// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2009-2013 Marianne Gagnon // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "guiengine/skin.hpp" #include #include #include #include #include "config/user_config.hpp" #include "graphics/irr_driver.hpp" #include "guiengine/engine.hpp" #include "guiengine/modaldialog.hpp" #include "guiengine/scalable_font.hpp" #include "guiengine/screen.hpp" #include "guiengine/widgets.hpp" #include "io/file_manager.hpp" #include "states_screens/state_manager.hpp" #include "utils/log.hpp" #include "graphics/glwrap.hpp" using namespace GUIEngine; using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; const bool ID_DEBUG = false; /** * Small utility to read config file info from a XML file. */ namespace SkinConfig { static std::map m_render_params; static std::map m_colors; static void parseElement(const XMLNode* node) { std::string type; std::string state = "neutral"; std::string image; int leftborder = 0, rightborder=0, topborder=0, bottomborder=0; float hborder_out_portion = 0.5f, vborder_out_portion = 1.0f; bool preserve_h_aspect_ratios = false; std::string areas; if (node->get("type", &type) == 0) { Log::error("skin", "All elements must have a type\n"); return; } node->get("state", &state); if (node->get("image", &image) == 0) { Log::error("skin", "All elements must have an image\n"); return; } node->get("left_border", &leftborder); node->get("right_border", &rightborder); node->get("top_border", &topborder); node->get("bottom_border", &bottomborder); node->get("hborder_out_portion", &hborder_out_portion); node->get("vborder_out_portion", &vborder_out_portion); node->get("preserve_h_aspect_ratios", &preserve_h_aspect_ratios); node->get("areas", &areas); BoxRenderParams new_param; new_param.m_left_border = leftborder; new_param.m_right_border = rightborder; new_param.m_top_border = topborder; new_param.m_bottom_border = bottomborder; new_param.m_hborder_out_portion = hborder_out_portion; new_param.m_vborder_out_portion = vborder_out_portion; new_param.m_preserve_h_aspect_ratios = preserve_h_aspect_ratios; // call last since it calculates coords considering all other // parameters new_param.setTexture( irr_driver->getTexture(FileManager::SKIN, image)); if (areas.size() > 0) { new_param.areas = 0; if(areas.find("body") != std::string::npos) new_param.areas |= BoxRenderParams::BODY; if(areas.find("top") != std::string::npos) new_param.areas |= BoxRenderParams::TOP; if(areas.find("bottom") != std::string::npos) new_param.areas |= BoxRenderParams::BOTTOM; if(areas.find("left") != std::string::npos) new_param.areas |= BoxRenderParams::LEFT; if(areas.find("right") != std::string::npos) new_param.areas |= BoxRenderParams::RIGHT; } m_render_params[type+"::"+state] = new_param; } // parseElement // ------------------------------------------------------------------------ static void parseColor(const XMLNode* node) { std::string type; std::string state = "neutral"; int r = 0, g = 0, b = 0; if(node->get("type", &type) == 0) { Log::error("skin", "All elements must have a type\n"); return; } node->get("state", &state); node->get("r", &r); node->get("g", &g); node->get("b", &b); int a = 255; node->get("a", &a); SColor color = SColor(a, r, g, b); m_colors[type+"::"+state] = color; } // parseColor // ------------------------------------------------------------------------ /** * \brief loads skin information from a STK skin file * \throw std::runtime_error if file cannot be read */ static void loadFromFile(std::string file) { XMLNode* root = file_manager->createXMLTree(file); if(!root) { Log::error("skin", "Could not read XML file '%s'.", file.c_str()); throw std::runtime_error("Invalid skin file"); } const int amount = root->getNumNodes(); for (int i=0; igetNode(i); if (node->getName() == "element") { parseElement(node); } else if (node->getName() == "color") { parseColor(node); } else { Log::error("skin", "Unknown node in XML file '%s'.", node->getName().c_str()); } }// nend for delete root; } // loadFromFile }; // SkinConfig // ============================================================================ #if 0 #pragma mark - #endif /** load default values */ BoxRenderParams::BoxRenderParams() { m_left_border = 0; m_right_border = 0; m_top_border = 0; m_bottom_border = 0; m_preserve_h_aspect_ratios = false; m_hborder_out_portion = 0.5; m_vborder_out_portion = 1.0; areas = BODY | LEFT | RIGHT | TOP | BOTTOM; m_vertical_flip = false; m_y_flip_set = false; } // BoxRenderParams // ---------------------------------------------------------------------------- void BoxRenderParams::setTexture(ITexture* image) { if (image == NULL) { Log::error("skin", "/!\\ WARNING: missing image in skin\n"); return; } m_image = image; /* The source texture is split this way to allow for a stretchable center and borders that don't stretch : +----+--------------------+----+ | | | | +----a--------------------b----+ <-- top_border | | | | | | | | +----c--------------------d----+ <-- height - bottom-border | | | | +----+--------------------+----+ */ const int texture_w = image->getSize().Width; const int texture_h = image->getSize().Height; const int ax = m_left_border; const int ay = m_top_border; const int bx = texture_w - m_right_border; const int by = m_top_border; const int cx = m_left_border; const int cy = texture_h - m_bottom_border; const int dx = texture_w - m_right_border; const int dy = texture_h - m_bottom_border; m_source_area_left = core::recti(0, ay, cx, cy); m_source_area_center = core::recti(ax, ay, dx, dy); m_source_area_right = core::recti(bx, m_top_border, texture_w, dy); m_source_area_top = core::recti(ax, 0, bx, by); m_source_area_bottom = core::recti(cx, cy, dx, texture_h); m_source_area_top_left = core::recti(0, 0, ax, ay); m_source_area_top_right = core::recti(bx, 0, texture_w, m_top_border); m_source_area_bottom_left = core::recti(0, cy, cx, texture_h); m_source_area_bottom_right = core::recti(dx, dy, texture_w, texture_h); } // setTexture // ---------------------------------------------------------------------------- void BoxRenderParams::calculateYFlipIfNeeded() { if (m_y_flip_set) return; #define FLIP_Y( X ) { const int y1 = X.UpperLeftCorner.Y; \ const int y2 = X.LowerRightCorner.Y; \ X##_yflip = X; \ X##_yflip.UpperLeftCorner.Y = y2;\ X##_yflip.LowerRightCorner.Y = y1;} FLIP_Y(m_source_area_left) FLIP_Y(m_source_area_center) FLIP_Y(m_source_area_right) FLIP_Y(m_source_area_top) FLIP_Y(m_source_area_bottom) FLIP_Y(m_source_area_top_left) FLIP_Y(m_source_area_top_right) FLIP_Y(m_source_area_bottom_left) FLIP_Y(m_source_area_bottom_right) #undef FLIP_Y m_y_flip_set = true; } // calculateYFlipIfNeeded // ---------------------------------------------------------------------------- #if 0 #pragma mark - #endif Skin::Skin(IGUISkin* fallback_skin) { std::string skin_name = file_manager->getAsset(FileManager::SKIN, UserConfigParams::m_skin_file); try { SkinConfig::loadFromFile( skin_name ); } catch (std::runtime_error& e) { (void)e; // avoid compiler warning // couldn't load skin. Try to revert to default UserConfigParams::m_skin_file.revertToDefaults(); skin_name = file_manager->getAsset(FileManager::SKIN, UserConfigParams::m_skin_file); SkinConfig::loadFromFile( skin_name ); } bg_image = NULL; m_fallback_skin = fallback_skin; m_fallback_skin->grab(); assert(fallback_skin != NULL); m_dialog = false; m_dialog_size = 0.0f; } // Skin // ---------------------------------------------------------------------------- Skin::~Skin() { m_fallback_skin->drop(); } // ~Skin // ---------------------------------------------------------------------------- void Skin::drawBgImage() { // ---- background image // on one end, making these static is not too clean. // on another end, these variables are really only used locally, // and making them static avoids doing the same stupid computations // every frame static core::recti dest; static core::recti source_area; if(bg_image == NULL) { int texture_w, texture_h; bg_image = SkinConfig::m_render_params["background::neutral"].getImage(); assert(bg_image != NULL); texture_w = bg_image->getSize().Width; texture_h = bg_image->getSize().Height; source_area = core::recti(0, 0, texture_w, texture_h); core::dimension2d frame_size = GUIEngine::getDriver()->getCurrentRenderTargetSize(); const int screen_w = frame_size.Width; const int screen_h = frame_size.Height; // stretch image vertically to fit float ratio = (float)screen_h / texture_h; // check that with the vertical stretching, it still fits horizontally while(texture_w*ratio < screen_w) ratio += 0.1f; texture_w = (int)(texture_w*ratio); texture_h = (int)(texture_h*ratio); const int clipped_x_space = (texture_w - screen_w); dest = core::recti(-clipped_x_space/2, 0, screen_w+clipped_x_space/2, texture_h); } irr_driver->getVideoDriver()->enableMaterial2D(); draw2DImage(bg_image, dest, source_area, /* no clipping */0, /*color*/ 0, /*alpha*/false); irr_driver->getVideoDriver()->enableMaterial2D(false); } // drawBgImage // ---------------------------------------------------------------------------- void Skin::drawBoxFromStretchableTexture(SkinWidgetContainer* w, const core::recti &dest, BoxRenderParams& params, bool deactivated, const core::recti* clipRect) { // check if widget moved. if so, recalculate coords if (w->m_skin_x != dest.UpperLeftCorner.X || w->m_skin_y != dest.UpperLeftCorner.Y || w->m_skin_w != dest.getWidth() || w->m_skin_h != dest.getHeight() ) { w->m_skin_dest_areas_inited = false; w->m_skin_dest_areas_yflip_inited = false; w->m_skin_x = dest.UpperLeftCorner.X; w->m_skin_y = dest.UpperLeftCorner.Y; w->m_skin_w = dest.getWidth(); w->m_skin_h = dest.getHeight(); } const ITexture* source = params.getImage(); const int left_border = params.m_left_border; const int right_border = params.m_right_border; const int top_border = params.m_top_border; const int bottom_border = params.m_bottom_border; const bool preserve_h_aspect_ratios = params.m_preserve_h_aspect_ratios; const float hborder_out_portion = params.m_hborder_out_portion; const float vborder_out_portion = params.m_vborder_out_portion; const bool vertical_flip = params.m_vertical_flip; int areas = params.areas; const int texture_h = source->getSize().Height; /* The dest area is split this way. Borders can go a bit beyond the given area so components inside don't go over the borders (how much it exceeds horizontally is specified in 'hborder_out_portion'. vertically is always the totality) a----b--------------------c----+ | | | | d----e--------------------f----g <-- top_border | | | | | | | | | | | | h----i--------------------j----k <-- height - bottom-border | | | | +----l--------------------m----n */ if (!w->m_skin_dest_areas_inited) { w->m_skin_dest_x = dest.UpperLeftCorner.X; w->m_skin_dest_y = dest.UpperLeftCorner.Y; w->m_skin_dest_x2 = dest.LowerRightCorner.X; w->m_skin_dest_y2 = dest.LowerRightCorner.Y; const float yscale = (float)(w->m_skin_dest_y2 - w->m_skin_dest_y)/texture_h; int dest_left_border, dest_right_border; // scale and keep aspect ratio if (preserve_h_aspect_ratios) { dest_left_border = (int)( left_border * (w->m_skin_dest_y2 - w->m_skin_dest_y) / texture_h); dest_right_border = (int)(right_border * (w->m_skin_dest_y2 - w->m_skin_dest_y) / texture_h); } else { dest_left_border = (int)(left_border *std::min(yscale, 1.0)); dest_right_border = (int)(right_border *std::min(yscale, 1.0)); } int dest_top_border = (int)(top_border *std::min(yscale, 1.0)); int dest_bottom_border = (int)(bottom_border*std::min(yscale, 1.0)); const float hborder_in_portion = 1 - hborder_out_portion; const float vborder_in_portion = 1 - vborder_out_portion; const int ax = (int)(w->m_skin_dest_x - dest_left_border * hborder_out_portion); const int ay = (int)(w->m_skin_dest_y - dest_top_border * vborder_out_portion); const int bx = (int)(w->m_skin_dest_x + dest_left_border*hborder_in_portion); const int by = ay; const int cx = (int)(w->m_skin_dest_x2 - dest_right_border*hborder_in_portion); const int cy = ay; const int dx = ax; const int dy = (int)(w->m_skin_dest_y + dest_top_border*vborder_in_portion); const int ex = bx; const int ey = dy; const int fx = cx; const int fy = dy; const int gx = (int)(w->m_skin_dest_x2 + dest_right_border*hborder_out_portion); const int gy = dy; const int hx = ax; const int hy = (int)(w->m_skin_dest_y2 - dest_bottom_border*vborder_in_portion); const int ix = bx; const int iy = hy; const int jx = cx; const int jy = hy; const int kx = gx; const int ky = hy; const int lx = bx; const int ly = (int)(w->m_skin_dest_y2 + dest_bottom_border*vborder_out_portion); const int mx = cx; const int my = ly; const int nx = gx; const int ny = ly; w->m_skin_dest_area_left = core::recti(dx, dy, ix, iy); w->m_skin_dest_area_center = core::recti(ex, ey, jx, jy); w->m_skin_dest_area_right = core::recti(fx, fy, kx, ky); w->m_skin_dest_area_top = core::recti(bx, by, fx, fy); w->m_skin_dest_area_bottom = core::recti(ix, iy, mx, my); w->m_skin_dest_area_top_left = core::recti(ax, ay, ex, ey); w->m_skin_dest_area_top_right = core::recti(cx, cy, gx, gy); w->m_skin_dest_area_bottom_left = core::recti(hx, hy, lx, ly); w->m_skin_dest_area_bottom_right = core::recti(jx, jy, nx, ny); w->m_skin_dest_areas_inited = true; } if (vertical_flip) { if (!w->m_skin_dest_areas_yflip_inited) { #define FLIP_Y( X ) { const int y1 = X.UpperLeftCorner.Y \ - w->m_skin_dest_y; \ const int y2 = X.LowerRightCorner.Y - w->m_skin_dest_y; \ X##_yflip = X; \ X##_yflip.UpperLeftCorner.Y = w->m_skin_dest_y + \ (w->m_skin_dest_y2 - w->m_skin_dest_y) - y2;\ X##_yflip.LowerRightCorner.Y = w->m_skin_dest_y + \ (w->m_skin_dest_y2 - w->m_skin_dest_y) - y1;} FLIP_Y(w->m_skin_dest_area_left) FLIP_Y(w->m_skin_dest_area_center) FLIP_Y(w->m_skin_dest_area_right) FLIP_Y(w->m_skin_dest_area_top) FLIP_Y(w->m_skin_dest_area_bottom) FLIP_Y(w->m_skin_dest_area_top_left) FLIP_Y(w->m_skin_dest_area_top_right) FLIP_Y(w->m_skin_dest_area_bottom_left) FLIP_Y(w->m_skin_dest_area_bottom_right) #undef FLIP_Y } w->m_skin_dest_areas_yflip_inited = true; params.calculateYFlipIfNeeded(); } #define GET_AREA( X ) X = (vertical_flip ? params.X##_yflip : params.X) core::recti& GET_AREA(m_source_area_left); core::recti& GET_AREA(m_source_area_center); core::recti& GET_AREA(m_source_area_right); core::recti& GET_AREA(m_source_area_top); core::recti& GET_AREA(m_source_area_bottom); core::recti& GET_AREA(m_source_area_top_left); core::recti& GET_AREA(m_source_area_top_right); core::recti& GET_AREA(m_source_area_bottom_left); core::recti& GET_AREA(m_source_area_bottom_right); #undef GET_AREA #define GET_AREA( X ) X = (vertical_flip ? w->m_skin_##X##_yflip \ : w->m_skin_##X) core::recti& GET_AREA(dest_area_left); core::recti& GET_AREA(dest_area_center); core::recti& GET_AREA(dest_area_right); core::recti& GET_AREA(dest_area_top); core::recti& GET_AREA(dest_area_bottom); core::recti& GET_AREA(dest_area_top_left); core::recti& GET_AREA(dest_area_top_right); core::recti& GET_AREA(dest_area_bottom_left); core::recti& GET_AREA(dest_area_bottom_right); #undef GET_AREA SColor* colorptr = NULL; // create a color object if ( (w->m_skin_r != -1 && w->m_skin_g != -1 && w->m_skin_b != -1) || ID_DEBUG || deactivated) { SColor thecolor(255, w->m_skin_r, w->m_skin_g, w->m_skin_b); colorptr = new SColor[4](); colorptr[0] = thecolor; colorptr[1] = thecolor; colorptr[2] = thecolor; colorptr[3] = thecolor; } // set it to transluscent if (ID_DEBUG || deactivated) { colorptr[0].setAlpha(100); colorptr[1].setAlpha(100); colorptr[2].setAlpha(100); colorptr[3].setAlpha(100); } if ((areas & BoxRenderParams::LEFT) != 0) { draw2DImage(source, dest_area_left, m_source_area_left, clipRect, colorptr, true /* alpha */); } if ((areas & BoxRenderParams::BODY) != 0) { draw2DImage(source, dest_area_center, m_source_area_center, clipRect, colorptr, true /* alpha */); } if ((areas & BoxRenderParams::RIGHT) != 0) { draw2DImage(source, dest_area_right, m_source_area_right, clipRect, colorptr, true /* alpha */); } if ((areas & BoxRenderParams::TOP) != 0) { draw2DImage(source, dest_area_top, m_source_area_top, clipRect, colorptr, true /* alpha */); } if ((areas & BoxRenderParams::BOTTOM) != 0) { draw2DImage(source, dest_area_bottom, m_source_area_bottom, clipRect, colorptr, true /* alpha */); } if ( ((areas & BoxRenderParams::LEFT) != 0) && ((areas & BoxRenderParams::TOP ) != 0) ) { draw2DImage(source, dest_area_top_left, m_source_area_top_left, clipRect, colorptr, true /* alpha */); } if ( ((areas & BoxRenderParams::RIGHT) != 0) && ((areas & BoxRenderParams::TOP ) != 0) ) { draw2DImage(source, dest_area_top_right, m_source_area_top_right, clipRect, colorptr, true /* alpha */); } if ( ((areas & BoxRenderParams::LEFT ) != 0) && ((areas & BoxRenderParams::BOTTOM) != 0) ) { draw2DImage(source, dest_area_bottom_left, m_source_area_bottom_left, clipRect, colorptr, /*alpha*/true ); } if ( ((areas & BoxRenderParams::RIGHT ) != 0) && ((areas & BoxRenderParams::BOTTOM) != 0) ) { draw2DImage(source, dest_area_bottom_right, m_source_area_bottom_right, clipRect, colorptr, /*alpha*/true ); } if (colorptr != NULL) { delete[] colorptr; } } // drawBoxFromStretchableTexture // ---------------------------------------------------------------------------- /** * @param focused whether this element is focus by the master player (focus * for other players is not supported) */ void Skin::drawButton(Widget* w, const core::recti &rect, const bool pressed, const bool focused) { // if within an appearing dialog, grow if (m_dialog && m_dialog_size < 1.0f && w->m_parent != NULL && w->m_parent->getType() == gui::EGUIET_WINDOW) { core::recti sized_rect = rect; core::position2d center = core::position2d(irr_driver->getFrameSize()/2); const float texture_size = sin(m_dialog_size*M_PI*0.5f); sized_rect.UpperLeftCorner.X = center.X + (int)(((int)rect.UpperLeftCorner.X - (int)center.X)*texture_size); sized_rect.UpperLeftCorner.Y = center.Y + (int)(((int)rect.UpperLeftCorner.Y - (int)center.Y)*texture_size); sized_rect.LowerRightCorner.X = center.X + (int)(((int)rect.LowerRightCorner.X - (int)center.X)*texture_size); sized_rect.LowerRightCorner.Y = center.Y + (int)(((int)rect.LowerRightCorner.Y - (int)center.Y)*texture_size); if (focused) { drawBoxFromStretchableTexture(w, sized_rect, SkinConfig::m_render_params["button::focused"], w->m_deactivated); } else { drawBoxFromStretchableTexture(w, sized_rect, SkinConfig::m_render_params["button::neutral"], w->m_deactivated); } } else // not within an appearing dialog { if (focused) { drawBoxFromStretchableTexture(w, rect, SkinConfig::m_render_params["button::focused"], w->m_deactivated); } else { drawBoxFromStretchableTexture(w, rect, SkinConfig::m_render_params["button::neutral"], w->m_deactivated); } // if not focused } // not within an appearing dialog } // drawButton // ---------------------------------------------------------------------------- /** * @param focused whether this element is focus by the master player (focus * for other players is not supported) */ void Skin::drawProgress(Widget* w, const core::recti &rect, const bool pressed, const bool focused) { core::recti sized_rect = rect; // if within an appearing dialog, grow if (m_dialog && m_dialog_size < 1.0f && w->m_parent != NULL && w->m_parent->getType() == gui::EGUIET_WINDOW ) { core::position2d center = core::position2d(irr_driver->getFrameSize()/2); const float texture_size = sin(m_dialog_size*M_PI*0.5f); sized_rect.UpperLeftCorner.X = center.X + (int)(((int)rect.UpperLeftCorner.X - (int)center.X)*texture_size); sized_rect.UpperLeftCorner.Y = center.Y + (int)(((int)rect.UpperLeftCorner.Y - (int)center.Y)*texture_size); sized_rect.LowerRightCorner.X = center.X + (int)(((int)rect.LowerRightCorner.X - (int)center.X)*texture_size); sized_rect.LowerRightCorner.Y = center.Y + (int)(((int)rect.LowerRightCorner.Y - (int)center.Y)*texture_size); drawBoxFromStretchableTexture(w, sized_rect, SkinConfig::m_render_params["progress::neutral"], w->m_deactivated); } else { ProgressBarWidget * progress = (ProgressBarWidget*)w; drawBoxFromStretchableTexture(w, rect, SkinConfig::m_render_params["progress::neutral"], w->m_deactivated); //the " - 10" is a dirty hack to avoid to have the right arrow // before the left one //FIXME core::recti rect2 = rect; rect2.LowerRightCorner.X -= (rect.getWidth() - 10) - progress->getValue()*rect.getWidth()/100; drawBoxFromStretchableTexture(w, rect2, SkinConfig::m_render_params["progress::fill"], w->m_deactivated); #if 0 draw2DImage( SkinConfig::m_render_params["progress::fill"].getImage(), sized_rect, core::recti(0,0,progress->m_w, progress->m_h), 0 /* no clipping */, colors, true); #endif } } // drawProgress // ---------------------------------------------------------------------------- /** * @param focused whether this element is focus by the master player (focus * for other players is not supported) */ void Skin::drawRatingBar(Widget *w, const core::recti &rect, const bool pressed, const bool focused) { RatingBarWidget *ratingBar = (RatingBarWidget*)w; const ITexture *texture = SkinConfig::m_render_params["rating::neutral"].getImage(); const int texture_w = texture->getSize().Width / 4; const int texture_h = texture->getSize().Height; const float aspect_ratio = 1.0f; const int star_number = ratingBar->getStarNumber(); int star_h = rect.getHeight(); int star_w = (int)(aspect_ratio * star_h); if (rect.getWidth() < star_w * star_number) { const float scale_factor = rect.getWidth() / (float)(star_w * star_number); star_w = (int)(star_w * scale_factor); star_h = (int)(star_h * scale_factor); } // center horizontally and vertically const int x_from = rect.UpperLeftCorner.X; const int y_from = rect.UpperLeftCorner.Y; core::recti stars_rect(x_from, y_from, x_from + (star_number * star_w), y_from + star_h); if(!w->m_deactivated) ratingBar->setStepValuesByMouse(irr_driver->getDevice()->getCursorControl()->getPosition(), stars_rect); SColor colors[] = { SColor(100,255,255,255), SColor(100,255,255,255), SColor(100,255,255,255), SColor(100,255,255,255) }; for (int i = 0; i < star_number; i++) { core::recti star_rect = rect; star_rect.UpperLeftCorner.X = x_from + i * star_w; star_rect.UpperLeftCorner.Y = y_from; star_rect.LowerRightCorner.X = x_from + (i + 1) * star_w; star_rect.LowerRightCorner.Y = y_from + star_h; int step = ratingBar->getStepsOfStar(i); const core::recti source_area(texture_w * step, 0, texture_w * (step + 1), texture_h); draw2DImage(texture, star_rect, source_area, 0 /* no clipping */, (w->m_deactivated || ID_DEBUG) ? colors : 0, true /* alpha */); } } // drawRatingBar // ---------------------------------------------------------------------------- SColor Skin::getColor(const std::string &name) { return SkinConfig::m_colors[name]; } // getColor // ---------------------------------------------------------------------------- void Skin::drawRibbon(const core::recti &rect, Widget* widget, const bool pressed, bool focused) { } // drawRibbon // ---------------------------------------------------------------------------- /** * @param focused whether this element is focus by the master player (whether * the widget is focused for other players is automatically determined) * FIXME: ugly to pass some focuses through parameter and others not xD */ void Skin::drawRibbonChild(const core::recti &rect, Widget* widget, const bool pressed, bool focused) { // for now, when this kind of widget is disabled, just hide it. we can // change that behaviour if we ever need to... //if (widget->m_deactivated) return; bool mark_selected = widget->isSelected(PLAYER_ID_GAME_MASTER); bool always_show_selection = false; IGUIElement* focusedElem = NULL; if (GUIEngine::getFocusForPlayer(PLAYER_ID_GAME_MASTER) != NULL) { focusedElem = GUIEngine::getFocusForPlayer(PLAYER_ID_GAME_MASTER) ->getIrrlichtElement(); } const bool parent_focused = (focusedElem == widget->m_event_handler->m_element); RibbonWidget* parentRibbon = (RibbonWidget*)widget->m_event_handler; RibbonType type = parentRibbon->getRibbonType(); /* tab-bar ribbons */ if (type == RIBBON_TABS) { video::SMaterial& material2D = irr_driver->getVideoDriver()->getMaterial2D(); for (unsigned int n=0; ngetDevice() ->getCursorControl() ->getPosition() ); BoxRenderParams* params; if (mark_selected && (focused || parent_focused)) params = &SkinConfig::m_render_params["tab::focused"]; else if (parentRibbon->m_mouse_focus == widget && mouseIn) params = &SkinConfig::m_render_params["tab::focused"]; else if (mark_selected) params = &SkinConfig::m_render_params["tab::down"]; else params = &SkinConfig::m_render_params["tab::neutral"]; // automatically guess from position on-screen if tabs go up or down const bool vertical_flip = (unsigned int)rect.UpperLeftCorner.Y < GUIEngine::getDriver()->getCurrentRenderTargetSize().Height/2; params->m_vertical_flip = vertical_flip; core::recti rect2 = rect; if (mark_selected) { // selected tab should be slighlty bigger than others if (vertical_flip) rect2.UpperLeftCorner.Y -= 10; else rect2.LowerRightCorner.Y += 10; } drawBoxFromStretchableTexture(widget, rect2, *params, parentRibbon->m_deactivated || widget->m_deactivated); for (unsigned int n=0; nm_event_handler != NULL && widget->m_event_handler->m_properties[PROP_SQUARE] == "true") use_glow = false; if (widget->m_event_handler != NULL && widget->m_event_handler->m_event_handler != NULL && widget->m_event_handler->m_event_handler ->m_properties[PROP_SQUARE] == "true") use_glow = false; /* in combo ribbons, always show selection */ RibbonWidget* parentRibbonWidget = NULL; if (widget->m_event_handler != NULL && widget->m_event_handler->m_type == WTYPE_RIBBON) { parentRibbonWidget = dynamic_cast(widget->m_event_handler); if(parentRibbonWidget->getRibbonType() == RIBBON_COMBO) always_show_selection = true; } const bool mark_focused = focused || (parent_focused && parentRibbonWidget != NULL && parentRibbonWidget->m_mouse_focus == widget) || (mark_selected && !always_show_selection && parent_focused); /* draw "selection bubble" if relevant */ if (always_show_selection && mark_selected) { ITexture* tex_bubble = SkinConfig::m_render_params["selectionHalo::neutral"] .getImage(); const int texture_w = tex_bubble->getSize().Width; const int texture_h = tex_bubble->getSize().Height; const float aspectRatio = (float)texture_w / (float)texture_h; core::recti source_area = core::recti(0, 0, texture_w,texture_h); const float outgrow = 0.35f; // make slightly bigger than the // icon it's on const int rectHeight = int(rect.getHeight() * (1.0f + outgrow)); const int rectWidth = int(rectHeight * aspectRatio); const int x_gap = (rect.getWidth() - rectWidth)/2; const int y_shift_up = int((rectHeight - rect.getHeight()) / 2.0f); core::position2di pos(rect.UpperLeftCorner.X + x_gap, rect.UpperLeftCorner.Y - y_shift_up); core::recti rect2(pos, core::dimension2di(rectWidth, rectHeight) ); if (widget->m_deactivated || ID_DEBUG) { SColor colors[] = { SColor(100,255,255,255), SColor(100,255,255,255), SColor(100,255,255,255), SColor(100,255,255,255) }; draw2DImage(tex_bubble, rect2, source_area, 0 /* no clipping */, colors, true /* alpha */); } else { draw2DImage(tex_bubble, rect2, source_area, 0 /* no clipping */, 0, true /* alpha */); } } // if multiple player selected the same ribbon item, we need to know // to make it visible int nPlayersOnThisItem = 0; if (mark_focused) { if (use_glow) { // don't mark filler items as focused if (widget->m_properties[PROP_ID] == RibbonWidget::NO_ITEM_ID) return; int grow = 45; static float glow_effect = 0; const float dt = GUIEngine::getLatestDt(); glow_effect += dt*3; if (glow_effect > 6.2832f /* 2*PI */) glow_effect -= 6.2832f; grow = (int)(45 + 10*sin(glow_effect)); const int glow_center_x = rect.UpperLeftCorner.X + rect.getWidth()/2; const int glow_center_y = rect.UpperLeftCorner.Y + rect.getHeight() - 5; ITexture* tex_ficonhighlight = SkinConfig::m_render_params["focusHalo::neutral"] .getImage(); const int texture_w = tex_ficonhighlight->getSize().Width; const int texture_h = tex_ficonhighlight->getSize().Height; core::recti source_area(0, 0, texture_w,texture_h); const core::recti rect2(glow_center_x - 45 - grow, glow_center_y - 25 - grow/2, glow_center_x + 45 + grow, glow_center_y + 25 + grow/2); draw2DImage(tex_ficonhighlight, rect2, source_area, /*clipping*/ 0, /*color*/ 0, /*alpha*/true ); } // if we're not using glow, draw square focus instead else { const bool show_focus = (focused || parent_focused); if (!always_show_selection && !show_focus) return; // don't mark filler items as focused if (widget->m_properties[PROP_ID] == RibbonWidget::NO_ITEM_ID) return; drawBoxFromStretchableTexture(parentRibbonWidget, rect, SkinConfig::m_render_params["squareFocusHalo::neutral"]); nPlayersOnThisItem++; } } // end if mark_focused // ---- Draw selection for other players than player 1 if (parentRibbon->isFocusedForPlayer(1) && parentRibbon->getSelectionIDString(1) == widget->m_properties[PROP_ID]) { if (nPlayersOnThisItem > 0) { core::recti rect2 = rect; const int enlarge = nPlayersOnThisItem*6; rect2.UpperLeftCorner.X -= enlarge; rect2.UpperLeftCorner.Y -= enlarge; rect2.LowerRightCorner.X += enlarge; rect2.LowerRightCorner.Y += enlarge; drawBoxFromStretchableTexture(parentRibbonWidget, rect2, SkinConfig::m_render_params["squareFocusHalo2::neutral"]); } else { drawBoxFromStretchableTexture(parentRibbonWidget, rect, SkinConfig::m_render_params["squareFocusHalo2::neutral"]); } nPlayersOnThisItem++; } if (parentRibbon->isFocusedForPlayer(2) && parentRibbon->getSelectionIDString(2) == widget->m_properties[PROP_ID]) { if (nPlayersOnThisItem > 0) { core::recti rect2 = rect; const int enlarge = nPlayersOnThisItem*6; rect2.UpperLeftCorner.X -= enlarge; rect2.UpperLeftCorner.Y -= enlarge; rect2.LowerRightCorner.X += enlarge; rect2.LowerRightCorner.Y += enlarge; drawBoxFromStretchableTexture(parentRibbonWidget, rect2, SkinConfig::m_render_params["squareFocusHalo3::neutral"]); } else { drawBoxFromStretchableTexture(parentRibbonWidget, rect, SkinConfig::m_render_params["squareFocusHalo3::neutral"]); } nPlayersOnThisItem++; } if (parentRibbon->isFocusedForPlayer(3) && parentRibbon->getSelectionIDString(3) == widget->m_properties[PROP_ID]) { if (nPlayersOnThisItem > 0) { core::recti rect2 = rect; const int enlarge = nPlayersOnThisItem*6; rect2.UpperLeftCorner.X -= enlarge; rect2.UpperLeftCorner.Y -= enlarge; rect2.LowerRightCorner.X += enlarge; rect2.LowerRightCorner.Y += enlarge; drawBoxFromStretchableTexture(parentRibbonWidget, rect2, SkinConfig::m_render_params["squareFocusHalo4::neutral"]); } else { drawBoxFromStretchableTexture(parentRibbonWidget, rect, SkinConfig::m_render_params["squareFocusHalo4::neutral"]); } nPlayersOnThisItem++; } drawIconButton(rect, widget, pressed, focused); } // end if icon ribbons if (/*mark_selected && widget->hasTooltip() && (focused || parent_focused) &&*/ parentRibbon->m_mouse_focus == widget) { if (rect.isPointInside(irr_driver->getDevice()->getCursorControl() ->getPosition())) { m_tooltip_at_mouse.push_back(true); m_tooltips.push_back(widget); } } } // drawRibbonChild // ---------------------------------------------------------------------------- /** * @param focused whether this element is focus by the master player (whether * the widget is focused for other players is automatically determined) * FIXME: ugly to pass some focuses through parameter and others not xD */ void Skin::drawSpinnerBody(const core::recti &rect, Widget* widget, const bool pressed, bool focused) { if (!widget->isVisible()) return; if (!focused) { IGUIElement* focused_widget = NULL; const int playerID = 0; if (GUIEngine::getFocusForPlayer(playerID) != NULL) { focused_widget = GUIEngine::getFocusForPlayer(playerID)->getIrrlichtElement(); } if (focused_widget != NULL && widget->m_children.size()>2) { if (widget->m_children[0].getID() == focused_widget->getID() || widget->m_children[1].getID() == focused_widget->getID() || widget->m_children[2].getID() == focused_widget->getID()) { focused = true; } } } BoxRenderParams* params; SpinnerWidget* q = dynamic_cast(widget); if(q->getUseBackgroundColor()) { int