// // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2004-2015 Steve Baker // Copyright (C) 2006-2015 Joerg Henrichs, SuperTuxKart-Team, Steve Baker // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "states_screens/race_gui.hpp" using namespace irr; #include #include "challenges/unlock_manager.hpp" #include "config/user_config.hpp" #include "graphics/camera.hpp" #include "graphics/2dutils.hpp" #include "graphics/glwrap.hpp" #include "graphics/material_manager.hpp" #include "guiengine/engine.hpp" #include "guiengine/modaldialog.hpp" #include "guiengine/scalable_font.hpp" #include "io/file_manager.hpp" #include "input/input.hpp" #include "input/input_manager.hpp" #include "items/attachment.hpp" #include "items/attachment_manager.hpp" #include "items/powerup_manager.hpp" #include "karts/abstract_kart.hpp" #include "karts/controller/controller.hpp" #include "karts/kart_properties.hpp" #include "karts/kart_properties_manager.hpp" #include "modes/follow_the_leader.hpp" #include "modes/linear_world.hpp" #include "modes/world.hpp" #include "modes/soccer_world.hpp" #include "race/race_manager.hpp" #include "tracks/track.hpp" #include "tracks/track_object_manager.hpp" #include "utils/constants.hpp" #include "utils/string_utils.hpp" #include "utils/translation.hpp" /** The constructor is called before anything is attached to the scene node. * So rendering to a texture can be done here. But world is not yet fully * created, so only the race manager can be accessed safely. */ RaceGUI::RaceGUI() { m_enabled = true; // Originally m_map_height was 100, and we take 480 as minimum res const float scaling = irr_driver->getFrameSize().Height / 480.0f; // Marker texture has to be power-of-two for (old) OpenGL compliance //m_marker_rendered_size = 2 << ((int) ceil(1.0 + log(32.0 * scaling))); m_minimap_ai_size = (int)( 14.0f * scaling); m_minimap_player_size = (int)( 16.0f * scaling); m_map_width = (int)(100.0f * scaling); m_map_height = (int)(100.0f * scaling); m_map_left = (int)( 10.0f * scaling); m_map_bottom = (int)( 10.0f * scaling); // Minimap is also rendered bigger via OpenGL, so find power-of-two again const int map_texture = 2 << ((int) ceil(1.0 + log(128.0 * scaling))); m_map_rendered_width = map_texture; m_map_rendered_height = map_texture; // special case : when 3 players play, use available 4th space for such things if (race_manager->getNumLocalPlayers() == 3) { m_map_left = irr_driver->getActualScreenSize().Width - m_map_width; } m_is_tutorial = (race_manager->getTrackName() == "tutorial"); m_speed_meter_icon = material_manager->getMaterial("speedback.png"); m_speed_bar_icon = material_manager->getMaterial("speedfore.png"); //createMarkerTexture(); // Determine maximum length of the rank/lap text, in order to // align those texts properly on the right side of the viewport. gui::ScalableFont* font = GUIEngine::getHighresDigitFont(); core::dimension2du area = font->getDimension(L"99:99:99"); m_timer_width = area.Width; m_font_height = area.Height; if (race_manager->getMinorMode()==RaceManager::MINOR_MODE_FOLLOW_LEADER || race_manager->getMinorMode()==RaceManager::MINOR_MODE_3_STRIKES || race_manager->getNumLaps() > 9) m_lap_width = font->getDimension(L"99/99").Width; else m_lap_width = font->getDimension(L"9/9").Width; // Technically we only need getNumLocalPlayers, but using the // global kart id to find the data for a specific kart. int n = race_manager->getNumberOfKarts(); m_animation_states.resize(n); m_rank_animation_duration.resize(n); m_last_ranks.resize(n); } // RaceGUI //----------------------------------------------------------------------------- RaceGUI::~RaceGUI() { } // ~Racegui //----------------------------------------------------------------------------- /** Reset