, public Callback { public: enum bodyTypes {BODY_NONE, BODY_CONE, BODY_BOX}; protected: bodyTypes m_body_type; btCollisionShape *m_shape; btRigidBody *m_body; btDefaultMotionState *m_motion_state; float m_half_height; float m_mass; UserPointer m_user_pointer; btTransform m_init_pos; public: MovingPhysics (const std::string data); ~MovingPhysics (); void update (float dt); void init (); virtual void reset (); const char *getTypeName() {return "moving physics";} virtual void handleExplosion(const btVector3& pos, bool directHit); }; // MovingPhysics #endif /* EOF */