player_id=q->getSpinnerWidgetPlayerID(); if(player_id==0) params=&SkinConfig::m_render_params["spinner1::neutral"]; else if(player_id==1) params=&SkinConfig::m_render_params["spinner2::neutral"]; else if(player_id==2) params=&SkinConfig::m_render_params["spinner3::neutral"]; else if(player_id==3) params=&SkinConfig::m_render_params["spinner4::neutral"]; } else if (focused|| pressed) { params=&SkinConfig::m_render_params["spinner::focused"]; } else { params=&SkinConfig::m_render_params["spinner::neutral"]; } if (widget->isFocusedForPlayer(0)) { core::recti rect2 = rect; rect2.UpperLeftCorner.X += 2; rect2.UpperLeftCorner.Y -= 3; rect2.LowerRightCorner.X -= 2; rect2.LowerRightCorner.Y += 5; drawBoxFromStretchableTexture(widget, rect2, SkinConfig::m_render_params["squareFocusHalo::neutral"]); } else if (widget->isFocusedForPlayer(1)) { core::recti rect2 = rect; rect2.UpperLeftCorner.X += 2; rect2.UpperLeftCorner.Y -= 3; rect2.LowerRightCorner.X -= 2; rect2.LowerRightCorner.Y += 5; drawBoxFromStretchableTexture(widget, rect2, SkinConfig::m_render_params["squareFocusHalo2::neutral"]); } else if (widget->isFocusedForPlayer(2)) { core::recti rect2 = rect; rect2.UpperLeftCorner.X += 2; rect2.UpperLeftCorner.Y -= 3; rect2.LowerRightCorner.X -= 2; rect2.LowerRightCorner.Y += 5; drawBoxFromStretchableTexture(widget, rect2, SkinConfig::m_render_params["squareFocusHalo3::neutral"]); } else if (widget->isFocusedForPlayer(3)) { core::recti rect2 = rect; rect2.UpperLeftCorner.X += 2; rect2.UpperLeftCorner.Y -= 3; rect2.LowerRightCorner.X -= 2; rect2.LowerRightCorner.Y += 5; drawBoxFromStretchableTexture(widget, rect2, SkinConfig::m_render_params["squareFocusHalo4::neutral"]); } core::recti sized_rect = rect; if (m_dialog && m_dialog_size < 1.0f && widget->m_parent != NULL && widget->m_parent->getType() == gui::EGUIET_WINDOW) { core::position2d center(irr_driver->getFrameSize()/2); const float texture_size = sin(m_dialog_size*M_PI*0.5f); sized_rect.UpperLeftCorner.X = center.X + (int)(((int)rect.UpperLeftCorner.X - (int)center.X)*texture_size); sized_rect.UpperLeftCorner.Y = center.Y + (int)(((int)rect.UpperLeftCorner.Y - (int)center.Y)*texture_size); sized_rect.LowerRightCorner.X = center.X + (int)(((int)rect.LowerRightCorner.X - (int)center.X)*texture_size); sized_rect.LowerRightCorner.Y = center.Y + (int)(((int)rect.LowerRightCorner.Y - (int)center.Y)*texture_size); } drawBoxFromStretchableTexture(widget, sized_rect, *params, widget->m_deactivated); // ---- If this spinner is of "gauge" type, draw filling const SpinnerWidget* w = dynamic_cast(widget); if (w->isGauge() && !w->m_deactivated) { const int handle_size = (int)( widget->m_h*params->m_left_border /(float)params->getImage()->getSize().Height ); const float value = (float)(w->getValue() - w->getMin()) / (w->getMax() - w->getMin()); const core::recti dest_area(rect.UpperLeftCorner.X + handle_size, rect.UpperLeftCorner.Y, rect.UpperLeftCorner.X + handle_size + (int)((widget->m_w - 2*handle_size)*value), rect.UpperLeftCorner.Y + widget->m_h); const ITexture* texture = SkinConfig::m_render_params["gaugefill::neutral"].getImage(); const int texture_w = texture->getSize().Width; const int texture_h = texture->getSize().Height; const core::recti source_area(0, 0, texture_w, texture_h); draw2DImage(texture, dest_area, source_area, 0 /* no clipping */, 0, true /* alpha */); } if (focused && widget->hasTooltip()) { m_tooltip_at_mouse.push_back(false); m_tooltips.push_back(widget); } } // ---------------------------------------------------------------------------- /** * @param focused whether this element is focus by the master player (focus for * other players is not supported) */ void Skin::drawSpinnerChild(const core::recti &rect, Widget* widget, const bool pressed, bool focused) { if (!widget->isVisible()) return; if (pressed) { Widget* spinner = widget->m_event_handler; int areas = 0; if (widget->m_properties[PROP_ID] == "left") areas = BoxRenderParams::LEFT; else if (widget->m_properties[PROP_ID] == "right") areas = BoxRenderParams::RIGHT; else return; core::recti rect2(spinner->m_x, spinner->m_y, spinner->m_x + spinner->m_w, spinner->m_y + spinner->m_h ); BoxRenderParams& params = SkinConfig::m_render_params["spinner::down"]; params.areas = areas; drawBoxFromStretchableTexture(widget, rect, params, widget->m_deactivated); } } // ---------------------------------------------------------------------------- /** * @param focused whether this element is focus by the master player (focus for * other players is not supported) */ void Skin::drawIconButton(const core::recti &rect, Widget* widget, const bool pressed, bool focused) { RibbonWidget* parentRibbon = dynamic_cast(widget->m_event_handler); IGUIElement* focusedElem = NULL; if (GUIEngine::getFocusForPlayer(PLAYER_ID_GAME_MASTER) != NULL) { focusedElem = GUIEngine::getFocusForPlayer(PLAYER_ID_GAME_MASTER) ->getIrrlichtElement(); } const bool parent_focused = (widget->m_event_handler == NULL ? false : (focusedElem == widget->m_event_handler->m_element)); const bool mark_focused = focused || (parent_focused && parentRibbon != NULL && parentRibbon->getSelectionIDString(PLAYER_ID_GAME_MASTER) == widget->m_properties[PROP_ID]); if (focused) { int grow = 45; static float glow_effect = 0; const float dt = GUIEngine::getLatestDt(); glow_effect += dt*3; if (glow_effect > 6.2832f /* 2*PI */) glow_effect -= 6.2832f; grow = (int)(45 + 10*sin(glow_effect)); const int glow_center_x = rect.UpperLeftCorner.X+rect.getWidth()/2; const int glow_center_y = rect.LowerRightCorner.Y; ITexture* tex_ficonhighlight = SkinConfig::m_render_params["focusHalo::neutral"].getImage(); const int texture_w = tex_ficonhighlight->getSize().Width; const int texture_h = tex_ficonhighlight->getSize().Height; core::recti source_area = core::recti(0, 0, texture_w, texture_h); const core::recti rect2(glow_center_x - 45 - grow, glow_center_y - 25 - grow/2, glow_center_x + 45 + grow, glow_center_y + 25 + grow/2); draw2DImage(tex_ficonhighlight, rect2, source_area, 0 /* no clipping */, 0, true /* alpha */); } core::recti sized_rect = rect; if (m_dialog && m_dialog_size < 1.0f && widget->m_parent != NULL && widget->m_parent->getType() == gui::EGUIET_WINDOW) { core::position2d center(irr_driver->getFrameSize()/2); const float texture_size = sin(m_dialog_size*M_PI*0.5f); sized_rect.UpperLeftCorner.X = center.X + (int)(((int)rect.UpperLeftCorner.X - (int)center.X)*texture_size); sized_rect.UpperLeftCorner.Y = center.Y + (int)(((int)rect.UpperLeftCorner.Y - (int)center.Y)*texture_size); sized_rect.LowerRightCorner.X = center.X + (int)(((int)rect.LowerRightCorner.X - (int)center.X)*texture_size); sized_rect.LowerRightCorner.Y = center.Y + (int)(((int)rect.LowerRightCorner.Y - (int)center.Y)*texture_size); } IconButtonWidget* icon_widget = (IconButtonWidget*) widget; if (widget->m_type == WTYPE_MODEL_VIEW) { // Model view widgets don't generate mipmaps so disable material 2D irr_driver->getVideoDriver()->enableMaterial2D(false); } if (widget->m_deactivated || ID_DEBUG) { SColor colors[] = { SColor(100,255,255,255), SColor(100,255,255,255), SColor(100,255,255,255), SColor(100,255,255,255) }; core::recti r(0,0,icon_widget->m_texture_w, icon_widget->m_texture_h); draw2DImage(icon_widget->m_texture, sized_rect, r, 0 /* no clipping */, colors, true /* alpha */); } else { video::ITexture* t = icon_widget->m_texture; const bool mouseInside = rect.isPointInside(irr_driver->getDevice()->getCursorControl() ->getPosition()); if (icon_widget->m_highlight_texture != NULL && (mark_focused || mouseInside) ) { t = icon_widget->m_highlight_texture; } core::recti r(0,0,icon_widget->m_texture_w, icon_widget->m_texture_h); draw2DImage(t, sized_rect, r,0 /* no clipping */, 0, true /* alpha */); } if (widget->m_type == WTYPE_MODEL_VIEW) { irr_driver->getVideoDriver()->enableMaterial2D(); } } // drawIconButton // ---------------------------------------------------------------------------- /** * @param focused whether this element is focus by the master player (focus * for other players