the gui before a race. It initialised all rank animation related * values back to the default. */ void RaceGUI::reset() { RaceGUIBase::reset(); for(unsigned int i=0; igetNumberOfKarts(); i++) { m_animation_states[i] = AS_NONE; m_last_ranks[i] = i+1; } } // reset //----------------------------------------------------------------------------- /** Render all global parts of the race gui, i.e. things that are only * displayed once even in splitscreen. * \param dt Timestep sized. */ void RaceGUI::renderGlobal(float dt) { RaceGUIBase::renderGlobal(dt); cleanupMessages(dt); // Special case : when 3 players play, use 4th window to display such // stuff (but we must clear it) if (race_manager->getNumLocalPlayers() == 3 && !GUIEngine::ModalDialog::isADialogActive()) { static video::SColor black = video::SColor(255,0,0,0); GL32_draw2DRectangle(black, core::rect(irr_driver->getActualScreenSize().Width/2, irr_driver->getActualScreenSize().Height/2, irr_driver->getActualScreenSize().Width, irr_driver->getActualScreenSize().Height)); } World *world = World::getWorld(); assert(world != NULL); if(world->getPhase() >= WorldStatus::READY_PHASE && world->getPhase() <= WorldStatus::GO_PHASE ) { drawGlobalReadySetGo(); } if(world->getPhase() == World::GOAL_PHASE) drawGlobalGoal(); // Timer etc. are not displayed unless the game is actually started. if(!world->isRacePhase()) return; if (!m_enabled) return; if (!m_is_tutorial) { //stop displaying timer as soon as race is over if (world->getPhase()getPhase() == WorldStatus::GO_PHASE || world->getPhase() == WorldStatus::MUSIC_PHASE) { drawGlobalMusicDescription(); } } drawGlobalMiniMap(); if (!m_is_tutorial) drawGlobalPlayerIcons(m_map_height); if(world->getTrack()->isSoccer()) drawScores(); } // renderGlobal //----------------------------------------------------------------------------- /** Render the details for a single player, i.e. speed, energy, * collectibles, ... * \param kart Pointer to the kart for which to render the view. */ void RaceGUI::renderPlayerView(const Camera *camera, float dt) { if (!m_enabled) return; const core::recti &viewport = camera->getViewport(); core::vector2df scaling = camera->getScaling(); const AbstractKart *kart = camera->getKart(); if(!kart) return; drawPlungerInFace(camera, dt); scaling *= viewport.getWidth()/800.0f; // scale race GUI along screen size drawAllMessages(kart, viewport, scaling); if(!World::getWorld()->isRacePhase()) return; drawPowerupIcons (kart, viewport, scaling); drawSpeedEnergyRank(kart, viewport, scaling, dt); if (!m_is_tutorial) drawLap(kart, viewport, scaling); RaceGUIBase::renderPlayerView(camera, dt); } // renderPlayerView //----------------------------------------------------------------------------- /** Shows the current soccer result. */ void RaceGUI::drawScores() { SoccerWorld* soccerWorld = (SoccerWorld*)World::getWorld(); int offset_y = 5; int offset_x = 5; gui::ScalableFont* font = GUIEngine::getTitleFont(); static video::SColor color = video::SColor(255,255,255,255); //Draw two teams score irr::video::ITexture *red_team = irr_driver->getTexture(FileManager::GUI, "soccer_ball_red.png"); irr::video::ITexture *blue_team = irr_driver->getTexture(FileManager::GUI, "soccer_ball_blue.png"); irr::video::ITexture *team_icon = red_team; for(unsigned int i=0; i<2; i++) { core::recti position(offset_x, offset_y, offset_x + 2*m_minimap_player_size, offset_y + 2*m_minimap_player_size); core::stringw score = StringUtils::toWString(soccerWorld->getScore((SoccerTeam)i)); int string_height = GUIEngine::getFont()->getDimension(score.c_str()).Height; core::recti pos(position.UpperLeftCorner.X + 5, position.LowerRightCorner.Y + offset_y, position.LowerRightCorner.X, position.LowerRightCorner.Y + string_height); font->draw(score.c_str(),pos,color); if (i == 1) { team_icon = blue_team; } core::rect indicator_pos(offset_x, offset_y, offset_x + (int)(m_minimap_player_size*2), offset_y + (int)(m_minimap_player_size*2)); core::rect source_rect(core::position2d(0,0), team_icon->getSize()); draw2DImage(team_icon,indicator_pos,source_rect, NULL,NULL,true); offset_x += position.LowerRightCorner.X; } } // drawScores //----------------------------------------------------------------------------- /** Displays the racing time on the screen.s */ void RaceGUI::drawGlobalTimer() { assert(World::getWorld() != NULL); if (!World::getWorld()->shouldDrawTimer()) { return; } core::stringw sw; video::SColor time_color = video::SColor(255, 255, 255, 255); int dist_from_right = 10 + m_timer_width; bool use_digit_font = true; float elapsed_time = World::getWorld()->getTime(); if (!race_manager->hasTimeTarget()) { sw = core::stringw ( StringUtils::timeToString(elapsed_time).c_str() ); } else { float time_target = race_manager->getTimeTarget(); if (elapsed_time < time_target) { sw = core::stringw ( StringUtils::timeToString(time_target - elapsed_time).c_str()); } else { sw = _("Challenge Failed"); int string_width = GUIEngine::getFont()->getDimension(_("Challenge Failed")).Width; dist_from_right = 10 + string_width; time_color = video::SColor(255,255,0,0); use_digit_font = false; } } core::rect pos(irr_driver->getActualScreenSize().Width - dist_from_right, 10, irr_driver->getActualScreenSize().Width , 50); // special case : when 3 players play, use available 4th space for such things if (race_manager->getNumLocalPlayers() == 3) { pos += core::vector2d(0, irr_driver->getActualScreenSize().Height/2); } gui::ScalableFont* font = (use_digit_font ? GUIEngine::getHighresDigitFont() : GUIEngine::getFont()); font->setShadow(video::SColor(255, 128, 0, 0)); font->setScale(1.0f); font->draw(sw.c_str(), pos, time_color, false, false, NULL, true /* ignore RTL */); } // drawGlobalTimer //----------------------------------------------------------------------------- /** Draws the mini map and the position of all karts on it. */ void RaceGUI::drawGlobalMiniMap() { World *world = World::getWorld(); // draw a map when arena has a navigation mesh. if ((world->getTrack()->isArena() || world->getTrack()->isSoccer()) && !(world->getTrack()->hasNavMesh())) return; const video::ITexture *old_rtt_mini_map = world->getTrack()->getOldRttMiniMap(); const FrameBuffer* new_rtt_mini_map = world->getTrack()->getNewRttMiniMap(); int upper_y = irr_driver->getActualScreenSize().Height - m_map_bottom - m_map_height; int lower_y = irr_driver->getActualScreenSize().Height - m_map_bottom; core::rect dest(m_map_left, upper_y, m_map_left + m_map_width, lower_y); if (old_rtt_mini_map != NULL) { core::rect source(core::position2di(0, 0), old_rtt_mini_map->getSize()); draw2DImage(old_rtt_mini_map, dest, source, NULL, NULL, true); } else if (new_rtt_mini_map != NULL) { core::rect source(0, 0, (int)new_rtt_mini_map->getWidth(), (int)new_rtt_mini_map->getHeight()); draw2DImageFromRTT(new_rtt_mini_map->getRTT()[0], new_rtt_mini_map->getWidth(), new_rtt_mini_map->getHeight(), dest, source, NULL, video::SColor(127, 255, 255, 255), true); } for(unsigned int i=0; igetNumKarts(); i++) { const AbstractKart *kart = world->getKart(i); if(kart->isEliminated()) continue; // don't draw eliminated kart const Vec3& xyz = kart->getXYZ(); Vec3 draw_at; world->getTrack()->mapPoint2MiniMap(xyz, &draw_at); video::ITexture* icon = kart->getKartProperties()->getMinimapIcon(); // int marker_height = m_marker->getSize().Height; core::rect source(core::position2di(0, 