is not supported) */ void Skin::drawCheckBox(const core::recti &rect, Widget* widget, bool focused) { CheckBoxWidget* w = dynamic_cast(widget); ITexture* texture; if (w->getState() == true) { texture = focused ? SkinConfig::m_render_params["checkbox::focused+checked"] .getImage() : SkinConfig::m_render_params["checkbox::neutral+checked"] .getImage(); } else { texture = focused ? SkinConfig::m_render_params["checkbox::focused+unchecked"] .getImage() : SkinConfig::m_render_params["checkbox::neutral+unchecked"] .getImage(); } const int texture_w = texture->getSize().Width; const int texture_h = texture->getSize().Height; const core::recti source_area = core::recti(0, 0, texture_w, texture_h); if (widget->m_deactivated) { SColor colors[] = { SColor(100,255,255,255), SColor(100,255,255,255), SColor(100,255,255,255), SColor(100,255,255,255) }; draw2DImage( texture, rect, source_area, 0 /* no clipping */, colors, true /* alpha */); } else { draw2DImage( texture, rect, source_area, 0 /* no clipping */, 0, true /* alpha */); } } // drawCheckBox // ---------------------------------------------------------------------------- /** * @param focused whether this element is focus by the master player (focus * for other players is not supported) */ void Skin::drawList(const core::recti &rect, Widget* widget, bool focused) { //drawBoxFromStretchableTexture(widget, rect, // SkinConfig::m_render_params["list::neutral"], // widget->m_deactivated, NULL); } // drawList // ---------------------------------------------------------------------------- /** * @param focused whether this element is focus by the master player (focus for * other players is not supported) */ void Skin::drawListSelection(const core::recti &rect, Widget* widget, bool focused, const core::recti *clip) { ListWidget* list = dynamic_cast(widget); assert(list != NULL); drawBoxFromStretchableTexture(&list->m_selection_skin_info, rect, SkinConfig::m_render_params["listitem::focused"], list->m_deactivated, clip); } // drawListSelection // ---------------------------------------------------------------------------- void Skin::drawListHeader(const irr::core::rect< irr::s32 > &rect, Widget* widget) { bool isSelected = (((ListWidget*)widget->m_event_handler)->m_selected_column == widget && ((ListWidget*)widget->m_event_handler)->m_sort_default == false); drawBoxFromStretchableTexture(widget, rect, (isSelected ? SkinConfig::m_render_params["list_header::down"] : SkinConfig::m_render_params["list_header::neutral"]), false, NULL /* clip */); if (isSelected) { /** \brief img sets the icon for the column according to sort order **/ ITexture* img; if (((ListWidget*)widget->m_event_handler)->m_sort_desc) img = SkinConfig::m_render_params["list_sort_up::neutral"].getImage(); else img = SkinConfig::m_render_params["list_sort_down::neutral"].getImage(); core::recti destRect(rect.UpperLeftCorner, core::dimension2di(rect.getHeight(), rect.getHeight())); core::recti srcRect(core::position2d(0,0), img->getSize()); draw2DImage(img, destRect, srcRect, NULL, NULL, /* alpha */true); } } // drawListHeader // ---------------------------------------------------------------------------- /** recursive function to render all sections (recursion allows to easily * traverse the tree of children and sub-children) */ void Skin::renderSections(PtrVector* within_vector) { if (within_vector == NULL) within_vector = &getCurrentScreen()->m_widgets; const unsigned short widgets_amount = within_vector->size(); for(int n=0; ngetFrameSize(); // bar.png is 128 pixels high const float y_size = (framesize.Height - widget.m_y) / 128.0f; // there's about 40 empty pixels at the top of bar.png ITexture* tex = irr_driver->getTexture(FileManager::GUI,"bar.png"); if(!tex) { tex = irr_driver->getTexture(FileManager::GUI, "main_help.png"); if(!tex) Log::fatal("Skin", "Can't find fallback texture 'main_help.png, aborting."); } core::recti r1(0, (int)(widget.m_y - 40*y_size), framesize.Width, framesize.Height); core::recti r2(core::dimension2di(0,0), tex->getSize()); draw2DImage(tex, r1, r2, 0, 0, /*alpha*/true); } else if (widget.isTopBar()) { ITexture* tex = irr_driver->getTexture(FileManager::GUI, "top_bar.png"); core::recti r1(0, 0, (int)widget.m_w, (int)widget.m_h); core::recti r2(core::dimension2di(0,0), tex->getSize()); draw2DImage(tex, r1, r2, 0, 0, /*alpha*/false); } else { renderSections( &widget.m_children ); } } } // next } // renderSections // ---------------------------------------------------------------------------- void Skin::drawScrollbarBackground(const irr::core::rect< irr::s32 > &rect) { // leave square space at both ends for up/down buttons (yeah, irrlicht // doesn't handle that) core::recti rect2 = rect; rect2.UpperLeftCorner.Y += rect.getWidth(); rect2.LowerRightCorner.Y -= rect.getWidth(); BoxRenderParams& p = SkinConfig::m_render_params["scrollbar_background::neutral"]; draw2DImage(p.getImage(), rect2, p.m_source_area_center, 0 /* no clipping */, 0, true /* alpha */); } // drawScrollbarBackground // ---------------------------------------------------------------------------- void Skin::drawScrollbarThumb(const irr::core::rect< irr::s32 > &rect) { BoxRenderParams& p = SkinConfig::m_render_params["scrollbar_thumb::neutral"]; draw2DImage(p.getImage(), rect, p.m_source_area_center, 0 /* no clipping */, 0, true /* alpha */); } // drawScrollbarThumb // ---------------------------------------------------------------------------- void Skin::drawScrollbarButton(const irr::core::rect< irr::s32 > &rect, const bool pressed, const bool bottomArrow) { BoxRenderParams& p = (pressed) ? SkinConfig::m_render_params["scrollbar_button::down"] : SkinConfig::m_render_params["scrollbar_button::neutral"]; if (!bottomArrow) { draw2DImage(p.getImage(), rect, p.m_source_area_center, 0 /* no clipping */, 0, true /* alpha */); } else { // flip image const irr::core::rect& source_area = p.m_source_area_center; const int x0 = source_area.UpperLeftCorner.X; const int x1 = source_area.LowerRightCorner.X; const int y0 = source_area.UpperLeftCorner.Y; const int y1 = source_area.LowerRightCorner.Y; draw2DImage(p.getImage(), rect, core::recti(x0, y1, x1, y0), 0 /* no clipping */, 0, true /* alpha */); } } // drawScrollbarButton // ---------------------------------------------------------------------------- void Skin::drawTooltips() { for (unsigned int n=0; ngetTooltipText().size() == 0) return; irr::gui::ScalableFont* font = GUIEngine::getSmallFont(); core::dimension2d size = font->getDimension(widget->getTooltipText().c_str()); core::position2di pos(widget->m_x + 15, widget->m_y + widget->m_h); if (atMouse) { pos = irr_driver->getDevice()->getCursorControl()->getPosition() + core::position2di(15, 15); } core::recti r(pos, size); drawBoxFromStretchableTexture(widget, r, SkinConfig::m_render_params["tooltip::neutral"]); font->draw(widget->getTooltipText(), r, video::SColor(255, 0, 0, 0), false, false); } // drawTooltip #if 0 #pragma mark - #pragma mark irrlicht skin functions #endif // ---------------------------------------------------------------------------- void Skin::draw2DRectangle (IGUIElement *element, const video::SColor &color, const core::recti &rect, const core::recti *clip) { if (GUIEngine::getStateManager()->getGameState() == GUIEngine::GAME) return; // ignore in game mode if (element->getType() == gui::EGUIET_SCROLL_BAR) { drawScrollbarBackground(rect); return; } const int id = element->getID(); Widget* widget = GUIEngine::getWidget(id); if (widget == NULL) return; const WidgetType type = widget->m_type; if (type == WTYPE_LIST) { // lists not supported in multiplayer screens const bool focused = GUIEngine::isFocusedForPlayer(widget, PLAYER_ID_GAME_MASTER); drawListSelection(rect, widget, focused, clip); } } // draw2DRectangle // ----------------------------------------------------------------------------- void Skin::process3DPane(IGUIElement *element, const core::recti &rect, const bool pressed) { const int id = element->getID(); Widget* widget = NULL; if (id != -1) widget = GUIEngine::getWidget(id); if (widget == NULL) { if (element->getType() == gui::EGUIET_BUTTON && element->getParent() != NULL && element->getParent()->getType() == EGUIET_SCROLL_BAR) { const int parentHeight = element->getParent()->getRelativePosition().getHeight(); const int y = element->getRelativePosition().UpperLeftCorner.Y; const bool bottomButton = (y > parentHeight/2); drawScrollbarButton(rect, pressed, bottomButton); } return; } const bool focused = GUIEngine::isFocusedForPlayer(widget, PLAYER_ID_GAME_MASTER); if (widget == NULL) return; const WidgetType type = widget->m_type; // buttons are used for other uses than plain clickable buttons because // irrLicht does not have widgets for everything we need. so at render // time, we just check which type this button represents and render // accordingly if (widget->m_event_handler != NULL && widget->m_event_handler->m_type == WTYPE_RIBBON) { drawRibbonChild(rect, widget, pressed, focused); } else if (widget->m_event_handler != NULL && widget->m_event_handler->m_type == WTYPE_SPINNER) { if (!widget->m_event_handler->m_deactivated) drawSpinnerChild(rect, widget, pressed, focused); } else if (type == WTYPE_ICON_BUTTON || type == WTYPE_MODEL_VIEW) { drawIconButton(rect, widget, pressed, focused); } else if (type == WTYPE_BUTTON) { if (widget->m_event_handler != NULL && widget->m_event_handler->getType() == WTYPE_LIST) { drawListHeader(rect, widget); } else { drawButton(widget, rect, pressed, focused); } } else if(type == WTYPE_PROGRESS) { drawProgress(widget, rect, pressed, focused); } else if(type == WTYPE_RIBBON) { drawRibbon(rect, widget, pressed, focused); } else if(type == WTYPE_SPINNER) { drawSpinnerBody(rect, widget, pressed, focused); } else if(type == WTYPE_CHECKBOX) { drawCheckBox(rect, widget, focused); } else if(type == WTYPE_RATINGBAR) { drawRatingBar(widget, rect, pressed, focused); } if (ID_DEBUG && id != -1 && Widget::isFocusableId(id)) { irr::core::stringw idstring; idstring += id; SColor color(255, 255, 0, 0); GUIEngine::getFont()->draw(idstring.c_str(), rect, color, true, true); } if (widget->m_badges != 0) { drawBadgeOn(widget, rect+position2d(widget->m_badge_x_shift, 0)); } } // process3DPane // ----------------------------------------------------------------------------- void doDrawBadge(ITexture* texture, const core::recti& rect, float max_icon_size, bool badge_at_left) { // In case of a problem if(!texture) return; const core::dimension2d& texture_size = texture->getSize(); const float aspectRatio = (float)texture_size.Width / (float)texture_size.Height; const int h = rect.getHeight() <= 50 ? rect.getHeight() : std::min( (int)(rect.getHeight()*max_icon_size), (int)(texture_size.Height) ); int w = (int)(aspectRatio*h); const core::recti source_area(0, 0, texture_size.Width, texture_size.Height); const core::recti rect2(badge_at_left ? rect.UpperLeftCorner.X : rect.LowerRightCorner.X - w, rect.LowerRightCorner.Y - h, badge_at_left ? rect.UpperLeftCorner.X + w : rect.LowerRightCorner.X, rect.LowerRightCorner.Y ); draw2DImage(texture, rect2, source_area, 0 /* no clipping */, 0, true /* alpha */); } // doDrawBadge // ---------------------------------------------------------------------------- void Skin::drawBadgeOn(const Widget* widget, const core::recti& rect) { if (widget->m_badges & LOCKED_BADGE) { video::ITexture* texture = irr_driver->getTexture(FileManager::GUI, "gui_lock.png"); float max_icon_size = 0.5f; // Lock badge can be quite big doDrawBadge(texture, rect, max_icon_size, true); } if (widget->m_badges & OK_BADGE) { video::ITexture* texture = irr_driver->getTexture(FileManager::GUI, "green_check.png"); float max_icon_size = 0.35f; doDrawBadge(texture, rect, max_icon_size, true); } if (widget->m_badges & BAD_BADGE) { video::ITexture* texture = irr_driver->getTexture(FileManager::GUI, "red_mark.png"); float max_icon_size = 0.35f; doDrawBadge(texture, rect, max_icon_size, false); } if (widget->m_badges & TROPHY_BADGE) { float max_icon_size = 0.43f; video::ITexture* texture = irr_driver->getTexture(FileManager::GUI, "cup_bronze.png"); doDrawBadge(texture, rect, max_icon_size, false); } if (widget->m_badges & KEYBOARD_BADGE) { float max_icon_size = 0.43f; video::ITexture* texture = irr_driver->getTexture(FileManager::GUI, "keyboard.png"); doDrawBadge(texture, rect, max_icon_size, true); } if (widget->m_badges & GAMEPAD_BADGE) { float max_icon_size = 0.43f; video::ITexture* texture = irr_driver->getTexture(FileManager::GUI, "gamepad.png"); doDrawBadge(texture, rect, max_icon_size, true); } if (widget->m_badges & LOADING_BADGE) { float max_icon_size = 0.43f; video::ITexture* texture = irr_driver->getTexture(FileManager::GUI, "hourglass.png"); doDrawBadge(texture, rect, max_icon_size, true); } } // drawBadgeOn // ----------------------------------------------------------------------------- void Skin::draw3DButtonPanePressed (IGUIElement *element, const core::recti &rect, const core::recti *clip) { process3DPane(element, rect, true /* pressed */ ); } // draw3DButtonPanePressed // ----------------------------------------------------------------------------- void Skin::draw3DButtonPaneStandard (IGUIElement *element, const core::recti &rect, const core::recti *clip) { if (element->getType()==gui::EGUIET_SCROLL_BAR) { drawScrollbarThumb(rect); } else { process3DPane(element, rect, false /* pressed */ ); } } // draw3DButtonPaneStandard // ----------------------------------------------------------------------------- void Skin::draw3DSunkenPane (IGUIElement *element, video::SColor bgcolor, bool flat, bool fillBackGround, const core::recti &rect, const core::recti *clip) { const int id = element->getID(); Widget* widget = GUIEngine::getWidget(id); if (widget == NULL) return; const WidgetType type = widget->m_type; IGUIElement* focusedElem = NULL; if (GUIEngine::getFocusForPlayer(PLAYER_ID_GAME_MASTER) != NULL) { focusedElem = GUIEngine::getFocusForPlayer(PLAYER_ID_GAME_MASTER) ->getIrrlichtElement(); } const bool focused = (focusedElem == element); if (element->getType()==gui::EGUIET_EDIT_BOX) { SColor& bg_color = SkinConfig::m_colors["text_field::background"]; SColor& bg_color_focused = SkinConfig::m_colors["text_field::background_focused"]; SColor& border_color = SkinConfig::m_colors["text_field::neutral"]; SColor& border_color_focus = SkinConfig::m_colors["text_field::focused"]; core::recti borderArea = rect; //borderArea.UpperLeftCorner -= position2d< s32 >( 2, 2 ); //borderArea.LowerRightCorner += position2d< s32 >( 2, 2 ); // if within an appearing dialog, grow if (m_dialog && m_dialog_size < 1.0f && widget->m_parent != NULL && widget->m_parent->getType() == gui::EGUIET_WINDOW) { core::position2d center(irr_driver->getFrameSize()/2); const float texture_size = sin(m_dialog_size*M_PI*0.5f); borderArea.UpperLeftCorner.X = center.X + (int)(((int)rect.UpperLeftCorner.X - (int)center.X)*texture_size); borderArea.UpperLeftCorner.Y = center.Y + (int)(((int)rect.UpperLeftCorner.Y - (int)center.Y)*texture_size); borderArea.LowerRightCorner.X = center.X + (int)(((int)rect.LowerRightCorner.X - (int)center.X)*texture_size); borderArea.LowerRightCorner.Y = center.Y + (int)(((int)rect.LowerRightCorner.Y - (int)center.Y)*texture_size); } GL32_draw2DRectangle(focused ? border_color_focus : border_color, borderArea); core::recti innerArea = borderArea; innerArea.UpperLeftCorner += position2d< s32 >( 3, 3 ); innerArea.LowerRightCorner -= position2d< s32 >( 3, 3 ); GL32_draw2DRectangle(focused ? bg_color_focused : bg_color, innerArea); return; } else if (type == WTYPE_LIST) { //drawList(rect, widget, focused); drawList(core::recti(widget->m_x, widget->m_y, widget->m_x + widget->m_w, widget->m_y + widget->m_h), widget, focused); } else if (type == WTYPE_BUBBLE) { BubbleWidget* bubble = (BubbleWidget*)widget; // zoom in/out effect if (bubble->isFocusedForPlayer(PLAYER_ID_GAME_MASTER)) { if (bubble->m_zoom < 1.0f) { bubble->m_zoom += GUIEngine::getLatestDt()*10.0f; if (bubble->m_zoom > 1.0f) bubble->m_zoom = 1.0f; bubble->updateSize(); } } else { if (bubble->m_zoom > 0.0f) { bubble->m_zoom -= GUIEngine::getLatestDt()*10.0f; if (bubble->m_zoom < 0.0f) bubble->m_zoom = 0.0f; bubble->updateSize(); } } core::recti rect2 = rect; // minor adjustments... //rect2.UpperLeftCorner.X -= 7; rect2.LowerRightCorner.Y += 7; rect2.LowerRightCorner.X += BUBBLE_MARGIN_ON_RIGHT; if (bubble->isFocusedForPlayer(PLAYER_ID_GAME_MASTER)) drawBoxFromStretchableTexture(widget, rect2, SkinConfig::m_render_params["textbubble::focused"]); else drawBoxFromStretchableTexture(widget, rect2, SkinConfig::m_render_params["textbubble::neutral"]); return; } } // draw3DSunkenPane // ----------------------------------------------------------------------------- void Skin::drawBGFadeColor() { // fade out background SColor color = SkinConfig::m_colors["dialog_background::neutral"]; if (m_dialog_size < 1.0f) color.setAlpha( (unsigned int)(color.getAlpha()*m_dialog_size )); GL32_draw2DRectangle(color, core::recti(position2d< s32 >(0,0), GUIEngine::getDriver()->getCurrentRenderTargetSize()) ); } // drawBGFadeColor // ----------------------------------------------------------------------------- core::recti Skin::draw3DWindowBackground(IGUIElement *element, bool drawTitleBar, video::SColor titleBarColor, const core::recti &rect, const core::recti *clip, core::recti* checkClientArea) { if (ModalDialog::getCurrent() == NULL) return rect; drawBGFadeColor(); // draw frame if (m_dialog_size < 1.0f) { core::recti sized_rect = rect; core::position2d center = sized_rect.getCenter(); const int w = sized_rect.getWidth(); const int h = sized_rect.getHeight(); const float texture_size = sin(m_dialog_size*M_PI*0.5f); sized_rect.UpperLeftCorner.X = (int)(center.X -(w/2.0f)*texture_size); sized_rect.UpperLeftCorner.Y = (int)(center.Y -(h/2.0f)*texture_size); sized_rect.LowerRightCorner.X = (int)(center.X +(w/2.0f)*texture_size); sized_rect.LowerRightCorner.Y = (int)(center.Y +(h/2.0f)*texture_size); drawBoxFromStretchableTexture( ModalDialog::getCurrent(), sized_rect, SkinConfig::m_render_params["window::neutral"]); m_dialog_size += GUIEngine::getLatestDt()*5; } else { drawBoxFromStretchableTexture( ModalDialog::getCurrent(), rect, SkinConfig::m_render_params["window::neutral"]); } return rect; } // draw3DWindowBackground // ----------------------------------------------------------------------------- void Skin::draw3DMenuPane (IGUIElement *element, const core::recti &rect, const core::recti *clip) { SColor color = SColor(150, 96, 74, 196); GL32_draw2DRectangle(color, rect); } // draw3DMenuPane // ----------------------------------------------------------------------------- void Skin::draw3DTabBody (IGUIElement *element, bool border, bool background, const core::recti &rect, const core::recti *clip, s32 tabHeight, gui::EGUI_ALIGNMENT alignment) { } // draw3DTabBody // ----------------------------------------------------------------------------- void Skin::draw3DTabButton (IGUIElement *element, bool active, const core::recti &rect, const core::recti *clip, gui::EGUI_ALIGNMENT alignment) { } // draw3DTabButton // ----------------------------------------------------------------------------- void Skin::draw3DToolBar (IGUIElement *element, const core::recti &rect, const core::recti *clip) { } // draw3DToolBar // ----------------------------------------------------------------------------- ITexture* Skin::getImage(const char* name) { if (SkinConfig::m_render_params.find(name) != SkinConfig::m_render_params.end()) { BoxRenderParams& p = SkinConfig::m_render_params[name]; return p.getImage(); } else { return irr_driver->getTexture(FileManager::GUI,"main_help.png"); } } // getImage // ----------------------------------------------------------------------------- void Skin::drawIcon (IGUIElement *element, EGUI_DEFAULT_ICON icon, const core::position2di position, u32 starttime, u32 currenttime, bool loop, const core::recti *clip) { // we won't let irrLicht decide when to call this, we draw them ourselves. /* m_fallback_skin->drawIcon(element, icon, position, starttime, currenttime, loop, clip); */ } // ----------------------------------------------------------------------------- video::SColor Skin::getColor (EGUI_DEFAULT_COLOR color) const { /* EGDC_3D_DARK_SHADOW Dark shadow for three-dimensional display elements. EGDC_3D_SHADOW Shadow color for three-dimensional display elements (for edges facing away from the light source). EGDC_3D_FACE Face color for three-dimensional display elements and for dialog box backgrounds. EGDC_3D_HIGH_LIGHT Highlight color for three-dimensional display elements (for edges facing the light source.). EGDC_3D_LIGHT Light color for three-dimensional display elements (for edges facing the light source.). EGDC_ACTIVE_BORDER Active window border. EGDC_ACTIVE_CAPTION Active window title bar text. EGDC_APP_WORKSPACE Background color of multiple document interface (MDI) applications. EGDC_BUTTON_TEXT Text on a button. EGDC_GRAY_TEXT Grayed (disabled) text. EGDC_HIGH_LIGHT Item(s) selected in a control. EGDC_HIGH_LIGHT_TEXT Text of item(s) selected in a control. EGDC_INACTIVE_BORDER Inactive window border. EGDC_INACTIVE_CAPTION Inactive window caption. EGDC_TOOLTIP Tool tip text color. EGDC_TOOLTIP_BACKGROUND Tool tip background color. EGDC_SCROLLBAR Scrollbar gray area. EGDC_WINDOW Window background. EGDC_WINDOW_SYMBOL Window symbols like on close buttons, scroll bars and check boxes. EGDC_ICON Icons in a list or tree. EGDC_ICON_HIGH_LIGHT Selected icons in a list or tree. */ switch(color) { case EGDC_GRAY_TEXT: return SkinConfig::m_colors["text::neutral"]; case EGDC_HIGH_LIGHT: case EGDC_ICON_HIGH_LIGHT: case EGDC_HIGH_LIGHT_TEXT: return SkinConfig::m_colors["text::focused"]; case EGDC_BUTTON_TEXT: default: return SkinConfig::m_colors["text::neutral"]; } } // getColor // ----------------------------------------------------------------------------- const wchar_t* Skin::getDefaultText (EGUI_DEFAULT_TEXT text) const { // No idea what this is for return L"SuperTuxKart"; } // getDefaultText // ----------------------------------------------------------------------------- IGUIFont* Skin::getFont (EGUI_DEFAULT_FONT which) const { return GUIEngine::getFont(); } // getFont // ----------------------------------------------------------------------------- u32 Skin::getIcon (EGUI_DEFAULT_ICON icon) const { //return m_fallback_skin->getIcon(icon); // return m_fallback_skin->getIcon(irr::gui::EGUI_DEFAULT_ICON); return 0; } // ----------------------------------------------------------------------------- s32 Skin::getSize (EGUI_DEFAULT_SIZE texture_size) const { return m_fallback_skin->getSize(texture_size); } // ----------------------------------------------------------------------------- IGUISpriteBank* Skin::getSpriteBank () const { return m_fallback_skin->getSpriteBank(); } // ----------------------------------------------------------------------------- void Skin::setColor (EGUI_DEFAULT_COLOR which, video::SColor newColor) { m_fallback_skin->setColor(which, newColor); } // ----------------------------------------------------------------------------- void Skin::setDefaultText (EGUI_DEFAULT_TEXT which, const wchar_t *newText) { m_fallback_skin->setDefaultText(which, newText); } // setDefaultText // ----------------------------------------------------------------------------- void Skin::setFont (IGUIFont *font, EGUI_DEFAULT_FONT which) { m_fallback_skin->setFont(font, which); } // setFont // ----------------------------------------------------------------------------- void Skin::setIcon (EGUI_DEFAULT_ICON icon, u32 index) { m_fallback_skin->setIcon(icon, index); } // setIcon // ----------------------------------------------------------------------------- void Skin::setSize (EGUI_DEFAULT_SIZE which, s32 texture_size) { m_fallback_skin->setSize(which, texture_size); } // setSize // ----------------------------------------------------------------------------- void Skin::setSpriteBank (IGUISpriteBank *bank) { m_fallback_skin->setSpriteBank(bank); } // setSpriteBank