0), icon->getSize()); int marker_half_size = (kart->getController()->isLocalPlayerController() ? m_minimap_player_size : m_minimap_ai_size )>>1; core::rect position(m_map_left+(int)(draw_at.getX()-marker_half_size), lower_y -(int)(draw_at.getY()+marker_half_size), m_map_left+(int)(draw_at.getX()+marker_half_size), lower_y -(int)(draw_at.getY()-marker_half_size)); draw2DImage(icon, position, source, NULL, NULL, true); } // for i(World::getWorld()); if (sw) { Vec3 draw_at; world->getTrack()->mapPoint2MiniMap(sw->getBallPosition(), &draw_at); video::ITexture* icon = irr_driver->getTexture(FileManager::GUI, "soccer_ball_normal.png"); core::rect source(core::position2di(0, 0), icon->getSize()); core::rect position(m_map_left+(int)(draw_at.getX()-(m_minimap_ai_size>>2)), lower_y -(int)(draw_at.getY()+(m_minimap_ai_size>>2)), m_map_left+(int)(draw_at.getX()+(m_minimap_ai_size>>2)), lower_y -(int)(draw_at.getY()-(m_minimap_ai_size>>2))); draw2DImage(icon, position, source, NULL, NULL, true); } } // drawGlobalMiniMap //----------------------------------------------------------------------------- /** Energy meter that gets filled with nitro. This function is called from * drawSpeedAndEnergy, which defines the correct position of the energy * meter. * \param x X position of the meter. * \param y Y position of the meter. * \param kart Kart to display the data for. * \param scaling Scaling applied (in case of split screen) */ void RaceGUI::drawEnergyMeter(int x, int y, const AbstractKart *kart, const core::recti &viewport, const core::vector2df &scaling) { float min_ratio = std::min(scaling.X, scaling.Y); const int GAUGEWIDTH = 78; int gauge_width = (int)(GAUGEWIDTH*min_ratio); int gauge_height = (int)(GAUGEWIDTH*min_ratio); float state = (float)(kart->getEnergy()) / kart->getKartProperties()->getNitroMax(); if (state < 0.0f) state = 0.0f; else if (state > 1.0f) state = 1.0f; core::vector2df offset; offset.X = (float)(x-gauge_width) - 9.0f*scaling.X; offset.Y = (float)y-30.0f*scaling.Y; // Background draw2DImage(m_gauge_empty, core::rect((int)offset.X, (int)offset.Y-gauge_height, (int)offset.X + gauge_width, (int)offset.Y) /* dest rect */, core::rect(0, 0, 256, 256) /* source rect */, NULL /* clip rect */, NULL /* colors */, true /* alpha */); // Target if (race_manager->getCoinTarget() > 0) { float coin_target = (float)race_manager->getCoinTarget() / kart->getKartProperties()->getNitroMax(); video::S3DVertex vertices[5]; unsigned int count=2; // There are three different polygons used, depending on // the target. Consider the nitro-display texture: // // ----E-x--D (position of v,w,x vary depending on // | nitro) // A w // | // -B--v----C // For nitro state <= r1 the triangle ABv is used, with v between B and C. // For nitro state <= r2 the quad ABCw is used, with w between C and D. // For nitro state > r2 the poly ABCDx is used, with x between D and E. vertices[0].TCoords = core::vector2df(0.3f, 0.4f); vertices[0].Pos = core::vector3df(offset.X+0.3f*gauge_width, offset.Y-(1-0.4f)*gauge_height, 0); vertices[1].TCoords = core::vector2df(0, 1.0f); vertices[1].Pos = core::vector3df(offset.X, offset.Y, 0); // The targets at which different polygons must be used. const float r1 = 0.4f; const float r2 = 0.65f; if(coin_target<=r1) { count = 3; float f = coin_target/r1; vertices[2].TCoords = core::vector2df(0.08f + (1.0f-0.08f)*f, 1.0f); vertices[2].Pos = core::vector3df(offset.X + (0.08f*gauge_width) + (1.0f - 0.08f)*f*gauge_width, offset.Y,0); } else if(coin_target<=r2) { count = 4; float f = (coin_target - r1)/(r2-r1); vertices[2].TCoords = core::vector2df(1.0f, 1.0f); vertices[2].Pos = core::vector3df(offset.X + gauge_width, offset.Y, 0); vertices[3].TCoords = core::vector2df(1.0f, (1.0f-f)); vertices[3].Pos = core::vector3df(offset.X + gauge_width, offset.Y-f*gauge_height,0); } else { count = 5; float f = (coin_target - r2)/(1-r2); vertices[2].TCoords = core::vector2df(1.0, 1.0f); vertices[2].Pos = core::vector3df(offset.X + gauge_width, offset.Y, 0); vertices[3].TCoords = core::vector2df(1.0,0); vertices[3].Pos = core::vector3df(offset.X + gauge_width, offset.Y-gauge_height, 0); vertices[4].TCoords = core::vector2df(1.0f - f*(1-0.61f), 0); vertices[4].Pos = core::vector3df(offset.X + gauge_width - (1.0f-0.61f)*f*gauge_width, offset.Y-gauge_height, 0); } short int index[5]={0}; for(unsigned int i=0; igetVideoDriver()->setMaterial(m); draw2DVertexPrimitiveList(m_gauge_goal, vertices, count, index, count-2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN); } // Filling (current state) if(state <=0) return; //Nothing to do if (state > 0.0f) { video::S3DVertex vertices[5]; unsigned int count=2; // There are three different polygons used, depending on // the nitro state. Consider the nitro-display texture: // // ----E-x--D (position of v,w,x vary depending on // | nitro) // A w // | // -B--v----C // For nitro state <= r1 the triangle ABv is used, with v between B and C. // For nitro state <= r2 the quad ABCw is used, with w between C and D. // For nitro state > r2 the poly ABCDx is used, with x between D and E. vertices[0].TCoords = core::vector2df(0.3f, 0.4f); vertices[0].Pos = core::vector3df(offset.X+0.3f*gauge_width, offset.Y-(1-0.4f)*gauge_height, 0); vertices[1].TCoords = core::vector2df(0, 1.0f); vertices[1].Pos = core::vector3df(offset.X, offset.Y, 0); // The states at which different polygons must be used. const float r1 = 0.4f; const float r2 = 0.65f; if(state<=r1) { count = 3; float f = state/r1; vertices[2].TCoords = core::vector2df(0.08f + (1.0f-0.08f)*f, 1.0f); vertices[2].Pos = core::vector3df(offset.X + (0.08f*gauge_width) + (1.0f - 0.08f) *f*gauge_width, offset.Y,0); } else if(state<=r2) { count = 4; float f = (state - r1)/(r2-r1); vertices[2].TCoords = core::vector2df(1.0f, 1.0f); vertices[2].Pos = core::vector3df(offset.X + gauge_width, offset.Y, 0); vertices[3].TCoords = core::vector2df(1.0f, (1.0f-f)); vertices[3].Pos = core::vector3df(offset.X + gauge_width, offset.Y-f*gauge_height,0); } else { count = 5; float f = (state - r2)/(1-r2); vertices[2].TCoords = core::vector2df(1.0, 1.0f); vertices[2].Pos = core::vector3df(offset.X + gauge_width, offset.Y, 0); vertices[3].TCoords = core::vector2df(1.0,0); vertices[3].Pos = core::vector3df(offset.X + gauge_width, offset.Y-gauge_height, 0); vertices[4].TCoords = core::vector2df(1.0f - f*(1-0.61f), 0); vertices[4].Pos = core::vector3df(offset.X + gauge_width - (1.0f-0.61f)*f*gauge_width, offset.Y-gauge_height, 0); } short int index[5]={0}; for(unsigned int i=0; igetControls().m_nitro || kart->isOnMinNitroTime()) m.setTexture(0, m_gauge_full_bright); else m.setTexture(0, m_gauge_full); m.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; irr_driver->getVideoDriver()->setMaterial(m); draw2DVertexPrimitiveList(m.getTexture(0), vertices, count, index, count-2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN); } } // drawEnergyMeter //----------------------------------------------------------------------------- /** Draws the rank of a player. * \param kart The kart of the player. * \param offset Offset of top left corner for this display (for splitscreen). * \param min_ratio Scaling of the screen (for splitscreen). * \param meter_width Width of the meter (inside which the rank is shown). * \param meter_height Height of the meter (inside which the rank is shown). * \param dt Time step size. */ void RaceGUI::drawRank(const AbstractKart *kart, const core::vector2df &offset, float min_ratio, int meter_width, int meter_height, float dt) { // Draw rank WorldWithRank *world = dynamic_cast(World::getWorld()); if (!world || !world->displayRank()) return; int id = kart->getWorldKartId(); if (m_animation_states[id] == AS_NONE) { if (m_last_ranks[id] != kart->getPosition()) { m_rank_animation_duration[id] = 0.0f; m_animation_states[id] = AS_SMALLER; } } else { m_rank_animation_duration[id] += dt; } float scale = 1.0f; int rank = kart->getPosition(); const float DURATION = 0.4f; const float MIN_SHRINK = 0.3f; if (m_animation_states[id] == AS_SMALLER) { scale = 1.0f - m_rank_animation_duration[id]/ DURATION; rank = m_last_ranks[id]; if (scale < MIN_SHRINK) { m_animation_states[id] = AS_BIGGER; m_rank_animation_duration[id] = 0.0f; // Store the new rank m_last_ranks[id] = kart->getPosition(); scale = MIN_SHRINK; } } else if (m_animation_states[id] == AS_BIGGER) { scale = m_rank_animation_duration[id] / DURATION + MIN_SHRINK; rank = m_last_ranks[id]; if (scale > 1.0f) { m_animation_states[id] = AS_NONE; scale = 1.0f; } } else { m_last_ranks[id] = kart->getPosition(); } gui::ScalableFont* font = GUIEngine::getHighresDigitFont(); font->setScale(min_ratio * scale); font->setShadow(video::SColor(255, 128, 0, 0)); std::ostringstream oss; oss << rank; // the current font has no . :( << "."; core::recti pos; pos.LowerRightCorner = core::vector2di(int(offset.X + 0.65f*meter_width), int(offset.Y - 0.55f*meter_height)); pos.UpperLeftCorner = core::vector2di(int(offset.X + 0.65f*meter_width), int(offset.Y - 0.55f*meter_height)); static video::SColor color = video::SColor(255, 255, 255, 255); font->draw(oss.str().c_str(), pos, color, true, true); font->setScale(1.0f); } // drawRank //----------------------------------------------------------------------------- /** Draws the speedometer, the display of available nitro, and * the rank of the kart (inside the speedometer). * \param kart The kart for which to show the data. * \param viewport The viewport to use. * \param scaling Which scaling to apply to the speedometer. * \param dt Time step size. */ void RaceGUI::drawSpeedEnergyRank(const AbstractKart* kart, const core::recti &viewport, const core::vector2df &scaling, float dt) { float min_ratio = std::min(scaling.X, scaling.Y); const int SPEEDWIDTH = 128; int meter_width = (int)(SPEEDWIDTH*min_ratio); int meter_height = (int)(SPEEDWIDTH*min_ratio); drawEnergyMeter(viewport.LowerRightCorner.X , (int)(viewport.LowerRightCorner.Y), kart, viewport, scaling); // First draw the meter (i.e. the background ) // ------------------------------------------------------------------------- core::vector2df offset; offset.X = (float)(viewport.LowerRightCorner.X-meter_width) - 24.0f*scaling.X; offset.Y = viewport.LowerRightCorner.Y-10.0f*scaling.Y; const core::rect meter_pos((int)offset.X, (int)(offset.Y-meter_height), (int)(offset.X+meter_width), (int)offset.Y); video::ITexture *meter_texture = m_speed_meter_icon->getTexture(); const core::rect meter_texture_coords(core::position2d(0,0), meter_texture->getSize()); draw2DImage(meter_texture, meter_pos, meter_texture_coords, NULL, NULL, true); // TODO: temporary workaround, shouldn't have to use // draw2DVertexPrimitiveList to render a simple rectangle const float speed = kart->getSpeed(); drawRank(kart, offset, min_ratio, meter_width, meter_height, dt); if(speed <=0) return; // Nothing to do if speed is negative. // Draw the actual speed bar (if the speed is >0) // ---------------------------------------------- float speed_ratio = speed/KILOMETERS_PER_HOUR/110.0f; if(speed_ratio>1) speed_ratio = 1; video::S3DVertex vertices[5]; unsigned int count; // There are three different polygons used, depending on // the speed ratio. Consider the speed-display texture: // // D----x----D (position of v,w,x vary depending on // | speed) // w A // | // C--v-B----E // For speed ratio <= r1 the triangle ABv is used, with v between B and C. // For speed ratio <= r2 the quad ABCw is used, with w between C and D. // For speed ratio > r2 the poly ABCDx is used, with x between D and E. vertices[0].TCoords = core::vector2df(0.7f, 0.5f); vertices[0].Pos = core::vector3df(offset.X+0.7f*meter_width, offset.Y-0.5f*meter_height, 0); vertices[1].TCoords = core::vector2df(0.52f, 1.0f); vertices[1].Pos = core::vector3df(offset.X+0.52f*meter_width, offset.Y, 0); // The speed ratios at which different triangles must be used. // These values should be adjusted in case that the speed display // is not linear enough. Mostly the speed values are below 0.7, it // needs some zipper to get closer to 1. const float r1 = 0.2f; const float r2 = 0.6f; if(speed_ratio<=r1) { count = 3; float f = speed_ratio/r1; vertices[2].TCoords = core::vector2df(0.52f*(1-f), 1.0f); vertices[2].Pos = core::vector3df(offset.X+ (0.52f*(1.0f-f)*meter_width), offset.Y,0); } else if(speed_ratio<=r2) { count = 4; float f = (speed_ratio - r1)/(r2-r1); vertices[2].TCoords = core::vector2df(0, 1.0f); vertices[2].Pos = core::vector3df(offset.X, offset.Y, 0); vertices[3].TCoords = core::vector2df(0, (1-f)); vertices[3].Pos = core::vector3df(offset.X, offset.Y-f*meter_height,0); } else { count = 5; float f = (speed_ratio - r2)/(1-r2); vertices[2].TCoords = core::vector2df(0, 1.0f); vertices[2].Pos = core::vector3df(offset.X, offset.Y, 0); vertices[3].TCoords = core::vector2df(0,0); vertices[3].Pos = core::vector3df(offset.X, offset.Y-meter_height, 0); vertices[4].TCoords = core::vector2df(f, 0); vertices[4].Pos = core::vector3df(offset.X+f*meter_width, offset.Y-meter_height, 0); } short int index[5]; for(unsigned int i=0; igetTexture()); m.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; irr_driver->getVideoDriver()->setMaterial(m); draw2DVertexPrimitiveList(m_speed_bar_icon->getTexture(), vertices, count, index, count-2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN); } // drawSpeedEnergyRank //----------------------------------------------------------------------------- /** Displays the rank and the lap of the kart. * \param info Info object c */ void RaceGUI::drawLap(const AbstractKart* kart, const core::recti &viewport, const core::vector2df &scaling) { // Don't display laps or ranks if the kart has already finished the race. if (kart->hasFinishedRace()) return; World *world = World::getWorld(); if (!world->raceHasLaps()) return; const int lap = world->getKartLaps(kart->getWorldKartId()); // don't display 'lap 0/..' at the start of a race if (lap < 0 ) return; core::recti pos; pos.UpperLeftCorner.Y = viewport.UpperLeftCorner.Y; // If the time display in the top right is in this viewport, // move the lap/rank display down a little bit so that it is // displayed under the time. if (viewport.UpperLeftCorner.Y==0 && viewport.LowerRightCorner.X==(int)(irr_driver->getActualScreenSize().Width) && race_manager->getNumPlayers()!=3) pos.UpperLeftCorner.Y += m_font_height; pos.LowerRightCorner.Y = viewport.LowerRightCorner.Y+20; pos.UpperLeftCorner.X = viewport.LowerRightCorner.X - m_lap_width - 10; pos.LowerRightCorner.X = viewport.LowerRightCorner.X; static video::SColor color = video::SColor(255, 255, 255, 255); std::ostringstream out; out << lap + 1 << "/" << race_manager->getNumLaps(); gui::ScalableFont* font = GUIEngine::getHighresDigitFont(); font->setScale(scaling.Y < 1.0f ? 0.5f: 1.0f); font->draw(out.str().c_str(), pos, color); font->setScale(1.0f); } // drawLap